Commit Graph

1955 Commits (e21ef0fbfa2adf7d473f52f573e44102fa2ede46)

Author SHA1 Message Date
Esteban Papp de54731282
fix reference to temporary (#2312)
* fix reference to temporary

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Non-unity fixes for mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Nicholas Van Sickle b198d653c1
Fix FOV getting reset upon entering game mode (#2216)
* Fix FOV getting reset upon entering game mode

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Ensure scenes load with the correct FOV

Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
Nicholas Van Sickle d086e45d22
Fix getting stuck in game mode with some UI Assets (#2207)
- LyShine assets with "consume all input" could accidentally eat the escape event that exited game mode
- The main window has a shortcut for exiting game mode, but this wasn't being triggered in this context, so we go ahead and catch the Escape key event ASAP in EditorViewportWidget to ensure the game mode exit fires

Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
Terry Michaels b740329c1e
Merge pull request #2326 from aws-lumberyard-dev/ImGuiNoEntityProblem
Im gui no entity problem
5 years ago
lumberyard-employee-dm 8e79ed8667
Merge pull request #2313 from aws-lumberyard-dev/AssetBrowserScanFolderFullPathFix
Fixed RootAssetBrowserEntry setting of child AssetBrowserEntries
5 years ago
John Jones-Steele f24ce2a5bb Merge branch 'development' into ImGuiNoEntityProblem
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
5 years ago
John Jones-Steele 7cb6ef4f47 Checked for no Entity selected and fixed UI
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
5 years ago
hultonha 1ac59388a3
Merge pull request #2319 from aws-lumberyard-dev/hultonha_LYN-1866_viewport-ui-focus-fix
Viewport UI focus/shortcut fix
5 years ago
Benjamin Jillich 001aa96fae
Merge pull request #2299 from aws-lumberyard-dev/jillich/TangentsGeneration
MikkT tangent generation support
5 years ago
Benjamin Jillich d987c45072 MikkT tangent generation support
* Default setting when no tangents rule: MikkT tangents.
* Calculates tangents/bitangents for all available uv sets.
* Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents)
* Overwrites the tangent/bitangent data from the source scene in case MikkT is wished.
* Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
hultonha 67e7a75d50 ensure uiMainWindow and uiOverlay have valid object names
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
greerdv c0f27bd7bc merge from development
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
AMZN-koppersr c831f8037a
Merge pull request #2308 from aws-lumberyard-dev/Prefabs/SmallFormatImprovements
Remove unneeded fields from Entity and EditorTransform JsonSerializers
5 years ago
lumberyard-employee-dm 92a4c76797 Fixed RootAssetBrowserEntry setting of child AssetBrowserEntries
The issue is due to RootAssetBrowserEntry::UpdateChildPaths not taking
the RootAssetBrowserEntry fullpath into account when appending the child
path entry

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
sconel 36f2207558 Remove unneeded fields from Entity and EditorTransform JsonSerializers
Signed-off-by: sconel <sconel@amazon.com>
5 years ago
lumberyard-employee-dm 92571c2ae4
Merge pull request #2250 from aws-lumberyard-dev/SettingsRegistryBuilderGemRegistryFix
Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
5 years ago
Jeremy Ong e5983dd2af
Terminate AssetProcessor when spawned by the parent project process (#2272)
* Terminate AssetProcessor when spawned by the parent project process

Signed-off-by: Jeremy Ong <jcong@amazon.com>

* Maintain default behavior (leaving AP running on quit)

To enable the autotermination feature, the ap_tether_lifetime CVAR is
provided.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
5 years ago
hultonha b8a80aa914 fix for viewport ui focus issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
Esteban Papp a08f850766
Merge pull request #2284 from nemerle/header_inclution_reductions_pt1
Reduce inclusion overhead a little bit
5 years ago
AMZN-stankowi 69b5c04b7f
Cleared m_scriptFilename between scene files. (#2278)
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
sharmajs-amzn d5431e1c57
{LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095)
* add asset importer file extension

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add new test setreg file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* removed an unnecessary namespace

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* addressed feedback

Signed-off-by: sharmajs <sharmajs@amazon.com>

* remove unnecessay method

Signed-off-by: sharmajs <sharmajs@amazon.com>

* add file

Signed-off-by: sharmajs <sharmajs@amazon.com>

* reduce waiting time in block until idle

Signed-off-by: sharmajs <sharmajs@amazon.com>
5 years ago
greerdv 4438192d04 merge from development
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Benjamin Jillich fe661bc159 Register tangents rule for mesh groups, so users can add it to the scene settings
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
Benjamin Jillich 424ee5d5e8 Removed emfx legacy tangent generation settings from tangents rule
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
amzn-mike fc75dd5fda
Fix python fbx tests (#2171)
* Update fbx test dbgsg files

Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add comment for setting

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add override dbgsg file to python test

