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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor
Jeremy Ong aec7b58c39 Introduce Atom/GraphicsDevMode settings registry key
When `"Atom": {"GraphicsDevMode": true}` is found in a `.setreg` file,
PDBs for all shaders will be emitted to their corresponding output
locations. This allows global PDB generation without needing to
explicitly modify each `.shader` file to include the `GenerateDebugInfo`
compilation option.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
..
CommonFiles Removing unneded include form multiple files 4 years ago
AtomShaderCapabilitiesConfigFile.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderCapabilitiesConfigFile.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AtomShaderConfig.cpp Fixes for release builds for unused variable warnings (#4000) 4 years ago
AtomShaderConfig.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslCompiler.cpp Atom/galibzon/atom 4608/inline to root constant (#4897) 4 years ago
AzslCompiler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AzslShaderBuilderSystemComponent.cpp Introduce Atom/GraphicsDevMode settings registry key 4 years ago
AzslShaderBuilderSystemComponent.h ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 years ago
PrecompiledShaderBuilder.cpp Added support for supervariants to the PrecompiledShaderBuilder 4 years ago
PrecompiledShaderBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetBuilder.cpp Add "Definitions" field to shader asset 4 years ago
ShaderAssetBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderBuilderUtility.cpp Removing unneded include form multiple files 4 years ago
ShaderBuilderUtility.h The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ShaderPlatformInterfaceRequest.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAssetBuilder.cpp Removed file size limit on .shadervariantlist files. 4 years ago
ShaderVariantAssetBuilder.h The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
SrgLayoutUtility.cpp Gems/Atom 4 years ago
SrgLayoutUtility.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago