Esteban Papp
a08f850766
Merge pull request #2284 from nemerle/header_inclution_reductions_pt1
...
Reduce inclusion overhead a little bit
2021-07-20 10:51:25 -07:00
sharmajs-amzn
d5431e1c57
{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated ( #2095 )
...
* add asset importer file extension
Signed-off-by: sharmajs <sharmajs@amazon.com >
* add new test setreg file
Signed-off-by: sharmajs <sharmajs@amazon.com >
* removed an unnecessary namespace
Signed-off-by: sharmajs <sharmajs@amazon.com >
* addressed feedback
Signed-off-by: sharmajs <sharmajs@amazon.com >
* addressed feedback
Signed-off-by: sharmajs <sharmajs@amazon.com >
* remove unnecessay method
Signed-off-by: sharmajs <sharmajs@amazon.com >
* add file
Signed-off-by: sharmajs <sharmajs@amazon.com >
* reduce waiting time in block until idle
Signed-off-by: sharmajs <sharmajs@amazon.com >
2021-07-20 09:26:11 -07:00
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
...
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-07-20 02:31:38 +02:00
lumberyard-employee-dm
d22a473936
Merge pull request #2241 from aws-lumberyard-dev/CherryPickIssue2227Fix
...
Cherry Pick: External Gem and Projects now appear in Editor AssetBrowser (#2227 )
2021-07-19 18:57:32 -05:00
Esteban Papp
706233f72c
Merge branch 'development' into cmake/SPEC-7179
2021-07-19 15:48:29 -07:00
lumberyard-employee-dm
4d927cb26e
Merge pull request #2247 from aws-lumberyard-dev/Prefab/ClearEntityMapsTogether
...
Remove container entity from all maps when entities are cleared from a prefab instance
2021-07-19 14:12:51 -05:00
Guthrie Adams
7cb2f62d4b
Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication
...
Addition of a base AzQtToolsApplication class
2021-07-19 13:32:09 -05:00
srikappa-amzn
ebf0ea6a69
Remove container entity from all maps when entities are cleared from a prefab instance
...
Signed-off-by: srikappa-amzn <srikappa@amazon.com >
2021-07-16 17:03:03 -07:00
lumberyard-employee-dm
2091e58cd9
External Gem and Projects now appear in Editor AssetBrowser ( #2227 )
...
* External Gem and Projects now appear in Editor AssetBrowser
Optimized logic populating the FolderAssetBrowserEntries in the Editor AssetBrowser.
Added an "[External]" tag to scan folders which reside outside of the Engine Root
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Fixed conversion of fixed_string to string when normalizing an added AssetBrowser file path.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* RootAssetBrowserEntry.cpp Linux conditional expression fix
Because an AZ::IO::PathView is convertible to an AZ::IO::FixedMaxPath and vice-versa, the conversion of the second part of the ternary expression absolutePathView needs to explicitly convert to an AZ::IO::FixedMaxPath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-07-16 18:00:13 -05:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
sconel
b05984d4ca
Prevent cached world transform and parent data from being serialized in prefab ( #2219 )
...
Porting over @AMZN-daimini 's work to clean up unneeded data from prefabs by removing cached transform data from json serialization. This is done by writing an explicit json serializer for the Editor Transform component and opting not to store or load the cached Transform fields.
Tested by creating new prefabs, loading and as well as resaving old prefabs which included patches aimed at cached transform data.
Signed-off-by: sconel <sconel@amazon.com >
2021-07-16 15:20:52 -07:00
Esteban Papp
7c9653087d
Builds Windows nounity and unity
...
Builds Linux nounity and unity
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 13:13:59 -07:00
amzn-mike
8116e239f4
Restore fix lost in merge: [LY-121929] Asset Processor Error : Sqlite - Failed to prepare statement. ( #2202 )
...
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-07-16 10:50:39 -07:00
hultonha
6839ef1512
Merge remote-tracking branch 'upstream/development' into hultonha_LYN-2349_tube_delete_crash
...
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-16 12:58:39 +01:00
Esteban Papp
032a35e495
fix Windows unity build
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-15 18:44:38 -07:00
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
2021-07-15 16:58:58 -07:00
Esteban Papp
087c9f6edb
more fixes for Jenkins vs local behavior
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-15 11:40:34 -07:00
Dayo Lawal
f215011de4
Copyright header and whitespace fixes
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-15 12:44:26 -05:00
Esteban Papp
4aebea61af
Fixes for Jenkins
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-15 09:42:02 -07:00
hultonha
a365ae1da1
Merge remote-tracking branch 'upstream/development' into hultonha_LYN-2349_tube_delete_crash
...
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-15 13:27:51 +01:00
Esteban Papp
ae46eea1e8
Fix tests in Linux and discover path comparison problem in Windows (fixed)
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 20:24:15 -07:00
Esteban Papp
4a5ac0e204
Fix for ArchiveTest where the assets alias was not being set
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 16:45:36 -07:00
Esteban Papp
24831b1970
Code review changes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 14:54:57 -07:00
Esteban Papp
d8ac5654d2
Merge branch 'development' into cleanup/SPEC-1670
2021-07-14 14:53:59 -07:00
jackalbe
ffcfa44b49
{LYN-4514} Engine updates to enable PAB for the Blast Gem ( #2140 )
...
* {LYN-4514} Engine updates to enable PAB for the Blast Gem
* Engine updates to enable Python Asset Building for the Blast Gem
* added API to detect IsPythonActive()
* ExportProductList behavior
* scene manifest usage of generated assetinfo
* updated ScriptProcessorRuleBehavior to handle OnPrepareForExport
Tests: new tests for scene behavior via ExportProduct
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com >
* updated base on PR feedback
added more comments for IsPythonActive()
added a serializeContext for export product list
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com >
2021-07-14 14:54:22 -05:00
hultonha
5c177ef48a
Merge remote-tracking branch 'upstream/development' into hultonha_LYN-2349_tube_delete_crash
...
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-14 09:23:26 +01:00
Nicholas Van Sickle
867ae23664
Make Viewport input events fully Qt based ( #2142 )
...
* Make Viewport input events fully Qt based.
This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).
See https://github.com/o3de/o3de/issues/1889
- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Address review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Fix Linux build
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-13 20:58:48 -07:00
Dayo Lawal
92ead794fa
Removal of AzQtAppWindow
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-13 19:29:35 -05:00
Dayo Lawal
d36d1defab
Styling fixes and AzQtAppWindow changes
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-13 19:29:32 -05:00
Dayo Lawal
c86535f892
Styling fixes
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-13 19:29:25 -05:00
Dayo Lawal
c63c42c7f4
Adding comments and changing QApplication org/app names
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-13 19:29:23 -05:00
Dayo Lawal
6f44393f3a
Moved logging to AzToolsFramework, working with MatEditor and SMC
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-13 19:29:21 -05:00
srikappa
da11424119
Merge branch 'development' into Prefab/BestEffortPatching
...
Signed-off-by: srikappa <srikappa@amazon.com >
2021-07-13 11:52:07 -07:00
Esteban Papp
2f2bbc7d43
no message
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 11:02:16 -07:00
hultonha
b0707d3295
ensure the final vertex in a spline cannot be deleted using a manipulator
...
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-13 17:51:06 +01:00
hultonha
1220ea6539
Merge pull request #2093 from aws-lumberyard-dev/Renaming_Urls_Names
...
Changed all amazon reverse urls to o3de reverse urls
2021-07-13 10:13:08 +01:00
Esteban Papp
4e84738ff2
Ordering file alphabetically
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-12 20:32:08 -07:00
Esteban Papp
1dec9d4a9a
Fix tests in AzToolsFramework now that the Trace bus is hooked
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-12 18:08:35 -07:00
Esteban Papp
c13720e255
fixes and cmake changes to get it to compile
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-12 18:08:30 -07:00
Esteban Papp
afd97abdcf
Move files to AzFramework/Test and AzToolsFramework/Test accordingly
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-12 18:08:24 -07:00
srikappa
c494adba88
Use a utility function to compare json document and expected string
...
Signed-off-by: srikappa <srikappa@amazon.com >
2021-07-12 14:21:04 -07:00
srikappa
b7e3db9d82
Make prefab patch application use a best effort mechanism
...
Signed-off-by: srikappa <srikappa@amazon.com >
2021-07-12 11:58:14 -07:00
Chris Galvan
e924ed0b86
Merged stabilization/2106 to development; Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-12 10:45:23 -05:00
aaguilea
36a8c0a8cc
changed all amazon to o3de
...
Signed-off-by: aaguilea <aaguilea@amazon.com >
2021-07-12 16:34:01 +01:00
Alex Montgomery
372ac2707f
fix outliner sorting using incorrect types for comparisons ( #2052 )
...
* fix outliner sorting using incorrect types for comparisons, fixes for [LY-122258] and [LYN-3666]
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
* fix annoying but necessary Qt type cast
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
2021-07-09 19:37:57 -07:00
Danilo Aimini
1d022907dc
Prefabs | Introduce sanitation of prefab doms on loading ( #1929 )
...
* Update PrefabLoader to sanitize ingested prefabs and have core systems operate with default values
Signed-off-by: sconel <sconel@amazon.com >
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Remove IsExplicitDefault implementation to avoid confusion (since the function isn't virtual).
Avoid copying PrefabDoms over in SanitizeLoadTemplate.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Address naming and commenting concerns from PR reviews.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Fix to error detection code
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Add support for all uuid formats for zero check.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Co-authored-by: sconel <sconel@amazon.com >
2021-07-09 16:22:38 -07:00
sconel
22a52bc7b2
Fix issue where game and editor entities could exist simultaneously while exiting game mode ( #2015 )
...
Signed-off-by: sconel <sconel@amazon.com >
2021-07-09 15:39:17 -05:00
jjjoness
1b530195fc
Clarify ImGui activation in Editor viewport ( #1765 )
...
* Clarify ImGui activation in Editor viewport
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* All working following changes from comments in PR
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* One more change
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* fixes from comments in PR.
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* Fixed git merge error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* Added header to ImGuiBus.h
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* Fix for Jenkins error
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* Minor typo fix
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-09 12:03:20 -05:00
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 13:56:47 -05:00