* Reading 3rdparty from manifest if it exists, removnig the need to pass it across the board, updated jenkins paths so 3rdparty is put into the workspace
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removes unneded space
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes how we get the NDK folder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* needs delayed expansion
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Ninja is in the path, is not needed for Android
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Cherry-pick 49e8f35858
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Merging differences from development of other changes that need to be there for deb packaging
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Picks a needed change for the installer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes warning in mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Takes version from environment if defined
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Do not pick up version if it is empty string since that will also break version comparison
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* creating temp directories if they dont exist
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
Removed the generator expression from the `LY_ARCHIVE_FILE_SEARCH_MODE` define as Xcode doesn't support per-config per-file definitions.
Updated the #else block in ArchiveVars to default to PakOnly mode if the `LY_ARCHIVE_FILE_SEARCH_MODE` define isn't set.
Moved the the `LY_ARCHIVE_FILE_SEARCH_MODE` Cache Variable from cmake/Deployment.cmake to feature_options.cmake within the AzFramework folder.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* configure/generation working
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Generates deb package forLinux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes to EngineFinder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changes the owner of the installed folder so it is writable by the user
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* jenkins scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes execution permission for scripts
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes wrong parameter to build for linux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removal of clang parameters in build_config.json
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Simplifies and fixes build configs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes to EngineFinder
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds linux deb package upload and small fixes/organization cleanup
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes checksum generation
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Some more small fixes for reviewing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Test if this space is necessary for cpack
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* More fixes for installer jobs
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adding eval to variables that need to double-expand
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removing unused variables being passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Do not remove symlink
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Use cmake_path for concatenating paths
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removing quotes so the variable expands
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* cleaned up some variables that have way too many ways to be passed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Multiple fixes for Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Cleanup/re-organization
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes some temp variables so we can run cpack jenkins jobs locally
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Delays cmake download to install step
Cleanup on installer_windows.cmd, we already have the path to cpack (same as cmake, which is added to the path)
Some simplification in the windows installer generation, we now generate the same even if we dont upload
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes mac install
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* CPack can generate hashes for us
Defiine CPACK_OUTPUT_FILE_PREFIX to prevent the exe/msi from ending in the bin dir
Remove unnecessary generation of folder from 3rdPartyPacakges which fails when including from cpack
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* multiple fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes for linux/mac/windows (fixing discrepancies with Jenkins)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* uploads to S3 from the upload directory and fixes the latest upload
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds ERROR_VARIABLE to S3 upload to find a Jenkins issue
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* printing command invocation to try to figure out the errors
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changes the hashing algorithm to sha256 and fixes the cmd used to call to pythojn
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* wrong path being passed in mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removes compiler parameters from a config job (after rebase)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes fro deb packaging job
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* small fix for fingerprint patching for latest
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Changing extension of public key and leaving better TODO places for code signing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removes sdl as a dependency, leaving it commented since it is needed for wwise
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes runtime copy during install, makes it more consistent with regular runtime dependencies and optimizes copy when there is already an install
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* $ENV{DESTDIR} and CMAKE_INSTALL_PREFIX cannot be used in cmake_path because the CMAKE_INSTALL_PREFIX is absolute
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixing some runtime_dependencies optimizations, we cannot take size of a bundle
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes warning in mac for an unused variable
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes a variable that was being passed to fix qt frameworks
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* More fixes for Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Updates email to use for maintainer to match certificate
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* make directory because in some cases the dependency is copied before the actual library and the directory has to be created
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix for a new warning/error in linux
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* The sha file is created after the upload happens, so creating it
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* remove the size comparison for install since it stomps over the copy from the target and doesnt trigger stripping
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Renamed ArchiveLocationPriority enum to FileSearchPriority and made it a proper enum class
Added an ArchiveVars.cpp which checks the a new define: `LY_ARCHIVE_FILE_SEARCH_MODE_DEFAULT`
That define represents the default value to use for the Archive system search mode
Moved the FileSearchLocation enum to the ArchiveVars.h header
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetBundleComponent to use AZ::IO::Path for level dirs
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a LY_ARCHIVE_FILE_SEARCH_MODE cache variable
The Cache Variable default value is to Archive File Search Mode to PakOnly
in Release. This can be overridden using a value for all configurations
by specifying a number of 0, 1 or 2.
Alternatively a generator expression can be used to set the Archive File
Search Mode in specific configurations.
