Fixed pass warning in ASV

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2021-12-02 23:33:56 -08:00
parent bce5e36b53
commit 393c369055
2 changed files with 15 additions and 2 deletions
@@ -43,6 +43,9 @@ namespace AZ
// Rendering -> Idle
// -> Queued (Rendering will transition to Queued if a pass was queued with the PassSystem during Rendering)
//
// Any State -> Orphaned (transition to Orphaned state can be outside the jurisdiction of the pass and so can happen from any state)
// Orphaned -> Queued (Orphaned state transitions back to idle.
//
enum class PassState : u8
{
// Default value, you should only ever see this in the Pass constructor
@@ -92,7 +95,10 @@ namespace AZ
// |
// V
// Pass is currently rendering. Pass must be in Idle state before entering this state
Rendering
Rendering,
// Special state: Orphaned State, pass was removed from it's parent and is awaiting deletion
Orphaned
};
// This enum keeps track of what actions the pass is queued for with the pass system
@@ -147,6 +147,11 @@ namespace AZ
m_treeDepth = m_parent->m_treeDepth + 1;
m_path = ConcatPassName(m_parent->m_path, m_name);
m_flags.m_partOfHierarchy = m_parent->m_flags.m_partOfHierarchy;
if (m_state == PassState::Orphaned)
{
QueueForBuildAndInitialization();
}
}
void Pass::RemoveFromParent()
@@ -154,7 +159,7 @@ namespace AZ
AZ_RPI_PASS_ASSERT(m_parent != nullptr, "Trying to remove pass from parent but pointer to the parent pass is null.");
m_parent->RemoveChild(Ptr<Pass>(this));
m_queueState = PassQueueState::NoQueue;
m_state = PassState::Idle;
m_state = PassState::Orphaned;
}
void Pass::OnOrphan()
@@ -162,6 +167,8 @@ namespace AZ
m_parent = nullptr;
m_flags.m_partOfHierarchy = false;
m_treeDepth = 0;
m_queueState = PassQueueState::NoQueue;
m_state = PassState::Orphaned;
}
// --- Getters & Setters ---