(Draft) WIP adding pixel retrieval API to StreamingImageAsset
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -242,6 +242,10 @@ namespace ImageProcessingAtom
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}
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}
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// Should we actually put the GetSubImagePixelValue API in this Utils file instead, since it already has
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// some conversion logic, and has the helper method for retrieving an entire image (LoadImageFromImageAsset)
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// whereas this is a helper for retrieving a specific pixel from the image?
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IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset)
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{
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if (!imageAsset.IsReady())
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@@ -85,6 +85,10 @@ namespace AZ
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//! Get image data for specified mip and slice. It may return empty array if its mipchain assets are not loaded
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AZStd::array_view<uint8_t> GetSubImageData(uint32_t mip, uint32_t slice);
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//! Get image pixel value for specified mip and slice
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template<typename T>
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T GetSubImagePixelValue(uint32_t mip, uint32_t slice, uint32_t x, uint32_t y, uint32_t componentIndex = 0);
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//! Returns streaming image pool asset id of the pool that will be used to create the streaming image.
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const Data::AssetId& GetPoolAssetId() const;
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@@ -13,6 +13,95 @@
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namespace AZ
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{
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namespace Internal
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{
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template <AZ::RHI::Format>
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float RetrieveFloatValue(const AZ::u8* mem, size_t index)
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{
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AZ_Assert(false, "Unsupported pixel format");
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}
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template <AZ::RHI::Format>
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AZ::u32 RetrieveUintValue(const AZ::u8* mem, size_t index)
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{
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AZ_Assert(false, "Unsupported pixel format");
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}
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template <>
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float RetrieveFloatValue<AZ::RHI::Format::Unknown>([[maybe_unused]] const AZ::u8* mem, [[maybe_unused]] size_t index)
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{
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return 0.0f;
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}
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template <>
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AZ::u32 RetrieveUintValue<AZ::RHI::Format::Unknown>([[maybe_unused]] const AZ::u8* mem, [[maybe_unused]] size_t index)
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{
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return 0;
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}
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template <>
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AZ::u32 RetrieveUintValue<AZ::RHI::Format::R8_UNORM>(const AZ::u8* mem, size_t index)
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{
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return mem[index] / static_cast<AZ::u32>(std::numeric_limits<AZ::u8>::max());
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}
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template <>
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AZ::u32 RetrieveUintValue<AZ::RHI::Format::R16_UNORM>(const AZ::u8* mem, size_t index)
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{
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// 16 bits per channel
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auto actualMem = reinterpret_cast<const AZ::u16*>(mem);
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actualMem += index;
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return *actualMem / static_cast<AZ::u32>(std::numeric_limits<AZ::u16>::max());
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}
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template <>
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AZ::u32 RetrieveUintValue<AZ::RHI::Format::R32_UINT>(const AZ::u8* mem, size_t index)
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{
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// 32 bits per channel
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auto actualMem = reinterpret_cast<const AZ::u32*>(mem);
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actualMem += index;
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return *actualMem / static_cast<AZ::u32>(std::numeric_limits<AZ::u32>::max());
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}
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template <>
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float RetrieveFloatValue<AZ::RHI::Format::R32_FLOAT>(const AZ::u8* mem, size_t index)
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{
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// 32 bits per channel
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auto actualMem = reinterpret_cast<const float*>(mem);
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actualMem += index;
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return *actualMem;
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}
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float RetrieveFloatValue(const AZ::u8* mem, size_t index, AZ::RHI::Format format)
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{
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switch (format)
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{
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case AZ::RHI::Format::R32_FLOAT:
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return RetrieveFloatValue<AZ::RHI::Format::R32_FLOAT>(mem, index);
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default:
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return RetrieveFloatValue<AZ::RHI::Format::Unknown>(mem, index);
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}
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}
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AZ::u32 RetrieveUintValue(const AZ::u8* mem, size_t index, AZ::RHI::Format format)
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{
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switch (format)
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{
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case AZ::RHI::Format::R8_UNORM:
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return RetrieveUintValue<AZ::RHI::Format::R8_UNORM>(mem, index);
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case AZ::RHI::Format::R16_UNORM:
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return RetrieveUintValue<AZ::RHI::Format::R16_UNORM>(mem, index);
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case AZ::RHI::Format::R32_UINT:
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return RetrieveUintValue<AZ::RHI::Format::R32_UINT>(mem, index);
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default:
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return RetrieveUintValue<AZ::RHI::Format::Unknown>(mem, index);
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}
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}
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}
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namespace RPI
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{
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const char* StreamingImageAsset::DisplayName = "StreamingImage";
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@@ -124,5 +213,45 @@ namespace AZ
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return mipChainAsset->GetSubImageData(mip - mipChain.m_mipOffset, slice);
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}
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template<>
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float StreamingImageAsset::GetSubImagePixelValue<float>(uint32_t mip, uint32_t slice, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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// TODO: Use the component index
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(void)componentIndex;
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auto imageData = GetSubImageData(mip, slice);
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if (!imageData.empty())
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{
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const AZ::RHI::ImageDescriptor imageDescriptor = GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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size_t index = (y * width) + x;
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return Internal::RetrieveFloatValue(imageData.data(), index, imageDescriptor.m_format);
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}
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return 0.0f;
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}
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template<>
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AZ::u32 StreamingImageAsset::GetSubImagePixelValue<AZ::u32>(uint32_t mip, uint32_t slice, uint32_t x, uint32_t y, uint32_t componentIndex)
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{
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// TODO: Use the component index
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(void)componentIndex;
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auto imageData = GetSubImageData(mip, slice);
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if (!imageData.empty())
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{
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const AZ::RHI::ImageDescriptor imageDescriptor = GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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size_t index = (y * width) + x;
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return Internal::RetrieveUintValue(imageData.data(), index, imageDescriptor.m_format);
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}
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return 0;
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}
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}
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}
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@@ -21,6 +21,7 @@ ly_add_target(
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AZ::AzCore
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AZ::AtomCore
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AZ::AzFramework
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Gem::Atom_RPI.Public
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Gem::SurfaceData
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Gem::ImageProcessingAtom.Headers
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Gem::LmbrCentral
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@@ -10,6 +10,9 @@
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Component.h>
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#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
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#include <GradientSignal/Ebuses/GradientRequestBus.h>
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#include <GradientSignal/Ebuses/GradientTransformRequestBus.h>
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#include <GradientSignal/Ebuses/ImageGradientRequestBus.h>
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@@ -33,6 +36,7 @@ namespace GradientSignal
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AZ_RTTI(ImageGradientConfig, "{1BDB5DA4-A4A8-452B-BE6D-6BD451D4E7CD}", AZ::ComponentConfig);
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static void Reflect(AZ::ReflectContext* context);
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AZ::Data::Asset<ImageAsset> m_imageAsset = { AZ::Data::AssetLoadBehavior::QueueLoad };
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AZ::Data::Asset<AZ::RPI::StreamingImageAsset> m_streamingImageAsset = { AZ::Data::AssetLoadBehavior::QueueLoad };
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float m_tilingX = 1.0f;
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float m_tilingY = 1.0f;
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};
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@@ -12,6 +12,7 @@
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzFramework/Asset/GenericAssetHandler.h>
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#include <Atom/ImageProcessing/PixelFormats.h>
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#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
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namespace AZ
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{
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@@ -61,6 +62,6 @@ namespace GradientSignal
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}
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};
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float GetValueFromImageAsset(const AZ::Data::Asset<ImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue);
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float GetValueFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue);
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} // namespace GradientSignal
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@@ -20,6 +20,7 @@
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namespace
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{
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// Could (should) move these RetrieveValue helper methods over to where our new API lives
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template <ImageProcessingAtom::EPixelFormat>
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float RetrieveValue(const AZ::u8* mem, size_t index)
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{
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@@ -151,17 +152,17 @@ namespace GradientSignal
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return true;
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}
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float GetValueFromImageAsset(const AZ::Data::Asset<ImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue)
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float GetValueFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue)
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{
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if (imageAsset.IsReady())
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{
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const auto& image = imageAsset.Get();
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AZStd::size_t imageSize = image->m_imageWidth * image->m_imageHeight *
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static_cast<AZ::u32>(image->m_bytesPerPixel);
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const AZ::RHI::ImageDescriptor imageDescriptor = imageAsset->GetImageDescriptor();
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auto width = imageDescriptor.m_size.m_width;
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auto height = imageDescriptor.m_size.m_height;
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if (image->m_imageWidth > 0 &&
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image->m_imageHeight > 0 &&
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image->m_imageData.size() == imageSize)
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if (width > 0
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&& height > 0
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)
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{
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// When "rasterizing" from uvs, a range of 0-1 has slightly different meanings depending on the sampler state.
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// For repeating states (Unbounded/None, Repeat), a uv value of 1 should wrap around back to our 0th pixel.
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@@ -184,8 +185,8 @@ namespace GradientSignal
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// A 16x16 pixel image and tilingX = tilingY = 1 maps the uv range of 0-1 to 0-16 pixels.
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// A 16x16 pixel image and tilingX = tilingY = 1.5 maps the uv range of 0-1 to 0-24 pixels.
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const AZ::Vector3 tiledDimensions((image->m_imageWidth * tilingX),
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(image->m_imageHeight * tilingY),
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const AZ::Vector3 tiledDimensions((width * tilingX),
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(height * tilingY),
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0.0f);
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// Convert from uv space back to pixel space
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@@ -194,13 +195,10 @@ namespace GradientSignal
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// UVs outside the 0-1 range are treated as infinitely tiling, so that we behave the same as the
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// other gradient generators. As mentioned above, if clamping is desired, we expect it to be applied
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// outside of this function.
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size_t x = static_cast<size_t>(pixelLookup.GetX()) % image->m_imageWidth;
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size_t y = static_cast<size_t>(pixelLookup.GetY()) % image->m_imageHeight;
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uint32_t x = static_cast<uint32_t>(pixelLookup.GetX()) % width;
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uint32_t y = static_cast<uint32_t>(pixelLookup.GetY()) % height;
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// Flip the y because images are stored in reverse of our world axes
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size_t index = ((image->m_imageHeight - 1) - y) * image->m_imageWidth + x;
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return RetrieveValue(image->m_imageData.data(), index, image->m_imageFormat);
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return imageAsset->GetSubImagePixelValue<float>(0, 0, x, y, 0);
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}
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}
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