Commit Graph

6555 Commits

Author SHA1 Message Date
AMZN-nggieber cdcdcb0777 Remove Tab Overlay on Project Manager Startup + More Fixes (#3666)
* Refocuses from tab to button on projects screen fist time it is opened

Signed-off-by: nggieber <nggieber@amazon.com>

* Adds border highlighting to big buttons when they are focused

Signed-off-by: nggieber <nggieber@amazon.com>

* Fixes issues where project buttons aren't found or deleted on projects screen

Signed-off-by: nggieber <nggieber@amazon.com>

* Adds tooltip to project name showing project path

Signed-off-by: nggieber <nggieber@amazon.com>
2021-08-30 14:22:17 -07:00
mrieggeramzn e15634a867 Adding receiver plane bias to directional shadows (#3305)
* Adding receiver plane bias to directional shadows

* fixing whitespace issue

* Slight spelling change
2021-08-30 14:16:54 -07:00
Chris Galvan 3a9268c955 Merge pull request #3685 from aws-lumberyard-dev/cgalvan/UpdateProjectConfiguratorReferences
Updated remaining Project Configurator references to Project Manager and consolidated JsonUtils API usage.
2021-08-30 15:59:25 -05:00
Jonny Galloway 6f589ad50c color grading workflow (#3152)
* color grading workflow assets, python scripts, ~and test data for Nuke and PS.

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* minor changes

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* pep8 reformate code style, clean up, address CR

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* Pep8 refactor, some DRY refactoring.

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* simplification write_azasset()

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* corrected code and further simplified ()

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* updated readme.txt, I was mistakenly converting the wrong lut to engine

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* refactoring, simplification and some re-org

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* fixed bad loop in old_lut_helper

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* improve the lut_helper and corrected lut shaping

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* skip non-digit metadata in 3DL files

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* file name fix

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* nit: renamed a tag in comment

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* style

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* cleanup, cmd readme

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* fixed WINGHOME

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* Updated the readme with basic instructions

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* fixed py bootstrapping errors

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* removed log file (shouldn't be there)

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

* re-gen bad test lut (forgot)

Signed-off-by: Jonny Gallowy <~gallowj@amazon.com>

Co-authored-by: Jonny Gallowy <~gallowj@amazon.com>
2021-08-30 13:42:26 -07:00
Artur K 96a5f06ca3 Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-08-30 14:40:02 -06:00
Steve Pham fa0f2a1007 Fix unused warnings release (#3677)
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS

Signed-off-by: Steve Pham <spham@amazon.com>
2021-08-30 13:10:41 -07:00
Vincent Liu da6bdd5b43 [LYN-4065] Expose GameLift server api to notify server process ready (#2409) 2021-08-30 13:06:29 -07:00
Chris Galvan 194205c453 Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-08-30 14:10:30 -05:00
Chris Galvan 28e6262a8b Merge pull request #3515 from aws-lumberyard-dev/jckand/LCGradOptimizations
Renaming test files for standardization and setting optimized tests to run alongside existing
2021-08-30 12:33:27 -05:00
Chris Galvan 5eb6ed31d7 Merge pull request #3655 from aws-lumberyard-dev/jckand/DynVegLauncherTestFix
Re-saved instance_counter script canvas asset
2021-08-30 12:33:18 -05:00
puvvadar a5d9e2e22d Merge pull request #3434 from aws-lumberyard-dev/mp_custom_handshake
Move packet dispatch to return an enum that includes a pending option
2021-08-30 10:18:35 -07:00
Qing Tao f2eb8ff51f ATOM-16237 Using setting registry to RPI system settings (#3663)
* ATOM-16237 Using setting registry to RPI system settings
Changes include:
- Remove RHISystemDesriptor since the pre-registered draw list tag is not needed.
- Remove EitorContext which was for system component settings.
- Add atom_rpi.setreg file
- Add getting RPISystemDescriptor from setting registry.

Signed-off-by: qingtao <qingtao@amazon.com>
2021-08-30 10:10:22 -07:00
Qing Tao c32740ad53 Removed all preview.png and references of preview.png in all Atom related gems. (#3664)
Signed-off-by: qingtao <qingtao@amazon.com>
2021-08-30 09:30:13 -07:00
jckand-amzn ca94e961f7 Merge branch 'development' of https://github.com/o3de/o3de into jckand/LCGradOptimizations 2021-08-30 10:11:30 -05:00
jckand-amzn d40af1c70c Merge branch 'development' of https://github.com/o3de/o3de into jckand/DynVegLauncherTestFix 2021-08-30 10:10:41 -05:00
Chris Galvan 47a5e3bb56 Merge pull request #3649 from aws-lumberyard-dev/cgalvan/FixAssetEditorOpeningInvalidFilesCrash
Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names.
2021-08-30 09:58:21 -05:00
Chris Galvan dbf12ae697 Updated remaining Project Configurator references to Project Manager.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-08-30 09:43:11 -05:00
Chris Galvan f43b9ab9cb Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/FixAssetEditorOpeningInvalidFilesCrash 2021-08-30 08:09:47 -05:00
Esteban Papp b065837450 Fix for non-unity file and double declaration of WCHAR (#3657)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-27 17:44:08 -07:00
Junbo Liang d39a6a9085 Read project, region and assume role ARN from environment and update the script canvas graphs to fix automation test failures (#3654)
Fix AWS periodic automation test.s
2021-08-27 15:17:41 -07:00
Chris Galvan 043b218165 Updated invalid filename warning with more explicit message from PR feedback.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-08-27 15:44:31 -05:00
bosnichd 9876d86d5d Fix two compilation errors exposed when enabling tools support for any restricted platform. (#3633)
* Various fixes and empty boilerplate files required for restricted platforms.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Add comments to address review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix two compilation errors exposed when enabling tools support for any restricted platform.
- The simple one: remove menu commands that call OnChangeGameSpec (which has since been removed) from CryEdit.cpp
- The "I almost threw my computer out the window" one: pull PVRTC.cpp out of unity builds, because it indirectly #includes winnt.h, which typedefs wchar_t WCHAR, which causes a complilation error (Error C2632 'wchar_t' followed by 'wchar_t' is illegal ImageProcessingAtom.Editor.Static C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\winnt.h 471) if something else in the unity file has also happened to define WCHAR as wchar_t. Enabling tools support for any restricted platform resulted in this happening due to different compile definitions being set for ImageConvert.cpp and BuilderSettingManager.cpp (see Gems/Atom/Asset/ImageProcessingAtom/Code/CMakeLists.txt), which resulted in those two files being pulled out of unity builds, which resulted in the entirely unrelated PVRTC.cpp file being moved from the first thing included by a unity file to the second last thing included by a different unity file, that just happened to include something else (prior to PVRTC.cpp) which was defining WCHAR as wchar_t.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-08-27 11:33:28 -06:00
jckand-amzn 4a33f1187a Re-saved instance_counter script canvas asset
Signed-off-by: jckand-amzn <jckand@amazon.com>
2021-08-27 12:27:51 -05:00
Qing Tao 9fac26e6a6 Update o3de to use new packages of ISPCTexComp and squish-ccr (#3556)
Update package name and hash
Add compressor names.
Update ImageProcessingAtom unit tests.
Removed some unused test assets under ImageProcessingAtom
Enalbe ISPC to all the platforms.
Better error message with compression/decompression
Add temp folder to git ignore
added ispccompressor for all platform. valid it with linux
Update windows package hashes.
Removed AZ_TRAIT_IMAGEPROCESSING_USE_ISPC_TEXTURE_COMPRESSOR
Minor refactor with image processing unit tests.

Signed-off-by: qingtao <qingtao@amazon.com>
2021-08-27 10:09:58 -07:00
Chris Galvan d590a91fe7 Implemented helper method of QFileDialog::getSaveFileName to prevent user from saving files with invalid names.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-08-27 11:24:05 -05:00
jckand-amzn b6aa317051 Merge branch 'development' of https://github.com/o3de/o3de into jckand/LCGradOptimizations 2021-08-27 10:02:04 -05:00
hultonha 9e5ef08229 Remove unused lambda capture variable (#3634)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-08-27 13:06:56 +01:00
hultonha b0330ba26a Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-08-27 09:29:08 +01:00
Esteban Papp 48c959e359 [Windows] Debug build error in OpenImageIO 3rdParty library (#3625)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-26 16:40:54 -07:00
carlitosan c6ab102e6a Merge pull request #3618 from aws-lumberyard-dev/carlitosan/development
add missing [[maybe_unused]] tags to Store() calls of serializers
2021-08-26 16:22:29 -07:00
Esteban Papp 1be95a1e76 Potential Memory Corruption in Release Build (#3559)
* Potential Memory Corruption in Release Build

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* @lumberyard-employee-dm suggested code

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* warnings as errors found in VS2022

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* simplifying some strucutres used and fixing a bug

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* some unused fixes for VS2022

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fix for other platforms

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixes check used in unit tests to be case-insensitive
fixes memory leaks/invalid memory operations in AWSCore tests

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-26 15:59:40 -07:00
jromnoa 9f55212a19 Adds MaterialEditor RHI launch tests (#3558)
* adds MaterialEditor RHI launch tests

* add explicit editor_script parameter to the launch_and_validate_results() call

Signed-off-by: jromnoa <jromnoa@amazon.com>
2021-08-26 16:25:24 -05:00
Chris Galvan a0f6e6e84a Merge pull request #3616 from aws-lumberyard-dev/cgalvan/AddOpenProjectFolderInExplorer
Added context menu on game folder status bar item to open project path in file explorer.
2021-08-26 16:13:33 -05:00
chcurran 34939dcb10 add missing [[maybe_unused]] tags to Store() calls of serializers
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-08-26 13:14:21 -07:00
santorac 1abab4ca2f Shader hot reload fixes
Merge pull request #3574 from aws-lumberyard-dev/Atom/santorac/MoreShaderHotReloadFixes

Fixed a shader hot reload issue where the new root shader variant asset was not getting saved in the Shader object during OnAssetReloaded, it was only saved during OnAssetReady.

Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used.

AtomSampleViewer's MaterialHotReloadTest script is passing again.
2021-08-26 13:11:28 -07:00
Chris Burel ec0278b899 Configure default Atom assets to be enabled on the linux platform (#3611)
Signed-off-by: Chris Burel <burelc@amazon.com>
2021-08-26 12:57:45 -07:00
bosnichd 0264a3e7a1 Various fixes and empty boilerplate files required for restricted platforms. (#3610)
* Various fixes and empty boilerplate files required for restricted platforms.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Add comments to address review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-08-26 13:10:54 -06:00
puvvadar 0ab59e939f Update transport tests for PacketDispatchResult change
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-08-26 12:08:14 -07:00
Chris Galvan bec568c8bd Added context menu on game folder status bar item to open project path in file explorer.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-08-26 13:14:30 -05:00
puvvadar aab06f687f Change PacketDispatchResult Pending to Skipped
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-08-26 10:01:47 -07:00
Esteban Papp 0750dd59ca Linux/Clang fix warn-unused and related
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-26 09:58:18 -07:00
SergeyAMZN ebe35eeed6 Merge pull request #3587 from aws-lumberyard-dev/MPWeaponSQ2
LYN-5558 Fixed Blast assets loading in the Launcher
2021-08-26 17:23:47 +01:00
santorac ccd648c600 Removed unnecessary print statements
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-08-26 08:51:28 -07:00
santorac 822a8f31f1 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MoreShaderHotReloadFixes 2021-08-26 08:41:42 -07:00
Esteban Papp 906ace3d03 Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-26 08:23:02 -07:00
bosnichd 040b75c02c Fix PAL.cmake logic, thanks to lumberyard-employee-dm! (#3516)
* Fix PAL.cmake logic, thanks to lumberyard-employee-dm!

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Lowercase the platform name to address review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-08-26 07:31:30 -06:00
pereslav 865d877d8e LYN-5558 Fixed Blast assets loading in the Launcher
Signed-off-by: pereslav <pereslav@amazon.com>
2021-08-26 13:05:45 +01:00
hultonha d5ee6fb36f Expose camera settings to the Editor UI (#3442)
* expose camera settings to the ui

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* improve naming of visibility functions, remove duplication

Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-08-26 10:01:22 +01:00
santorac 7aa24fd58f Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
2021-08-26 00:26:35 -07:00
Jeremy Ong 8485f20bf2 Merge pull request #3566 from aws-lumberyard-dev/FixWhiteBoxCompileError
Add missing AzToolsFramework budget declaration
2021-08-26 00:32:23 -06:00