For example to set the FileSearchMode to 1 in profile and 2 in release
the following LY_ARCHIVE_FILE_SEARCH_MODE value can be used
`$<$<CONFIG:profile>:1>$<$<CONFIG:release>:2>`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated AssetBundler(Batch) VS Debugger arguments to populate the
project-path optoin if a single project is configured.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add support for serializing older versions of the AssetBundleManifest
This is done by attaching the "ObjectStreamWriteElementOverride"
attribute to the AssetBundleManifest reflection.
That attribute contains a function which outputs an older serialized
version of the AssetBundleManifest based on the `m_bundleVersion` member
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* AZStd::variant Serialization fix
The AttributeData<T> type is no longer suitable for storing the
ObjectStreamWriterOverrideCB function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
PR with changes to PhysX SDK package: o3de/3p-package-source#66
It adds a new macro LY_PHYSX_PROFILE_USE_CHECKED_LIBS (default OFF) that the user can turn on during cmake configuration to link against the checked version of the libraries.
Signed-off-by: moraaar moraaar@amazon.com
* Detects changes in size of the copied runtime dependency, this enables a 3rdparty to switch which runtime dependencies to use and get the new ones copied
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* simplifies some parameters, (addresses PR comments)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
- Fix PALification and include Linux for the QtForPython gem
- Add Linux-only module loader for Pyside2 related modules
- Remove (unnecessary) #if !defined(Q_OS_WIN)
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* skipping detection if compiler is passed through environment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes condition, needs to be in quotes since is the value of the sttring
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* skipping detection if compiler is passed through environment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes condition, needs to be in quotes since is the value of the sttring
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the return value of the ConvertToAbsolutePath function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Update how the project related file paths are determined when not
supplied.
The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory
The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.
The project-path defaults to executable folder if it cannot be detected.
The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.
The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added constant for the storing the name of Cache directory
Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.
This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest
Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the scan up logic for the "Cache" directory.
This is no longer needed to locate the project cache path in a Project Game Release Layout.
Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)
* Fixed references to 521x521 to reference the correct 512x512 FBX file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed asset hints
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Addded missing template parameter to AssetCatalogRequests
The fixes the compile error.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding AssetBus::MultiHandler::BusDisconnect call
The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added support for DataDrive lifecycle events to the ComponentApplication
The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected invalid JSON creation in ModuleManager::DeactivateEntities
Resolved clang warning about used type alias
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event
This was causing the EditorPythonBinding tests to crash due to the
following circumstances.
First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.
This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixes for release builds with DCO fix (#5164)
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Update to OpenMesh-8.1-rev3 for Windows
- Add OpenMesh-8.1-rev3 for Linux but not enabled
- Add OpenMesh-8.1-rev3 for Mac but not enabled
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Skips signing when there is no upload URL so we can run the scripts locally
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fixes prebuild command and improves post build command to not depend on psiexec
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed references to "InlineConstant" to "RootConstant".
Updated AZSLC to version 1.7.34 for mac, linux & windows
Signed-off-by: garrieta <garrieta@amazon.com>
* Fixed warnings of unused marks, renamed ctest_pytest.ini to pytest.ini to better consistency on runs
* Fixed some test suites to run propertly
* Fix missing arguments
* Fixed missing cmakelists and renamed missing file
* Temp disable editor_testing_tests as timeout in jenkins
The new tiff package works for all platforms, including android and IOS, which had issues before.
Android - was missing tiff.h
ios - wrong minimum ios revision
* Remove many unused variables and unused setting files
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove a few more dead config vars
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix android test_ConfigureSettings_DefaultValues_SetsValues
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This also updates the name of the zlib library to uppercase ZLIB which conforms to normal CMake standards .
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* Swapped the order in which the engine.pak is searched
First the Project Cache Root folder is searched before falling back to
the Executable Directory
Removed the need for the engine.json and project.json in a project
release layout when a "Cache" directory exist at the root.
The project root uses the the first "Cache" directory it finds by scanning upwards as if fails to find a
project.json,
The engine root use the project root, if it fails to reconcile the
engine path using project.json "engine" key and the o3de_manifest.json
"engines_path" object.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed Generation of the engine.json and project.json in Release
Install builds.
The project and engine path can be determined based on the Cache
directory location.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added missing space for enginePakOpened
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing endif() and bracket argument terminator.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* adding Windows/release to PR-validation builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing trace back to expand to nothing for release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing some more unused variable cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* renaming file in ScriptCanvas that causes a msbuild warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* reverting a previous change
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>