Olex Lozitskiy
f94ec80d9f
Improved profile marker names
...
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
4ca71fd96a
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
786d6b5f85
minor code readability tweak
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
...
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev
1e6518abab
Build fix after the merge from dev
...
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
32f72a1213
Merge from development
...
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
807d0d7a5a
Fixed hierarchies migration. Fixed assert with invalid entity bounds
...
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
kberg-amzn
8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
fda7a6353e
Backing out some temporary debugging code
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
5b734b9d41
A number of fixes to timeout and disconnect handling
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
79b41686c4
Merging latest dev
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
05493b538f
Added tracking of hierarchy root ownership when hierarchies are migrated
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
0a829f9661
Merging latest development
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
f837f0494b
many bug fixes
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
SergeyAMZN
35517c4e6a
Merge pull request #4023 from aws-lumberyard-dev/MPSpawnableRework
...
Reworked net entities instantiation in order to fix entity references…
4 years ago
pereslav
dc0bb00c10
Added an error check in case of a requested spawnable is not networked
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
8401ee409b
merging latest development
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
454ae90afb
Added a few whitespaces
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
9b0e3f26b1
PR feedback addressing 2
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
1f66e8a760
PR feedback addressing
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
0b7c4fff85
Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
...
Ensure network autonomy gets set before entity activation
4 years ago
pereslav
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
nvsickle
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
...
-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
pappeste
0f0a6c5cd3
Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
...
sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago