Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
...
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
Gene Walters
0d207eab19
fixes minor auto-formatting issue
5 years ago
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
f087b3be89
AutoComponent jinja formatting
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
920f85981d
Add another missed header file
5 years ago
puvvadar
cf4e04ba57
Cleanup a few more headers
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
77da0ed042
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
83a56ce71c
Cleanup typo
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
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Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar
f94d0c99e7
Cleanup connection order slightly
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
puvvadar
df68ab6c56
Update headers in editor auto packets
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago