Commit Graph

339 Commits

Author SHA1 Message Date
Chris Galvan 0bd2083c48 Replaced array_view usage with span
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2022-01-20 10:35:22 -06:00
Chris Galvan 87651fa810 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI 2022-01-19 15:21:26 -06:00
dmcdiarmid-ly 8ec07031e3 Merge pull request #6959 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15740
Support supervariants in the PrecompiledShaderBuilder
2022-01-19 12:40:22 -07:00
santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 17:39:44 -08:00
santorac 2d6d14abf7 Changed MaterialAsset::GetPropertyValues to not auto-finalize. Client code must call Finalize manually. It's better to avoid unexpected side-effects from a const getter function.
In some cases it may be acceptable to do non-const things in a const function as long as it is only manipulating internal data, and the public facing API returns the same values as before. But in this case, the IsFinalized function is a public facing API that would have a different result after GetPropertyValues was called.

I also updated a couple other minor things from code review feedback.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:56 -08:00
santorac 8084775d7a Updating code comments.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:55 -08:00
santorac aafd34679a Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:53 -08:00
santorac 1fa1eaad15 Added unit tests for the new functionality.
I found a mistake where MaterialAssetCreator needs to clear the raw data when configured to finalize the material asset.
Since MaterialSourceData no longer relies on the material type source file at all, I was able to change MaterialSourceDataTest to avoid saving the source data to disk.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:49 -08:00
santorac a627cda5ae Got the unit tests working again.
I made MaterialAsset::Finalize private so I could add some parameters specifically for MaterialAssetCreator to use. Now MaterialAssetCreator::Begin has an option to finalize the material or not.
Moved MaterialAssetCreatorCommon::ValidateDataType to MaterialPropertyDescriptor as "ValidateMaterialPropertyDataType" so that MaterialAsset::Finalize could use it too

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:48 -08:00
santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
Before, the material builder was loading the MaterialTypeAsset and doing some processing with it, but was avoiding declaring job dependencies that would cause reprocessing lots of assets when a shader or .materialtype file changes. Reading the asset data isn't safe when not declaring a job dependency (or when declaring a weak job dependency like OrderOnce which is the case here). This caused to several known bugs.

The main change here is it no longer loads the MaterialTypeAsset at all; all other changes flow from there.

The biggest changes (when deferred material processing is enabled) are ...
1) MaterialSourceData no longer loads MaterialTypeAsset. All it really needs is to determine whether a string is an image file reference or an enum value, which is easy to do by just looking for the "." for the extension.
2) MaterialAssetCreator no longer produces a finalized material asset. It no longer uses MaterialAssetCreatorCommon because that only produces a non-finalized MaterialAsset, which has very different needs for the SetPropertyValue function. (We could consider merging MaterialAssetCreatorCommon into MaterialTypeAssetCreator since that's the only subclass at this point). And it doesn't do any validation against the properties layout since that can be done at runtime.
3) Moved processing of enum property values from MaterialSourceData to MaterialAsset::Finalize (this was the only thing being done in the builder that actually needed to read the material type asset data).

Also...
- Updated the MaterialAsset class mostly to clarify and formalize the two different modes it can be in: whether it is finalized or not.
- Merged the separate "IncludeMaterialPropertyNames" registry settings from MaterialConverterSystemComponent and MaterialBuilder into one "FinalizeMaterialAssets" setting used for both.
- Removed MaterialSourceData::ApplyVersionUpdates. Now the flow of data is the same regardless of whether the materials are finalized by the AP or at runtime. Version updates are always applied on the MaterialAsset.
- Added a validation check to MaterialTypeAssetCreator ensuring that once a property is renamed, the old name can never be used again for a new property. This assumption was already made previously, but not formalized, in that Material::FindPropertyIndex does not expect every caller to provide a version number for the material property name, also the material asset's list of raw property names was never versioned. The only way for this to be a safe assumption is to prevent reuse of old names.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2022-01-18 10:29:36 -08:00
Chris Galvan 2f0fc58318 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI 2022-01-18 10:09:10 -06:00
dmcdiarmid-ly 2b103ce445 Added support for supervariants to the PrecompiledShaderBuilder
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-01-17 16:52:30 -07:00
dmcdiarmid-ly 1ef868437a Added supervariantIndex check in Shader::OnShaderVariantAssetReady
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-01-14 17:28:14 -07:00
dmcdiarmid-ly 5c603882b3 Changed the Shader instanceId to the combined assetId and supervariant index
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-01-13 19:57:22 -07:00
Chris Galvan 2048d8c05c Added region-based APIs for uint and int
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2022-01-13 11:38:16 -06:00
Chris Galvan 1ed81ae973 Added API for retrieving region of streaming image asset pixel values
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2022-01-13 10:27:19 -06:00
Chris Galvan e92379e235 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI 2022-01-13 10:17:59 -06:00
santorac 4449a87c27 Merge branch 'development' into Atom/santorac/ShaderVariantListSizeLimit 2022-01-12 11:24:15 -08:00
Chris Galvan ea4bf6b7d6 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI 2022-01-12 11:21:45 -06:00
Chris Galvan 16bad281ae Changed GetSubImagePixelValue parameter order so x,y are first
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2022-01-11 10:40:59 -06:00
Chris Galvan e951d8fe57 Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI 2022-01-11 10:18:16 -06:00
sphrose 0e0ca7585c change default input color space to SRGB
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
2022-01-11 11:32:17 +00:00
lumberyard-employee-dm 18ea4ba6a8 Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2022-01-10 15:21:04 -06:00
Chris Galvan 8510bdbfa7 (Draft) WIP adding pixel retrieval API to StreamingImageAsset
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2022-01-07 14:27:43 -06:00
antonmic 53cf7b462b Changing all ClearPass to SlowClearPass
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-16 11:03:20 -08:00
antonmic 2bc381811d addressed PR feedback
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-16 10:42:53 -08:00
antonmic 18bb69a5cb removed unnecessary lines
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-15 18:37:48 -08:00
antonmic 0a8ba35738 Added ClearPass and automatic instantiation from ParentPass for slots specifying a clear action
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-15 18:32:59 -08:00
santorac 5da5ff9067 Removed file size limit on .shadervariantlist files.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-12-10 17:13:23 -08:00
rgba16f be0b034c43 Fix editor hang on level load (#6323)
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
2021-12-10 15:03:06 -06:00
moudgils 3540974b08 Multiple bug fixes (#6221)
* Multiple bug fixes
 - Handle Dx12 validation error related to multiple resource transitions happening on the same resource.
 - Added API to better query for image/buffer views associated with an attachment.
 - Address possible serialization issues by usage of size_t
 - Reduced number of Descriptor sets allowed per SRG Pool in order to reduce descriptor waste.

