ensure the final vertex in a spline cannot be deleted using a manipulator

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-07-13 17:51:06 +01:00
parent 1220ea6539
commit b0707d3295
2 changed files with 56 additions and 4 deletions
@@ -1145,6 +1145,12 @@ namespace AzToolsFramework
{
if (interaction.m_keyboardModifiers.Alt())
{
if (!CanDeleteSelection<Vertex>(entityComponentIdPair.GetEntityId(), /*selectedCount=*/1))
{
ShowVertexDeletionWarning();
return;
}
SafeRemoveVertex<Vertex>(entityComponentIdPair, vertexIndex);
}
else
@@ -27,6 +27,8 @@ using namespace AzToolsFramework;
namespace UnitTest
{
const auto TestComponentId = AZ::ComponentId(1234);
// test implementation of variable/fixed vertex request buses
// (to be used in place of spline/polygon prism etc)
class TestVariableVerticesVertexContainer
@@ -86,6 +88,9 @@ namespace UnitTest
void TearDownEditorFixtureImpl() override
{
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::DestroyEditorEntity, m_entityId);
m_vertexContainer.Disconnect();
m_vertexSelection.Destroy();
}
@@ -106,7 +111,7 @@ namespace UnitTest
void EditorVertexSelectionFixture::RecreateVertexSelection()
{
m_vertexSelection.Create(
AZ::EntityComponentIdPair(m_entityId, AZ::InvalidComponentId),
AZ::EntityComponentIdPair(m_entityId, TestComponentId),
g_mainManipulatorManagerId, AZStd::make_unique<NullHoverSelection>(),
TranslationManipulators::Dimensions::Three, ConfigureTranslationManipulatorAppearance3d);
}
@@ -116,7 +121,7 @@ namespace UnitTest
for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
{
InsertVertexAfter(
AZ::EntityComponentIdPair(m_entityId, AZ::InvalidComponentId), 0, AZ::Vector3::CreateZero());
AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0, AZ::Vector3::CreateZero());
}
}
void EditorVertexSelectionFixture::ClearVertices()
@@ -124,7 +129,7 @@ namespace UnitTest
for (size_t vertIndex = 0; vertIndex < EditorVertexSelectionFixture::VertexCount; ++vertIndex)
{
SafeRemoveVertex<AZ::Vector3>(
AZ::EntityComponentIdPair(m_entityId, AZ::InvalidComponentId), 0);
AZ::EntityComponentIdPair(m_entityId, TestComponentId), 0);
}
}
@@ -197,7 +202,7 @@ namespace UnitTest
{
using ::testing::Eq;
const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, AZ::InvalidComponentId);
const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
const float horizontalPositions[] = {-1.5f, -0.5f, 0.5f, 1.5f};
for (size_t vertIndex = 0; vertIndex < std::size(horizontalPositions); ++vertIndex)
@@ -252,4 +257,45 @@ namespace UnitTest
// deleting all vertices is disallowed - size should remain the same
EXPECT_THAT(vertexCountAfter, Eq(EditorVertexSelectionFixture::VertexCount));
}
TEST_F(EditorVertexSelectionManipulatorFixture, CannotDeleteLastVertexWithManipulator)
{
using ::testing::Eq;
const auto entityComponentIdPair = AZ::EntityComponentIdPair(m_entityId, TestComponentId);
// add a single vertex (in front of the camera)
InsertVertexAfter(entityComponentIdPair, 0, AZ::Vector3::CreateAxisY(5.0f));
// rebuild the vertex selection after adding the new verts
RecreateVertexSelection();
AzFramework::ScreenPoint vertexScreenPosition;
{
AZ::Vector3 localVertex;
bool found = false;
AZ::FixedVerticesRequestBus<AZ::Vector3>::EventResult(
found, m_entityId, &AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler::GetVertex, 0, localVertex);
if (found)
{
// note: entity position is at the origin so localVertex position is equivalent to world
vertexScreenPosition = AzFramework::WorldToScreen(localVertex, m_cameraState);
}
}
// attempt to delete the vertex by clicking with Alt held
m_actionDispatcher->CameraState(m_cameraState)
->MousePosition(vertexScreenPosition)
->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Alt)
->MouseLButtonDown()
->MouseLButtonUp();
size_t vertexCountAfter = 0;
AZ::VariableVerticesRequestBus<AZ::Vector3>::EventResult(
vertexCountAfter, m_entityId, &AZ::VariableVerticesRequestBus<AZ::Vector3>::Events::Size);
// deleting the last vertex through a manipulator is disallowed - size should remain the same
EXPECT_THAT(vertexCountAfter, Eq(1));
}
} // namespace UnitTest