EMotion FX: Actor component: Skeleton rendering is not working (#5084)

Enabling the "Draw skeleton" checkbox in the actor component does not show the skeleton.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This commit is contained in:
Benjamin Jillich
2021-10-29 09:12:27 +02:00
committed by GitHub
parent 899bda4631
commit 37381489ee
2 changed files with 2 additions and 2 deletions
@@ -576,7 +576,7 @@ namespace EMotionFX
// The configuration stores some debug option. When that is enabled, we override it on top of the render flags.
m_debugRenderFlags[RENDER_AABB] = m_debugRenderFlags[RENDER_AABB] || m_configuration.m_renderBounds;
m_debugRenderFlags[RENDER_SKELETON] = m_debugRenderFlags[RENDER_SKELETON] || m_configuration.m_renderSkeleton;
m_debugRenderFlags[RENDER_LINESKELETON] = m_debugRenderFlags[RENDER_LINESKELETON] || m_configuration.m_renderSkeleton;
m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
m_renderActorInstance->DebugDraw(m_debugRenderFlags);
}
@@ -606,7 +606,7 @@ namespace EMotionFX
m_renderActorInstance->UpdateBounds();
m_debugRenderFlags[RENDER_AABB] = m_renderBounds;
m_debugRenderFlags[RENDER_SKELETON] = m_renderSkeleton;
m_debugRenderFlags[RENDER_LINESKELETON] = m_renderSkeleton;
m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
m_renderActorInstance->DebugDraw(m_debugRenderFlags);
}