* Added was previously added state for gems.
* Added helpers to add/remove gems from the model.
* Helpers for extracting the gem model indices to be added/removed.
- build.gradle format updates for newer Android Gradle Plugin
- Remove hard coded Android Gradle Plugin version 3.6.4 to be passed in from command args
- Set Android Gradle Plugin min version 4.2.0 in order to support Min CMake version 3.20
- Add ability to use the android sdk to install missing components if needed rather than doing it externally
- Removed argument to pass in the NDK folder to use the android, use the android-sdk instead. Can request specific NDK versions if possible
- Android Gradle Plugin has dependencies by version and is being managed
- More defaults based on tools on path, agp version made possible so they are no longer needed in the command args
* Abort calls in AssImp, which occur when an assert is hit in builds that have asserts enabled (like debug) no longer generate a popup. Instead, they are captured as errors and an asset processing failure.
* Added missing include
* Added check for _WRITE_ABORT_MSG, so platforms that don't have it but have signals enabled (Linux profile) compile correctly
* Add Add/RemoveProject to Python Bindings
* Support Project, Add, Remove, Copy, Delete
* Open parent directory when duplicating to discourage path in owning dir
* Remove extra connects for new projects button
* Center project image
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path. GetFullPath has also been modified to get correct relative paths too. This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.
With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files. Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
* Updated the enable gem and disable gem API
Renamed remove_gem_project.py -> disable_gem.py
Renamed add_gem_project.py -> enable_gem.py
Renamed the "add-gem-to-project" command -> "enable-gem"
Renamed the "remove-gem-from-project" command -> "disable-gem"
Fixed the parsing of the enabled gems from the enabled_gems.cmake file
* Adding newline to the end of the CMakeLists.txt
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"
This reverts commit 58adcf168f.
* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"
This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.
* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""
This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.
* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""
This reverts commit 978477097892a22e83519646527ff52ba6532f35.
* Fixed how FbxImportRequestHandler is loaded
* Bumped version to force FBX to rebuild + removed unused variable
* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""
This reverts commit 978477097892a22e83519646527ff52ba6532f35.
* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""
This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.
* Fixed a bad revert
* Better error reporting at AP launch
* AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup
* fixed typo in comment
There are already APIs for getting a relative product path from an absolute source path, or getting a relative source path for an *existing* source file, but there were no APIs for getting a relative source path for a *new* source file. Prefabs will need this ability to be able to correctly generate a relative source path inside the prefab file before the file has been saved.
The logic for relative source paths is a little bit tricky because the paths are relative to the watch folders, and the watch folders can be nested, with different priorities to explain which should take precedence. The input paths can also include specifiers like "." and "..", which need to be reconciled before creating the final correct relative path. The included unit tests test all of the tricky edge cases that I was able to identify.
The add_gem_project and remove_gem project scripts, now just enables on
a gem name basis instead of a CMake target basis
Updated the ProjectManager code and scripts to account for the
add_gem_project and rmeove_gem_project script changes.
Nested slices are now detected, converted into prefabs, and the top-level prefab will get linked to the nested prefabs with the proper number of instances. However, the nested prefabs won't retain any of the slice override values or parent entity hierarchy. That will (hopefully) be added in a separate PR.
This also adds support for better relative source paths for nested prefabs. To support this, the tool now needs to connect/disconnect with the AssetProcessor to be able to turn a slice asset ID into a relative source path, so that nested templates can be looked up and converted correctly.
* Projects Home Screen Dynamically displays Projects from O3DE and can open Project settings editor
* Seperated out CreateProjectCtrl and UpdateProjectCtrl
* Moved source level statics back into class headers
* Updated background image location
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"
This reverts commit 58adcf168f.
* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"
This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.
* Added sort filter proxy model for gem model that can filter based on name, gem origin, supported platform, features and/or types.
* Added new filter pane on the left with several filter categories for gem origin, type, platform and feature.
* Added filter category widget which is a collapsable generalized checkbox group that can interact with the proxy model and thus control filtering.
* Removed fixed size of the project manager. The application should always be resizable.
* FBX settings can be opened again: g_fbxImporter is set, and if the extension list is empty, it is reloaded.
* auto -> auto*, .size() == 0 -> .empty()
* [LYN-2522] Preparation work for the filter pane
* Added arrow up/down icons.
* Extended the gem info with the type (Asset, Code, Tool).
* Extended the model with the type and a helper for converting gem uuids into display names.
* Extended the link widget to be clickable with a custom action, needed for the "Show all/less" for the filters.
* Converting the uuids we get from Python to AZ::Uuids and then back to strings to have them all in the same format.
Previously FbxImportRequestHandler used to be activated as part of DllMain init and never had CreateDescriptor called, which meant reflect was not called. BehaviorComponents get created and Activated as part of special SceneCore logic. Since this component now needs to be activated as part of the normal flow, reflecting it caused it to be picked up by the SceneCore activate logic, causing it to be created/activated twice
* Helios - LYN-3250 - Fixed morph targets for meshes that had multiple materials (#374)
Fixed morph targets for meshes that had multiple materials and were split by AssImp: Recombined them into one mesh in the O3DE scene graph, so the behavior would match FBX SDK.
