addressed PR feedback
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -44,7 +44,8 @@ namespace AZ
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// -> Queued (Rendering will transition to Queued if a pass was queued with the PassSystem during Rendering)
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//
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// Any State -> Orphaned (transition to Orphaned state can be outside the jurisdiction of the pass and so can happen from any state)
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// Orphaned -> Queued (Orphaned state transitions back to idle.
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// Orphaned -> Queued (When coming out of Orphaned state, pass will queue itself for build. In practice this
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// (almost?) never happens as orphaned passes are re-created in most if not all cases.)
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//
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enum class PassState : u8
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{
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