Commit Graph

130 Commits (d948bf0a7789db63207f35b3e7f9dff51adb51a7)

Author SHA1 Message Date
Gene Walters d948bf0a77 Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
karlberg 3dd40171cd Merging latest origin 5 years ago
AMZN-puvvadar fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
Gene Walters d656afa1c3 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 5 years ago
pereslav cb87b7cd1f Moved early return case in prefab processing 5 years ago
puvvadar d26d24d9bd Remove test RTTIs 5 years ago
puvvadar 7ecb00cca1 Cleanup jinja formatting and fix log spam 5 years ago
pereslav 43d98ac989 Fixed comment 5 years ago
pereslav 22e893ccbe Added support for nested prefabs in multiplayer pipeline 5 years ago
puvvadar 2452149e7d Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
Gene Walters f61b9c4081 Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces) 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
Gene Walters f7dfbd3955 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 5 years ago
puvvadar e4808751f9 Merge branch 'main' into mpgem_scripting_rpc 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar 350e5a0cd2 Update to const auto& 5 years ago
Gene Walters 0d207eab19 fixes minor auto-formatting issue 5 years ago
Gene Walters c4641f2594 ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client 5 years ago
puvvadar e2ade654fb Address misc feedback 5 years ago
puvvadar f087b3be89 AutoComponent jinja formatting 5 years ago
puvvadar e03645f816 Disable editorsv launch by default 5 years ago
puvvadar 19316e422b Check launch process exists before waiting for 15 seconds 5 years ago
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
puvvadar 920f85981d Add another missed header file 5 years ago
puvvadar cf4e04ba57 Cleanup a few more headers 5 years ago
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 5 years ago
puvvadar 0d9b55bff2 Move static buffer to member to prevent potential memory issues 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
puvvadar 77da0ed042 Merge main to mpgem_scripting_rpc 5 years ago
puvvadar 83a56ce71c Cleanup typo 5 years ago
Gene Walters 1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
Begin Cleaning Up Vector Network Properties

Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar f94d0c99e7 Cleanup connection order slightly 5 years ago
Gene Walters f043d9350a Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now 5 years ago
puvvadar df68ab6c56 Update headers in editor auto packets 5 years ago
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 5 years ago
Gene Walters 2ce7ca5436 Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct 5 years ago
karlberg e0ea9e6224 Removing debug code 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
puvvadar 0e53c77516 Fix some include paths 5 years ago
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 5 years ago
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 5 years ago
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 5 years ago
puvvadar 74ea093f71 More comment cleanup 5 years ago
puvvadar 467caa6175 Some whitespace and comment cleanup 5 years ago