Sean Sweeney
ea4bc31b38
Merge pull request #4675 from aws-lumberyard-dev/editor_test_tools_cleanup
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Editor test tools cleanup
2021-10-29 15:47:26 -07:00
AMZN-AlexOteiza
e871dff70e
Added two complex prefab tests ( #5089 )
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* Added two complex prefab tests
* Fix compile error
* Added extra methods, fixed test failure
* Addressed PR commments
* More PR comments
* Fix space
* Fix ar error
2021-10-29 22:32:33 +01:00
Esteban Papp
de4658b16c
Corrects mistake naming the override commands ( #5140 )
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* corrects mistake naming the override commands
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* fixes PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-10-29 14:25:13 -07:00
galibzon
0807cb7f3e
Added "RemovePassTemplate" method. ( #5039 )
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* Added "RemovePassTemplate" method.
Signed-off-by: garrieta <garrieta@amazon.com >
* RemovePassTemplate only allows to remove PassTemplates
created with the Runtime API. It now asserts if there are Passes
referencing the PassTemplate that should be removed.
Signed-off-by: garrieta <garrieta@amazon.com >
2021-10-29 15:41:17 -05:00
Alex Peterson
07353ed4ad
Merge pull request #5137 from aws-lumberyard-dev/Prism/integrate-crash-fix
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Integrate gem catalog refresh crash fix (#5112 )
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-10-29 12:03:34 -07:00
ffarahmand-DPS
971e24285f
Fixes debug console's "quit" issues ( #4975 )
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* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. The change simply ensures that the underlying font data the OnRenderTick() function relies on has not yet been released from memory.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com >
* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. An object created on the heap was never deleted, causing a chain reaction.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com >
* Some quick clean-up for safety.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com >
* Changes !defined(DEDICATED_SERVER) to a runtime check since macro is no longer defined.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com >
2021-10-29 11:28:42 -07:00
Esteban Papp
72d6f2972e
Adding support for multi-config/multi-permutation installer
2021-10-29 10:46:28 -07:00
jromnoa
7b5a5b8f74
Merge pull request #5106 from aws-lumberyard-dev/Atom/scottm/cleanup_import
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Test parallel PostFX Layer remove and unused import
2021-10-29 10:35:40 -07:00
Alex Peterson
ca9093c202
Add engine name, folder and fix refresh crash ( #5112 )
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Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-10-29 10:19:33 -07:00
Adi Bar-Lev
66612cac28
Merge pull request #5116 from aws-lumberyard-dev/barlev/gitflow_211028_O3DE
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Barlev/gitflow 211028 O3DE
2021-10-29 10:00:14 -04:00
Michael Pollind
f40191dd8c
bugfix: resolve broken focus for viewport ( #5059 )
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Signed-off-by: Michael Pollind <mpollind@gmail.com >
2021-10-29 10:15:22 +01:00
Artur K
a322d9e2b8
Small Code/Editor cleanup pass ( #4909 )
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* Clean-up in ConfigGroup
Removed unused templated AddVar and related code.
Replaced legacy types with `AZ::` ones.
Cleaned up cpp file.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Add a few missing Q_OBJECT macros, remove some unused variables.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Apply some of clazy suggestions + simplifications
* removed `emit` from non-signal function calls.
* replaced `QStringLiteral("")` with a constexpr friendly
`QLatin1String()`
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix a CNewLevelDialog focus bug
Fixed an incorrect QTimer::singleShot invocation.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* match lambda to `messageChanged` signature
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* vs compilation fix + applied review
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* apply reviewer recommendation
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-10-29 09:59:18 +01:00
Benjamin Jillich
37381489ee
EMotion FX: Actor component: Skeleton rendering is not working ( #5084 )
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Enabling the "Draw skeleton" checkbox in the actor component does not show the skeleton.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-10-29 09:12:27 +02:00
evanchia
4e2de0170c
reverting typehints
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Signed-off-by: evanchia <evanchia@amazon.com >
2021-10-28 19:33:59 -07:00
Esteban Papp
475338cfad
Merge branch 'development' into o3de_sdk/installer_configs
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-10-28 18:29:52 -07:00
Esteban Papp
60e14d3a4c
Fixes PR comments
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-10-28 18:17:26 -07:00
Esteban Papp
4dcd60ba08
testing changes to fix Jenkins
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-10-28 17:49:31 -07:00
Esteban Papp
ecf70daca8
does this space affects?
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-10-28 17:44:16 -07:00
Adi Bar-Lev
2a32d67830
Merge commit '6cce184340dbce9796234a67a0452d1088474945' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:53 -04:00
Adi Bar-Lev
954ec82859
Merge commit '86270339d8967de8c983cd4ab96982f347652d0f' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:47 -04:00
Adi Bar-Lev
1488522236
Merge commit '00a49fa251121eeb13d28a5ff3cc466392ed3ad9' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:42 -04:00
Adi Bar-Lev
f25b80e172
Merge commit 'f350ba3042b216369748935800628118b835ca81' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:36 -04:00
Adi Bar-Lev
cd3891fe23
Merge commit '689f5b2a4ac376634439708637346e5a3157f085' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:31 -04:00
Adi Bar-Lev
8dca689444
Merge commit 'caf247fcab0fc65773c6a95f1bbcfe10b184c5e0' into barlev/gitflow_211028_O3DE
2021-10-28 20:06:25 -04:00
Adi Bar-Lev
d64b9d4945
Merge commit '8d7eb4767afff80992bebe4619afc10aef04a93b' into barlev/gitflow_211028_O3DE
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Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com >
2021-10-28 19:52:42 -04:00
Adi Bar-Lev
8119fe4d86
Merge commit '8d7eb4767afff80992bebe4619afc10aef04a93b' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:33 -04:00
Adi Bar-Lev
0ee7ab9df5
Merge commit '837831a91990861220d982ca21a302197178092a' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:28 -04:00
Adi Bar-Lev
759b75a477
Merge commit 'caab78d9300762b283cf60856753fd090367e193' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:21 -04:00
Adi Bar-Lev
c26ce47805
Merge commit '59c898fc4853f898fc01ff6145a71bebad3caac6' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:15 -04:00
Adi Bar-Lev
ca9c7da168
Merge commit 'd23df465dd34d961bdbc5a73b7989abdb301ea47' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:10 -04:00
Adi Bar-Lev
fcd5e1e5fa
Merge commit '35467b63d9964f8c308c7a4c07b9373181c48b6c' into barlev/gitflow_211028_O3DE
2021-10-28 19:17:04 -04:00
Adi Bar-Lev
8184c526f7
Merge commit '9e0756f3c11ae5218246fec732e1ceb4da14caeb' into barlev/gitflow_211028_O3DE
2021-10-28 19:16:57 -04:00
amzn-mike
899bda4631
Add additional logging for Fingerprint test. ( #5104 )
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This logging is to help track down a Jenkins only automated test failure.
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-10-28 17:17:18 -05:00
Guthrie Adams
7d1b20d480
Merge pull request #5057 from aws-lumberyard-dev/Atom/guthadam/material_instance_editor_indicator_changes
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Material component property inspector indicator changes
2021-10-28 17:06:13 -05:00
Allen Jackson
29f5fb1271
{lyn7352} adding more logging around mock_asset_builder.py ( #5103 )
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o3de\AutomatedTesting\Gem\PythonTests\PythonAssetBuilder\mock_asset_builder.py
- adding more logging
- updated keys for platforms (pc, server)
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com >
2021-10-28 16:38:27 -05:00
Alex Peterson
6cce184340
Enforce unique gem names in catalog ( #5063 )
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Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
2021-10-28 14:33:24 -07:00
Mike Balfour
86270339d8
Added terrain surface data notifications ( #5067 )
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* Fix notifications for surface data changes.
Separated the notifications from the surface component and the height component to add a reason to a RefreshArea request. This makes it possible to distinguish between surface changes and height changes and provide the appropriate OnTerrainDataChanged flags.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com >
* Reworked to use a changeMask instead of separate calls.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com >
* PR Feedback
Judicious use of "using" to reduce a bunch of bulky namespaces.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com >
2021-10-28 16:17:38 -05:00
Scott Murray
7536073df0
remove and unused import
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Signed-off-by: Scott Murray <scottmur@amazon.com >
2021-10-28 13:36:48 -07:00
Shirang Jia
b8ced0d461
Fix AP log path on S3 ( #5068 )
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Signed-off-by: shiranj <shiranj@amazon.com >
2021-10-28 13:31:33 -07:00
Alex Peterson
00a49fa251
Use source model data instead of filtered ( #5071 )
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Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
2021-10-28 12:53:54 -07:00
Tommy Walton
f350ba3042
Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project ( #5072 )
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* Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Removed unnecessary if() statement and updated the comment.
Signed-off-by: Tommy Walton <waltont@amazon.com >
* Disabling gem loading in the asset bundler tests, just like the asset bundler itself.
Signed-off-by: Tommy Walton <waltont@amazon.com >
2021-10-28 12:49:33 -07:00
Guthrie Adams
689f5b2a4a
Merge pull request #5076 from aws-lumberyard-dev/Atom/guthadam/material_component_supports_scripting_enums
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Fix issue setting enum values on material component from script
2021-10-28 14:41:56 -05:00
Guthrie Adams
caf247fcab
Merge pull request #5070 from aws-lumberyard-dev/Atom/guthadam/material_component_clear_default_material_fixes
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Fix clearing material component default material not updating
2021-10-28 14:40:52 -05:00
amzn-mike
b6d634c3ed
Print all captured messages in Assert Absorber used by FingerprintTest to help debug crash ( #5096 )
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Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-10-28 14:37:51 -05:00
Guthrie Adams
e5729fbefe
Fix clearing material component default material not clearing materials or updating preview
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• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-10-28 13:58:47 -05:00
Guthrie Adams
5de24437ab
fixed comment
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-10-28 13:53:26 -05:00
Guthrie Adams
1f4967b168
extending conversions from script to other numeric types
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-10-28 13:53:23 -05:00
Guthrie Adams
b71e307de5
Fix issue setting enum values on material component from script
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Replaced get and set functions with explicit types with templates
Added special case handling for setting enum values as strings or numbers from script
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-10-28 13:53:21 -05:00
lumberyard-employee-dm
b9147c60a0
Added the generated cmake_dependencies.*.setreg files to engine.pak ( #5073 )
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* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-10-28 13:45:19 -05:00
John Jones-Steele
e288ae47b4
Fix for using too large values on Terrain World ( #5091 )
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Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-10-28 19:36:39 +01:00