John
fd1bb483c0
Address PR comments
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Signed-off-by: John <jonawals@amazon.com>
5 years ago
John
478ffeeac6
Remove PythonCoverage runtime component
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Signed-off-by: John <jonawals@amazon.com>
5 years ago
John
0e0f266fdd
Provisional implementation of PythonCoverage gem
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Signed-off-by: John <jonawals@amazon.com>
5 years ago
Yuriy Toporovskyy
41a5a5b4f4
Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest
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Signed-off-by: John <jonawals@amazon.com>
5 years ago
mbalfour
df648db62e
Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
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# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
5 years ago
Danilo Aimini
a0f4f16b98
Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. ( #1449 )
5 years ago
Nicholas Van Sickle
b032177418
Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
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Merge stabilization/2106 into development
5 years ago
sconel
e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
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Spawnable/game mode load error fix
5 years ago
greerdv
0e5ec11cdc
Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
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exposing non-uniform scale component id as a behavior constant for hydra
5 years ago
amzn-sean
9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it ( #1456 )
5 years ago
greerdv
772a75b5bc
exposing non-uniform scale component id as a behavior constant for hydra
5 years ago
IgnacioMartinezGarrido
e4e22879b8
LYN-1767: Search View Crash Fix ( #1430 )
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* Fixed crash in tableView when the filter goes empty and there is a selected entry.
* fixed consts
* Code Review Changes
* more minor fixes
5 years ago
sconel
bb0c60d1d4
Correctly add generated spawnables to asset manager in game mode
5 years ago
srikappa-amzn
8f3c227842
Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
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Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
5 years ago
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
Danilo Aimini
acd23698ea
Prefab Serialization | Remove "Source" parameter from prefab source file ( #1387 )
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* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)
* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
5 years ago
sconel
49b3c4d11f
Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix
5 years ago
srikappa
4d90b7cfb6
Fix bug with detachPrefab incorrectly replacing old entity aliases in patches
5 years ago
Tom Hulton-Harrop
108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) ( #1405 )
5 years ago
Hasareej
4ad97342c2
Hasareej fix whitebox and physx cluster icons ( #1398 )
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Fixing the issue with the icons not appearing & deleting duplicate icons.
5 years ago
Hasareej
75e640b908
Hasareej lyn 4389 fix cluster overlap with ImGui ( #1329 )
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Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
5 years ago
sconel
f825e698c9
WIP fix for referenced assets being loaded before their registration
5 years ago
Tom Hulton-Harrop
8ffd16b0be
Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 ( #1362 )
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* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled
* connect up editor settings callbacks
* minor polish changes
* api rename
* updates following review feedback
5 years ago
IgnacioMartinezGarrido
d86e8b63c1
Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
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LYN-1767 : Asset Browser Search View
5 years ago
Tom Hulton-Harrop
d9b1ccd323
Add align grid button to Viewport UI ( #1311 )
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* first pass of adding grid snapping button
* update to request current grid size
* show/hide snapping option based on selection
* small tidy-up changes
* small updates following review feedback
* added some unit tests for snapping functionality and some small tidy-up/refactoring
* small refactor to ensure snap to grid ui only appears with snapping enabled
* add missing include to resolve build error
* fixes for build
* add & to make compiler happy
5 years ago
igarri
3ed6b318ab
Merge branch 'develop' into LYN-1767-AB
5 years ago
pappeste
6ea8017646
Update qt versions and add missing dependency
5 years ago
srikappa-amzn
bd8b6aea8e
Moved vector declartion inside state for loop
5 years ago
srikappa-amzn
9f9c01e781
Used reserve instead of resize
5 years ago
srikappa-amzn
5b4333e4b1
Added a comment and gave a variable better name
5 years ago
srikappa-amzn
c8ba42d04f
Merge branch 'stabilization/2106' into BenchMarksReset
5 years ago
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
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# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
5 years ago
sconel
bd2a2ebcf5
Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
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Fix nested container entities not getting editor info removed during prefab processing
5 years ago
Hasareej
aee7fc72cc
Hiding the 2 Clusters during Gameplay mode ( #1211 )
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Hiding the 2 Clusters during Gameplay mode.
5 years ago
sconel
e4921c8d0a
Fix nested container entities not getting editor info removed during prefab processing
5 years ago
Danilo Aimini
f32590d241
LYN-4042 | No UI Indication that Level is Modified ( #1277 )
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* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
5 years ago
srikappa-amzn
e6ec9e48b4
Changed spawnables benchmark test to create multiple spawnables at once
5 years ago
Chris Burel
d7ec767ebc
Enable `-Wnon-pod-varargs` ( #1278 )
5 years ago
Chris Galvan
015f85db20
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
5 years ago
srikappa-amzn
1582cb5257
Enabled instantiate benchmarks
5 years ago
srikappa-amzn
4c6bd5fcb7
Disabled instantiate and spawnable benchmarks
5 years ago
srikappa-amzn
2722ed46c3
Reset prefab system in all prefab benchmarks
5 years ago
Tom Hulton-Harrop
1435982330
Merge pull request #1265 from aws-lumberyard-dev/tomhh_stabilization-to-development
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Stabilization/2106 to Development (for 2021/06/11)
5 years ago
Hasareej
0cee5150c7
Hasareej cluster tooltips ( #1181 )
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EditorTransformComponent Cluster Tooltips
5 years ago
sconel
38b1a89631
Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
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Fix issue involving missing parent container entities in spawnables
5 years ago
Mike Balfour
ffe913a2d6
Added ability to convert multiply-nested slices ( #1239 ) ( #1245 )
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* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
(cherry picked from commit 86136ddfa6 )
5 years ago
sconel
40fa0a3a46
Remove optimization pragma
5 years ago
sconel
9efcc3a6b5
Fix compilation error and failing unit test
5 years ago
Danilo Aimini
d3be5600c3
Increase rotation step for Transform ( #1244 )
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Using the spinbox on the Transform Component is made very cumbersome by the low rotation step. Increased it to make it more usable.
5 years ago
sconel
856daf1485
Addressed PR feedback
5 years ago