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>

* Addressed minor feedback

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>

* Fix compile issues

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>

* Missed a few other fixes

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
2021-12-09 09:45:45 -08:00
Esteban Papp cd5306febf Merging from development
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-12-07 12:35:41 -08:00
Esteban Papp 03adf700fe Merge branch 'development' into redcode/driller_removal
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-12-03 13:35:16 -08:00
antonmic aaaa35b6c1 addressed PR feedback
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-03 09:56:52 -08:00
antonmic 393c369055 Fixed pass warning in ASV
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-12-02 23:33:56 -08:00
Esteban Papp 59714fb31d Removes MemoryDrillerBus
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-12-01 19:27:30 -08:00
Tom Hulton-Harrop 5bd751531d Update return type for viewport screen functions (#5803)
* update return type for viewport screen functions

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update NDC -> Ndc

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following review feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates and improvements following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add forward declaration of Matrix3x4 type

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update where forward declarations are defined for Matrix3x4

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-24 09:17:43 +00:00
puvvadar 8b5a322d67 Merge commit '9cbd323a3b799c3cc7fb285a96ba7ed2cace896b' into puvvadar/gitflow_211118_o3de 2021-11-19 09:16:20 -08:00
puvvadar c677fbff18 Merge commit '12e3a652d72865cc4a70c54487f5424abf6c9b81' into puvvadar/gitflow_211118_o3de 2021-11-19 09:15:43 -08:00
antonmic cf4ef5e73b Addressed feedback from previous PR plus some cleanup
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-11-18 13:37:06 -08:00
antonmic 12e3a652d7 Merge pull request #5737 from aws-lumberyard-dev/Atom/antonmic/FixForCapsuleAuxGeom
Fixed capsule auxgeom draw for lights and other aux geom issues
2021-11-18 10:16:31 -08:00
puvvadar 724ff3b011 Merge commit 'd222aeef48ad10224958e682294e704c10ee06df' into puvvadar/gitflow_211118_o3de 2021-11-18 09:42:47 -08:00
puvvadar 33cb674355 Merge commit 'e34ea3bcaa0306699804072c6bce6eb01f65fc52' into puvvadar/gitflow_211118_o3de 2021-11-18 09:37:30 -08:00
puvvadar c6f5bcb3df Merge commit '92510df37386a952a490f72d304dc8d0087a94e4' into puvvadar/gitflow_211118_o3de 2021-11-18 09:36:29 -08:00
Roman e52cbd2bb3 Render joint names (#5685)
* render solid skeleton option

Signed-off-by: rhhong <rhhong@amazon.com>

* Fix broken build

Signed-off-by: rhhong <rhhong@amazon.com>

* CR update

Signed-off-by: rhhong <rhhong@amazon.com>

* Render joint names

Signed-off-by: rhhong <rhhong@amazon.com>

* CR update

Signed-off-by: rhhong <rhhong@amazon.com>

* CR update

Signed-off-by: rhhong <rhhong@amazon.com>
2021-11-18 06:42:41 -08:00
amzn-sean e4563c0058 Update RPISystem::GetCurrentTime() to use TimeSystem (#5613)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-11-18 14:31:02 +00:00
antonmic 8587c8e033 Fixed capsule auxgeom draw for lights and other aux geom issues
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
2021-11-17 22:55:29 -08:00
santorac be9db80f99 Merge branch 'stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures 2021-11-17 12:15:57 -08:00
Tom Hulton-Harrop e34ea3bcaa Fixes for viewport selection issues (#5494)
* improvements to editor selection in the viewport

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix issue with being able to select icons that are not showing for entities inside entity containers

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comment after review feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to viewport picking code to simplify the api

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add test to replicate near clip intersection issue

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* small tidy-up changes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to how we perform world to screen and screen to world calculations, added test coverage and some tidy-up

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add some more tests for ViewportInteractionImpl

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* minor tweaks before PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix typo in fix

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for manipulator test framework tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates to RPI::View and RenderPipeline after review feedback from VickyAtAZ

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add constexpr to ScreenPoint, ScreenVector and ScreenSize initializing constructors

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add PrintTo functions for Screen* types

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* downgrade error to warning temporarily

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* check incoming view is null

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* remove pragma optimize off

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-17 17:12:21 +00:00
Tommy Walton 1e42261d76 Merge remote-tracking branch 'upstream/development' into amzn-tommy/gitflow_211116_o3de2
Signed-off-by: Tommy Walton <waltont@amazon.com>
2021-11-17 09:04:04 -08:00