* Forced Project Manager window to 1200x800
* Final look for FirstTimeUseScreen, essentially complete
* Remove margins on screens
* Added License info for image
While trying to process all slices and levels in Automated Testing, a few bugs came up that needed to be addressed:
- [LYN-3832] TransformComponent had a field removed without updating the version number and converter, which caused a lot of excessive warnings
- SliceComponent would crash in debug builds on instantiation failures due to a null dereference that was guarded against in most but not all places
- SliceConverter now detects when nested slices exist and gracefully warns about it.
- InstanceUpdateExecutor / TemplateInstanceMapper will now immediately remove instances that are unregistered, so that any in the queue don't get processed on a subsequent tick. This was causing crashes when the instance was destroyed before the processing occurred. It also has a side benefit of preventing the same instance from executing multiple times.
- Minor logic bugfix to the pack close warning, the boolean check was flipped.
Also added an early-out on SetTemplateId, since this was causing some unnecessary instance queue entries.
* [LYN-2520] Gem Catalog - Gem Inspector / Info Panel
* Extended the gem info with a directory and documentation link, binary size in bytes and added some helper functions.
* Added the gem inspector widget that hooks into the selection model.
* Info panel is vertically scrollable and based on the UX designs.
* Added a gem sub widget which holds several gem tags, a title and a description and is reused for the depending and conflicting gems.
* Extended the gem model with several new roles and data elements.
* Added more gem info test data before we got access to the real data.
* Updated the DynamicModuleHandle code to search within the
SettingsRegistry for the FilePathKey_ProjectBuildPath setting in order
to determine the binary directory for the Project.
This is used to locate shared libraries and executables built by the
project when running and Engine SDK binary from within the Engine SDK
* Added a generation step within the Projects.cmake file to generate a
.setreg file containing the CMake build directory root.
The file is output to the <project-root>/user/Registry/build_path.setreg
file.
This occurs only on non-host platforms when configuring for
non-Monolithic builds, since the Build Directory is used to located the
project binary directory in order to located the project's generated
${CMAKE_BINARY_DIR}/bin/$<CONFIG>/Registry directory containing the
cmake_dependencies.<project-name>.<application-name>.setreg file
containing the list of gem modules to load for a given application
Updated the SettingsRegistryMergeUtils AddRuntimeFilePaths function to
be read in the new "/Amazon/Project/Settings/Build/project_build_path"
and use that to form an absolute path to the project build directory by
appending it to the FilePathKey_ProjectPath key.
That key is set in the 'FilePathKey_ProjectBuildPath' constant
Next updated the SettingsRegistryMergeUtils
MergeSettingsToRegistry_TargetBuildDependencyRegistry function to look
within the project build directory to locate the
cmake_dependencies.*.setreg file to load
Tweaked the Settings Registry merge order of the ComponentApplication,
GameApplication and Settings Registry builder to merge the command line
after merging the global user registry and after merging the project
user registry.
Moved the call to MergeSettingsToRegistry_TargetBuildDependencyRegistry
to occur after the above calls to make sure the properly overriden
projects' user registry was merged in order for the correct project
build path to be stored in the SettingsRegistry
* Added a ProjectConfigurationBinPath key which contains the path to the <build-dir>/bin/$<CONFIG> directory for a project which is used to load gem dlls and the Registry/cmake_dependencies.*.setreg files when using an pre-built Editor/AssetProcessor on an external project
* Fixed variable reference to fileNamePath variable
* Removing the default Project Build Path from the Settings Registry
Runtime Filepaths.
Any paths would have to be set explicitly via .setreg/.setregpatch file
or the --project-build-path parameter
Updated the setting of the project build path and project binary
directory to perform existance checks on the paths before setting the
keys of /Amazon/AzCore/Runtime/FilePaths/ProjectBuildPath and
/Amazon/AzCore/Runtime/FilePaths/ProjectConfigurationBinPath
Added a backup project binary path of
<project-build-path>/bin/$<PLATFORM>/$<CONFIG> which is used if the path
of <project-build-path>/bin/$<CONFIG> has not been found
Fixed compile error in DynamicModuleHandle_Apple.cpp
* UnixLike Platform Build fix for the DynamicModuleHandle code
* This simple fix pops any node that can not be registered using it name and unique ID
* Any scene file (i.e FBX) with the three or more nodes with the same name and parent will sort of work
* After the 2nd child node with the same name and parent will be dropped on export
Tests: added the new AutomatedTesting/Assets/BadAssets/three_same_named_nodes.fbx to regress test this
* Renamed UX screen files and classes to include screen in the name
* Changed screens to emit a screen change request a controller can connect to
* Made ScreensCtrl that owns and manages screens and their changing and history
* Made Project Settings Control managing back and next buttons
* Add Project Setting Model and moved New Project Settings Ui into Screen file
* Goto previous screen always works
* Removed unnecessary QObject namespace from connect calls
* Merged ProjectSettingsModel into ProjectInfo
Remove:
- Code/CryEngine/CryCommon/Platform
- Some unused Code/CryEngine/CryCommon/Mock files
- Code/Tools/CryXML and almost all of Code/Tools/CryCommonTools
- Code/Tools/TestBed/ResourceCompilerImage
- Tools/DeepBandwidthToExcel
- Various .p4ignore files
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.