EMotion FX: Actor component: Skeleton rendering is not working (#5084)
Enabling the "Draw skeleton" checkbox in the actor component does not show the skeleton. Signed-off-by: Benjamin Jillich <jillich@amazon.com>
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@@ -576,7 +576,7 @@ namespace EMotionFX
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// The configuration stores some debug option. When that is enabled, we override it on top of the render flags.
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m_debugRenderFlags[RENDER_AABB] = m_debugRenderFlags[RENDER_AABB] || m_configuration.m_renderBounds;
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m_debugRenderFlags[RENDER_SKELETON] = m_debugRenderFlags[RENDER_SKELETON] || m_configuration.m_renderSkeleton;
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m_debugRenderFlags[RENDER_LINESKELETON] = m_debugRenderFlags[RENDER_LINESKELETON] || m_configuration.m_renderSkeleton;
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m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
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m_renderActorInstance->DebugDraw(m_debugRenderFlags);
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}
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@@ -606,7 +606,7 @@ namespace EMotionFX
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m_renderActorInstance->UpdateBounds();
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m_debugRenderFlags[RENDER_AABB] = m_renderBounds;
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m_debugRenderFlags[RENDER_SKELETON] = m_renderSkeleton;
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m_debugRenderFlags[RENDER_LINESKELETON] = m_renderSkeleton;
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m_debugRenderFlags[RENDER_EMFX_DEBUG] = true;
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m_renderActorInstance->DebugDraw(m_debugRenderFlags);
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}
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