The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
5 years ago
nemerle e76b65fce9 Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
5 years ago
lumberyard-employee-dm d22a473936
Merge pull request #2241 from aws-lumberyard-dev/CherryPickIssue2227Fix
Cherry Pick: External Gem and Projects now appear in Editor AssetBrowser (#2227)
5 years ago
Esteban Papp 4a4e6eb376
SPEC-7179 Removal of precompiled header files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Scott Romero 3c378b348c
[development] Fixed runaway memory in editor (#2220)
There was a change in bahaviour to how files/directories were collected in the AZ::IO::FindData::Scan* functions which allowed the addition of duplicate entries. This created a problem when attempting a recursively greedy search with zips included because of the level system pak files. Their mount points would be the root "levels" folder, so for N-levels there would be N identical entries to the "levels" folder being added perpetually each time ScanZips was called on the "levels" folder or above folders with "*" filtering.

Letting the editor sit idle no longer sees the reported memory in the bottom status bar climb. Also, running the tests which prompted the initial change shows a negligible change in perf.

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
5 years ago
Esteban Papp 706233f72c Merge branch 'development' into cmake/SPEC-7179 5 years ago
Mike Balfour 6d563e2e19
[GHI 2178] Vegetation Debugger info was sometimes getting culled (#2209)
* [GHI 2178] Fixed missing vegetation info
The entity debug drawing culling system was removing it due to the level entity not having an AABB.  Since this component can draw infinitely far, it just needed a max AABB.
With the culling fixed, it made another culling problem evident - a bug in the font code where it wasn't culling 3D text rendered behind the camera.  Now it is.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix problem with debug rendering not immediately showing up.
When using FloatMax for the AABB, it causes math overflows with the initial camera frustrum.  Changing to max/2.0f is sufficient to avoid the overflows.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed normals on mesh raycasts.
The normals needed to be normalized after transformation, and didn't need the non-uniform scale applied to them, since they're normals.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed the bug that prevented max-size AABBs from working with ShapeIntersection::Overlap.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
5 years ago
lumberyard-employee-dm ce6514de6d Added clarifying comments as to why the Gem's SourcePaths directory is
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
lumberyard-employee-dm 4d927cb26e
Merge pull request #2247 from aws-lumberyard-dev/Prefab/ClearEntityMapsTogether
Remove container entity from all maps when entities are cleared from a prefab instance
5 years ago
Guthrie Adams 7cb2f62d4b
Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication
Addition of a base AzQtToolsApplication class
5 years ago
srikappa-amzn ef68a07a40 Merge branch 'development' into Prefab/ClearEntityMapsTogether
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
5 years ago
hultonha 080d10ede9 continue to show cursor while using RMB until context menu pop-up is fixed
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
greerdv 01aa765de2 merge from development
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
lumberyard-employee-dm 0c339d2e2d Fixed the SettingsRegistryBuilder not merging the Registry directories within Gems
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Esteban Papp 82f89d596e Merge branch 'development' into cmake/SPEC-7179 5 years ago
srikappa-amzn ebf0ea6a69 Remove container entity from all maps when entities are cleared from a prefab instance
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
5 years ago
lumberyard-employee-dm 2091e58cd9 External Gem and Projects now appear in Editor AssetBrowser (#2227)
* External Gem and Projects now appear in Editor AssetBrowser
Optimized logic populating the FolderAssetBrowserEntries in the Editor AssetBrowser.
Added an "[External]" tag to scan folders which reside outside of the Engine Root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed conversion of fixed_string to string when normalizing an added AssetBrowser file path.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* RootAssetBrowserEntry.cpp Linux conditional expression fix

Because an AZ::IO::PathView is convertible to an AZ::IO::FixedMaxPath and vice-versa, the conversion of the second part of the ternary expression absolutePathView needs to explicitly convert to an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Terry Michaels d9ec159f0e
Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
Gitflow 7/16/21 - O3DE
5 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
5 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
5 years ago
sconel b05984d4ca
Prevent cached world transform and parent data from being serialized in prefab (#2219)
Porting over @AMZN-daimini 's work to clean up unneeded data from prefabs by removing cached transform data from json serialization. This is done by writing an explicit json serializer for the Editor Transform component and opting not to store or load the cached Transform fields.

Tested by creating new prefabs, loading and as well as resaving old prefabs which included patches aimed at cached transform data.

Signed-off-by: sconel <sconel@amazon.com>
5 years ago
Esteban Papp 83c5028af6 Fix windows release and a warning issued in Jenkins
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Esteban Papp 47f43c2e35 Fixing casing typo and type coming from CryCommon
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Danilo Aimini e9270e491a Merge branch 'stabilization/2106' into daimini/gitflow_210716_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

# Conflicts:
#	scripts/build/bootstrap/incremental_build_util.py
5 years ago
Esteban Papp 7c9653087d Builds Windows nounity and unity
Builds Linux nounity and unity

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
lumberyard-employee-dm 448469025b
Updated the AZ Path Code to perform case-insensitive hashing of path (#2226)
segments when using the Windows Path Separator

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago