Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated Signed-off-by: hultonha <hultonha@amazon.co.uk> * small fixes for tests Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -0,0 +1,286 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EditorModularViewportCameraComposer.h>
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#include <AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Render/IntersectorInterface.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <EditorViewportSettings.h>
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namespace SandboxEditor
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{
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static AzFramework::TranslateCameraInputChannelIds BuildTranslateCameraInputChannelIds()
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{
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AzFramework::TranslateCameraInputChannelIds translateCameraInputChannelIds;
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translateCameraInputChannelIds.m_leftChannelId = SandboxEditor::CameraTranslateLeftChannelId();
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translateCameraInputChannelIds.m_rightChannelId = SandboxEditor::CameraTranslateRightChannelId();
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translateCameraInputChannelIds.m_forwardChannelId = SandboxEditor::CameraTranslateForwardChannelId();
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translateCameraInputChannelIds.m_backwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId();
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translateCameraInputChannelIds.m_upChannelId = SandboxEditor::CameraTranslateUpChannelId();
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translateCameraInputChannelIds.m_downChannelId = SandboxEditor::CameraTranslateDownChannelId();
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translateCameraInputChannelIds.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId();
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return translateCameraInputChannelIds;
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}
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EditorModularViewportCameraComposer::EditorModularViewportCameraComposer(const AzFramework::ViewportId viewportId)
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: m_viewportId(viewportId)
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{
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EditorModularViewportCameraComposerNotificationBus::Handler::BusConnect(viewportId);
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}
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EditorModularViewportCameraComposer::~EditorModularViewportCameraComposer()
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{
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EditorModularViewportCameraComposerNotificationBus::Handler::BusDisconnect();
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}
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AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> EditorModularViewportCameraComposer::
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CreateModularViewportCameraController()
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{
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SetupCameras();
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auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
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controller->SetCameraViewportContextBuilderCallback(
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[viewportId = m_viewportId](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
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{
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cameraViewportContext = AZStd::make_unique<AtomToolsFramework::ModularCameraViewportContextImpl>(viewportId);
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});
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controller->SetCameraPriorityBuilderCallback(
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[](AtomToolsFramework::CameraControllerPriorityFn& cameraControllerPriorityFn)
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{
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cameraControllerPriorityFn = AtomToolsFramework::DefaultCameraControllerPriority;
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});
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controller->SetCameraPropsBuilderCallback(
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[](AzFramework::CameraProps& cameraProps)
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{
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cameraProps.m_rotateSmoothnessFn = []
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{
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return SandboxEditor::CameraRotateSmoothness();
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};
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cameraProps.m_translateSmoothnessFn = []
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{
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return SandboxEditor::CameraTranslateSmoothness();
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};
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cameraProps.m_rotateSmoothingEnabledFn = []
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{
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return SandboxEditor::CameraRotateSmoothingEnabled();
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};
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cameraProps.m_translateSmoothingEnabledFn = []
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{
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return SandboxEditor::CameraTranslateSmoothingEnabled();
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};
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});
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controller->SetCameraListBuilderCallback(
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[viewportId = m_viewportId, this](AzFramework::Cameras& cameras)
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{
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cameras.AddCamera(m_firstPersonRotateCamera);
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cameras.AddCamera(m_firstPersonPanCamera);
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cameras.AddCamera(m_firstPersonTranslateCamera);
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cameras.AddCamera(m_firstPersonScrollCamera);
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cameras.AddCamera(m_orbitCamera);
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});
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return controller;
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}
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void EditorModularViewportCameraComposer::SetupCameras()
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{
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const auto hideCursor = [viewportId = m_viewportId]
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{
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
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}
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};
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const auto showCursor = [viewportId = m_viewportId]
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{
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if (SandboxEditor::CameraCaptureCursorForLook())
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{
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AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
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viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
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}
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};
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m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraFreeLookChannelId());
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m_firstPersonRotateCamera->m_rotateSpeedFn = []
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{
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return SandboxEditor::CameraRotateSpeed();
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};
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// default behavior is to hide the cursor but this can be disabled (useful for remote desktop)
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// note: See CaptureCursorLook in the Settings Registry
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m_firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
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m_firstPersonRotateCamera->SetActivationEndedFn(showCursor);
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m_firstPersonPanCamera =
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AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
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m_firstPersonPanCamera->m_panSpeedFn = []
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{
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return SandboxEditor::CameraPanSpeed();
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};
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m_firstPersonPanCamera->m_invertPanXFn = []
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{
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return SandboxEditor::CameraPanInvertedX();
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};
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m_firstPersonPanCamera->m_invertPanYFn = []
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{
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return SandboxEditor::CameraPanInvertedY();
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};
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const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
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m_firstPersonTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, translateCameraInputChannelIds);
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m_firstPersonTranslateCamera->m_translateSpeedFn = []
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{
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return SandboxEditor::CameraTranslateSpeed();
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};
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m_firstPersonTranslateCamera->m_boostMultiplierFn = []
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{
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return SandboxEditor::CameraBoostMultiplier();
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};
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m_firstPersonScrollCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
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m_firstPersonScrollCamera->m_scrollSpeedFn = []
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{
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return SandboxEditor::CameraScrollSpeed();
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};
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m_orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
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m_orbitCamera->SetLookAtFn(
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[viewportId = m_viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
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{
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AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
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lookAtAfterInterpolation, viewportId,
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
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// initially attempt to use the last set look at point after an interpolation has finished
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if (lookAtAfterInterpolation.has_value())
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{
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return *lookAtAfterInterpolation;
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}
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const float RayDistance = 1000.0f;
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_startWorldPosition = position;
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ray.m_endWorldPosition = position + direction * RayDistance;
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ray.m_onlyVisible = true;
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AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
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AzFramework::RenderGeometry::IntersectorBus::EventResult(
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renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
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&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
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// attempt a ray intersection with any visible mesh and return the intersection position if successful
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if (renderGeometryIntersectionResult)
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{
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return renderGeometryIntersectionResult.m_worldPosition;
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}
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// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
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// intersection)
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return {};
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});
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m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
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m_orbitRotateCamera->m_rotateSpeedFn = []
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{
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return SandboxEditor::CameraRotateSpeed();
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};
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m_orbitRotateCamera->m_invertYawFn = []
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{
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return SandboxEditor::CameraOrbitYawRotationInverted();
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};
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m_orbitTranslateCamera =
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AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannelIds);
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m_orbitTranslateCamera->m_translateSpeedFn = []
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{
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return SandboxEditor::CameraTranslateSpeed();
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};
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m_orbitTranslateCamera->m_boostMultiplierFn = []
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{
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return SandboxEditor::CameraBoostMultiplier();
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};
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m_orbitDollyScrollCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
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m_orbitDollyScrollCamera->m_scrollSpeedFn = []
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{
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return SandboxEditor::CameraScrollSpeed();
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};
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m_orbitDollyMoveCamera =
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AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(SandboxEditor::CameraOrbitDollyChannelId());
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m_orbitDollyMoveCamera->m_cursorSpeedFn = []
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{
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return SandboxEditor::CameraDollyMotionSpeed();
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};
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m_orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraOrbitPanChannelId(), AzFramework::OrbitPan);
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m_orbitPanCamera->m_panSpeedFn = []
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{
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return SandboxEditor::CameraPanSpeed();
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};
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m_orbitPanCamera->m_invertPanXFn = []
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{
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return SandboxEditor::CameraPanInvertedX();
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};
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m_orbitPanCamera->m_invertPanYFn = []
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{
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return SandboxEditor::CameraPanInvertedY();
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};
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitRotateCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitTranslateCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyScrollCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitDollyMoveCamera);
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m_orbitCamera->m_orbitCameras.AddCamera(m_orbitPanCamera);
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}
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void EditorModularViewportCameraComposer::OnEditorModularViewportCameraComposerSettingsChanged()
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{
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const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
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m_firstPersonTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
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m_orbitTranslateCamera->SetTranslateCameraInputChannelIds(translateCameraInputChannelIds);
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m_firstPersonPanCamera->SetPanInputChannelId(SandboxEditor::CameraFreePanChannelId());
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m_orbitPanCamera->SetPanInputChannelId(SandboxEditor::CameraOrbitPanChannelId());
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m_firstPersonRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraFreeLookChannelId());
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m_orbitRotateCamera->SetRotateInputChannelId(SandboxEditor::CameraOrbitLookChannelId());
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m_orbitCamera->SetOrbitInputChannelId(SandboxEditor::CameraOrbitChannelId());
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m_orbitDollyMoveCamera->SetDollyInputChannelId(SandboxEditor::CameraOrbitDollyChannelId());
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}
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} // namespace SandboxEditor
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@@ -0,0 +1,48 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
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#include <AzFramework/Viewport/CameraInput.h>
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#include <EditorModularViewportCameraComposerBus.h>
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#include <SandboxAPI.h>
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namespace SandboxEditor
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{
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//! Type responsible for building the editor's modular viewport camera controller.
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class EditorModularViewportCameraComposer : private EditorModularViewportCameraComposerNotificationBus::Handler
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{
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public:
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SANDBOX_API explicit EditorModularViewportCameraComposer(AzFramework::ViewportId viewportId);
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SANDBOX_API ~EditorModularViewportCameraComposer();
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//! Build a ModularViewportCameraController from the associated camera inputs.
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SANDBOX_API AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController();
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private:
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//! Setup all internal camera inputs.
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void SetupCameras();
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// EditorModularViewportCameraComposerNotificationBus overrides ...
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void OnEditorModularViewportCameraComposerSettingsChanged() override;
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AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
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AZStd::shared_ptr<AzFramework::PanCameraInput> m_firstPersonPanCamera;
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AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
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AZStd::shared_ptr<AzFramework::ScrollTranslationCameraInput> m_firstPersonScrollCamera;
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AZStd::shared_ptr<AzFramework::OrbitCameraInput> m_orbitCamera;
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AZStd::shared_ptr<AzFramework::RotateCameraInput> m_orbitRotateCamera;
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AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_orbitTranslateCamera;
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AZStd::shared_ptr<AzFramework::OrbitDollyScrollCameraInput> m_orbitDollyScrollCamera;
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AZStd::shared_ptr<AzFramework::OrbitDollyCursorMoveCameraInput> m_orbitDollyMoveCamera;
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AZStd::shared_ptr<AzFramework::PanCameraInput> m_orbitPanCamera;
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AzFramework::ViewportId m_viewportId;
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};
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} // namespace SandboxEditor
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@@ -0,0 +1,31 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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namespace SandboxEditor
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{
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//! Notifications for changes to the editor modular viewport camera controller.
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class EditorModularViewportCameraComposerNotifications
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{
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public:
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//! Notify any listeners when changes have been made to the modular viewport camera settings.
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//! @note This is used to update any cached input channels when controls are modified.
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virtual void OnEditorModularViewportCameraComposerSettingsChanged() = 0;
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protected:
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~EditorModularViewportCameraComposerNotifications() = default;
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};
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using EditorModularViewportCameraComposerNotificationBus =
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AZ::EBus<EditorModularViewportCameraComposerNotifications, AzToolsFramework::ViewportInteraction::ViewportEBusTraits>;
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} // namespace SandboxEditor
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@@ -10,12 +10,54 @@
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#include "EditorPreferencesPageViewportMovement.h"
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#include <AzCore/std/sort.h>
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#include <AzFramework/Input/Buses/Requests/InputDeviceRequestBus.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzQtComponents/Components/StyleManager.h>
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#include <EditorModularViewportCameraComposerBus.h>
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// Editor
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#include "EditorViewportSettings.h"
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#include "Settings.h"
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static AZStd::vector<AZStd::string> GetInputNamesByDevice(const AzFramework::InputDeviceId inputDeviceId)
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{
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AzFramework::InputDeviceRequests::InputChannelIdSet availableInputChannelIds;
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AzFramework::InputDeviceRequestBus::Event(
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inputDeviceId, &AzFramework::InputDeviceRequests::GetInputChannelIds, availableInputChannelIds);
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||||
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||||
AZStd::vector<AZStd::string> inputChannelNames;
|
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for (const AzFramework::InputChannelId& inputChannelId : availableInputChannelIds)
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||||
{
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inputChannelNames.push_back(inputChannelId.GetName());
|
||||
}
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||||
|
||||
AZStd::sort(inputChannelNames.begin(), inputChannelNames.end());
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||||
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||||
return inputChannelNames;
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||||
}
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||||
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||||
static AZStd::vector<AZStd::string> GetEditorInputNames()
|
||||
{
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||||
// function static to defer having to call GetInputNamesByDevice for every CameraInputSettings member
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||||
static bool inputNamesGenerated = false;
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||||
static AZStd::vector<AZStd::string> inputNames;
|
||||
|
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if (!inputNamesGenerated)
|
||||
{
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AZStd::vector<AZStd::string> keyboardInputNames = GetInputNamesByDevice(AzFramework::InputDeviceKeyboard::Id);
|
||||
AZStd::vector<AZStd::string> mouseInputNames = GetInputNamesByDevice(AzFramework::InputDeviceMouse::Id);
|
||||
|
||||
inputNames.insert(inputNames.end(), mouseInputNames.begin(), mouseInputNames.end());
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||||
inputNames.insert(inputNames.end(), keyboardInputNames.begin(), keyboardInputNames.end());
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||||
|
||||
inputNamesGenerated = true;
|
||||
}
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||||
|
||||
return inputNames;
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||||
}
|
||||
|
||||
void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& serialize)
|
||||
{
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serialize.Class<CameraMovementSettings>()
|
||||
@@ -35,12 +77,30 @@ void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& seri
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||||
->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
|
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
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||||
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||||
serialize.Class<CEditorPreferencesPage_ViewportMovement>()->Version(1)->Field(
|
||||
"CameraMovementSettings", &CEditorPreferencesPage_ViewportMovement::m_cameraMovementSettings);
|
||||
serialize.Class<CameraInputSettings>()
|
||||
->Version(1)
|
||||
->Field("TranslateForward", &CameraInputSettings::m_translateForwardChannelId)
|
||||
->Field("TranslateBackward", &CameraInputSettings::m_translateBackwardChannelId)
|
||||
->Field("TranslateLeft", &CameraInputSettings::m_translateLeftChannelId)
|
||||
->Field("TranslateRight", &CameraInputSettings::m_translateRightChannelId)
|
||||
->Field("TranslateUp", &CameraInputSettings::m_translateUpChannelId)
|
||||
->Field("TranslateDown", &CameraInputSettings::m_translateDownChannelId)
|
||||
->Field("Boost", &CameraInputSettings::m_boostChannelId)
|
||||
->Field("Orbit", &CameraInputSettings::m_orbitChannelId)
|
||||
->Field("FreeLook", &CameraInputSettings::m_freeLookChannelId)
|
||||
->Field("FreePan", &CameraInputSettings::m_freePanChannelId)
|
||||
->Field("OrbitLook", &CameraInputSettings::m_orbitLookChannelId)
|
||||
->Field("OrbitDolly", &CameraInputSettings::m_orbitDollyChannelId)
|
||||
->Field("OrbitPan", &CameraInputSettings::m_orbitPanChannelId);
|
||||
|
||||
serialize.Class<CEditorPreferencesPage_ViewportMovement>()
|
||||
->Version(1)
|
||||
->Field("CameraMovementSettings", &CEditorPreferencesPage_ViewportMovement::m_cameraMovementSettings)
|
||||
->Field("CameraInputSettings", &CEditorPreferencesPage_ViewportMovement::m_cameraInputSettings);
|
||||
|
||||
if (AZ::EditContext* editContext = serialize.GetEditContext())
|
||||
{
|
||||
editContext->Class<CameraMovementSettings>("Camera Settings", "")
|
||||
editContext->Class<CameraMovementSettings>("Camera Movement Settings", "")
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_translateSpeed, "Camera Movement Speed", "Camera movement speed")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
|
||||
@@ -94,12 +154,68 @@ void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& seri
|
||||
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
|
||||
"Should the cursor be captured (hidden) while performing free look");
|
||||
|
||||
editContext->Class<CameraInputSettings>("Camera Input Settings", "")
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateForwardChannelId, "Translate Forward",
|
||||
"Key/button to move the camera forward")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateBackwardChannelId, "Translate Backward",
|
||||
"Key/button to move the camera backward")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateLeftChannelId, "Translate Left",
|
||||
"Key/button to move the camera left")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateRightChannelId, "Translate Right",
|
||||
"Key/button to move the camera right")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateUpChannelId, "Translate Up",
|
||||
"Key/button to move the camera up")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_translateDownChannelId, "Translate Down",
|
||||
"Key/button to move the camera down")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_boostChannelId, "Boost",
|
||||
"Key/button to move the camera more quickly")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitChannelId, "Orbit",
|
||||
"Key/button to begin the camera orbit behavior")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freeLookChannelId, "Free Look",
|
||||
"Key/button to begin camera free look")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_freePanChannelId, "Free Pan", "Key/button to begin camera free pan")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitLookChannelId, "Orbit Look",
|
||||
"Key/button to begin camera orbit look")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitDollyChannelId, "Orbit Dolly",
|
||||
"Key/button to begin camera orbit dolly")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::ComboBox, &CameraInputSettings::m_orbitPanChannelId, "Orbit Pan",
|
||||
"Key/button to begin camera orbit pan")
|
||||
->Attribute(AZ::Edit::Attributes::StringList, &GetEditorInputNames);
|
||||
|
||||
editContext->Class<CEditorPreferencesPage_ViewportMovement>("Viewport Preferences", "Viewport Preferences")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_ViewportMovement::m_cameraMovementSettings,
|
||||
"Camera Movement Settings", "Camera Movement Settings");
|
||||
"Camera Movement Settings", "Camera Movement Settings")
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_ViewportMovement::m_cameraInputSettings, "Camera Input Settings",
|
||||
"Camera Input Settings");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,6 +251,23 @@ void CEditorPreferencesPage_ViewportMovement::OnApply()
|
||||
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
|
||||
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
|
||||
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
|
||||
|
||||
SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
|
||||
SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
|
||||
SandboxEditor::SetCameraTranslateLeftChannelId(m_cameraInputSettings.m_translateLeftChannelId);
|
||||
SandboxEditor::SetCameraTranslateRightChannelId(m_cameraInputSettings.m_translateRightChannelId);
|
||||
SandboxEditor::SetCameraTranslateUpChannelId(m_cameraInputSettings.m_translateUpChannelId);
|
||||
SandboxEditor::SetCameraTranslateDownChannelId(m_cameraInputSettings.m_translateDownChannelId);
|
||||
SandboxEditor::SetCameraTranslateBoostChannelId(m_cameraInputSettings.m_boostChannelId);
|
||||
SandboxEditor::SetCameraOrbitChannelId(m_cameraInputSettings.m_orbitChannelId);
|
||||
SandboxEditor::SetCameraFreeLookChannelId(m_cameraInputSettings.m_freeLookChannelId);
|
||||
SandboxEditor::SetCameraFreePanChannelId(m_cameraInputSettings.m_freePanChannelId);
|
||||
SandboxEditor::SetCameraOrbitLookChannelId(m_cameraInputSettings.m_orbitLookChannelId);
|
||||
SandboxEditor::SetCameraOrbitDollyChannelId(m_cameraInputSettings.m_orbitDollyChannelId);
|
||||
SandboxEditor::SetCameraOrbitPanChannelId(m_cameraInputSettings.m_orbitPanChannelId);
|
||||
|
||||
SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Broadcast(
|
||||
&SandboxEditor::EditorModularViewportCameraComposerNotificationBus::Events::OnEditorModularViewportCameraComposerSettingsChanged);
|
||||
}
|
||||
|
||||
void CEditorPreferencesPage_ViewportMovement::InitializeSettings()
|
||||
@@ -153,4 +286,18 @@ void CEditorPreferencesPage_ViewportMovement::InitializeSettings()
|
||||
m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
|
||||
m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
|
||||
m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
|
||||
|
||||
m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateLeftChannelId = SandboxEditor::CameraTranslateLeftChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateRightChannelId = SandboxEditor::CameraTranslateRightChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateUpChannelId = SandboxEditor::CameraTranslateUpChannelId().GetName();
|
||||
m_cameraInputSettings.m_translateDownChannelId = SandboxEditor::CameraTranslateDownChannelId().GetName();
|
||||
m_cameraInputSettings.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitChannelId = SandboxEditor::CameraOrbitChannelId().GetName();
|
||||
m_cameraInputSettings.m_freeLookChannelId = SandboxEditor::CameraFreeLookChannelId().GetName();
|
||||
m_cameraInputSettings.m_freePanChannelId = SandboxEditor::CameraFreePanChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitLookChannelId = SandboxEditor::CameraOrbitLookChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitDollyChannelId = SandboxEditor::CameraOrbitDollyChannelId().GetName();
|
||||
m_cameraInputSettings.m_orbitPanChannelId = SandboxEditor::CameraOrbitPanChannelId().GetName();
|
||||
}
|
||||
|
||||
@@ -79,6 +79,27 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
struct CameraInputSettings
|
||||
{
|
||||
AZ_TYPE_INFO(struct CameraInputSettings, "{A250FAD4-662E-4896-B030-D4ED03679377}")
|
||||
|
||||
AZStd::string m_translateForwardChannelId;
|
||||
AZStd::string m_translateBackwardChannelId;
|
||||
AZStd::string m_translateLeftChannelId;
|
||||
AZStd::string m_translateRightChannelId;
|
||||
AZStd::string m_translateUpChannelId;
|
||||
AZStd::string m_translateDownChannelId;
|
||||
AZStd::string m_boostChannelId;
|
||||
AZStd::string m_orbitChannelId;
|
||||
AZStd::string m_freeLookChannelId;
|
||||
AZStd::string m_freePanChannelId;
|
||||
AZStd::string m_orbitLookChannelId;
|
||||
AZStd::string m_orbitDollyChannelId;
|
||||
AZStd::string m_orbitPanChannelId;
|
||||
};
|
||||
|
||||
CameraMovementSettings m_cameraMovementSettings;
|
||||
CameraInputSettings m_cameraInputSettings;
|
||||
|
||||
QIcon m_icon;
|
||||
};
|
||||
|
||||
@@ -63,7 +63,11 @@ namespace SandboxEditor
|
||||
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
|
||||
if (const auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(value, setting);
|
||||
T potentialValue;
|
||||
if (registry->Get(potentialValue, setting))
|
||||
{
|
||||
value = AZStd::move(potentialValue);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
@@ -363,7 +367,7 @@ namespace SandboxEditor
|
||||
|
||||
void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId)
|
||||
{
|
||||
SetRegistry(CameraTranslateDownIdSetting, cameraTranslateBoostId);
|
||||
SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitChannelId()
|
||||
@@ -371,7 +375,7 @@ namespace SandboxEditor
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitChannelChannelId(AZStd::string_view cameraOrbitId)
|
||||
void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId)
|
||||
{
|
||||
SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
|
||||
}
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace SandboxEditor
|
||||
SANDBOX_API void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraOrbitChannelId();
|
||||
SANDBOX_API void SetCameraOrbitChannelChannelId(AZStd::string_view cameraOrbitId);
|
||||
SANDBOX_API void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId);
|
||||
|
||||
SANDBOX_API AzFramework::InputChannelId CameraFreeLookChannelId();
|
||||
SANDBOX_API void SetCameraFreeLookChannelId(AZStd::string_view cameraFreeLookId);
|
||||
|
||||
@@ -50,7 +50,6 @@
|
||||
|
||||
// AtomToolsFramework
|
||||
#include <AtomToolsFramework/Viewport/RenderViewportWidget.h>
|
||||
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
|
||||
|
||||
// CryCommon
|
||||
#include <CryCommon/HMDBus.h>
|
||||
@@ -1030,220 +1029,6 @@ bool EditorViewportWidget::ShowingWorldSpace()
|
||||
return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift();
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController(
|
||||
const AzFramework::ViewportId viewportId)
|
||||
{
|
||||
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
|
||||
|
||||
controller->SetCameraViewportContextBuilderCallback(
|
||||
[viewportId](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
|
||||
{
|
||||
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::ModularCameraViewportContextImpl>(viewportId);
|
||||
});
|
||||
|
||||
controller->SetCameraPriorityBuilderCallback(
|
||||
[](AtomToolsFramework::CameraControllerPriorityFn& cameraControllerPriorityFn)
|
||||
{
|
||||
cameraControllerPriorityFn = AtomToolsFramework::DefaultCameraControllerPriority;
|
||||
});
|
||||
|
||||
controller->SetCameraPropsBuilderCallback(
|
||||
[](AzFramework::CameraProps& cameraProps)
|
||||
{
|
||||
cameraProps.m_rotateSmoothnessFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSmoothness();
|
||||
};
|
||||
|
||||
cameraProps.m_translateSmoothnessFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSmoothness();
|
||||
};
|
||||
|
||||
cameraProps.m_rotateSmoothingEnabledFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSmoothingEnabled();
|
||||
};
|
||||
|
||||
cameraProps.m_translateSmoothingEnabledFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSmoothingEnabled();
|
||||
};
|
||||
});
|
||||
|
||||
controller->SetCameraListBuilderCallback(
|
||||
[viewportId](AzFramework::Cameras& cameras)
|
||||
{
|
||||
const auto hideCursor = [viewportId]
|
||||
{
|
||||
if (SandboxEditor::CameraCaptureCursorForLook())
|
||||
{
|
||||
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
|
||||
viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::BeginCursorCapture);
|
||||
}
|
||||
};
|
||||
const auto showCursor = [viewportId]
|
||||
{
|
||||
if (SandboxEditor::CameraCaptureCursorForLook())
|
||||
{
|
||||
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
|
||||
viewportId, &AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Events::EndCursorCapture);
|
||||
}
|
||||
};
|
||||
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraFreeLookChannelId());
|
||||
firstPersonRotateCamera->m_rotateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSpeed();
|
||||
};
|
||||
|
||||
// default behavior is to hide the cursor but this can be disabled (useful for remote desktop)
|
||||
// note: See CaptureCursorLook in the Settings Registry
|
||||
firstPersonRotateCamera->SetActivationBeganFn(hideCursor);
|
||||
firstPersonRotateCamera->SetActivationEndedFn(showCursor);
|
||||
|
||||
auto firstPersonPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraFreePanChannelId(), AzFramework::LookPan);
|
||||
firstPersonPanCamera->m_panSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanSpeed();
|
||||
};
|
||||
firstPersonPanCamera->m_invertPanXFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedX();
|
||||
};
|
||||
firstPersonPanCamera->m_invertPanYFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedY();
|
||||
};
|
||||
|
||||
AzFramework::TranslateCameraInputChannels translateCameraInputChannels;
|
||||
translateCameraInputChannels.m_leftChannelId = SandboxEditor::CameraTranslateLeftChannelId();
|
||||
translateCameraInputChannels.m_rightChannelId = SandboxEditor::CameraTranslateRightChannelId();
|
||||
translateCameraInputChannels.m_forwardChannelId = SandboxEditor::CameraTranslateForwardChannelId();
|
||||
translateCameraInputChannels.m_backwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId();
|
||||
translateCameraInputChannels.m_upChannelId = SandboxEditor::CameraTranslateUpChannelId();
|
||||
translateCameraInputChannels.m_downChannelId = SandboxEditor::CameraTranslateDownChannelId();
|
||||
translateCameraInputChannels.m_boostChannelId = SandboxEditor::CameraTranslateBoostChannelId();
|
||||
|
||||
auto firstPersonTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, translateCameraInputChannels);
|
||||
firstPersonTranslateCamera->m_translateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSpeed();
|
||||
};
|
||||
firstPersonTranslateCamera->m_boostMultiplierFn = []
|
||||
{
|
||||
return SandboxEditor::CameraBoostMultiplier();
|
||||
};
|
||||
|
||||
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
|
||||
firstPersonWheelCamera->m_scrollSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraScrollSpeed();
|
||||
};
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>(SandboxEditor::CameraOrbitChannelId());
|
||||
orbitCamera->SetLookAtFn(
|
||||
[viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
|
||||
{
|
||||
AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
lookAtAfterInterpolation, viewportId,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
|
||||
|
||||
// initially attempt to use the last set look at point after an interpolation has finished
|
||||
if (lookAtAfterInterpolation.has_value())
|
||||
{
|
||||
return *lookAtAfterInterpolation;
|
||||
}
|
||||
|
||||
const float RayDistance = 1000.0f;
|
||||
AzFramework::RenderGeometry::RayRequest ray;
|
||||
ray.m_startWorldPosition = position;
|
||||
ray.m_endWorldPosition = position + direction * RayDistance;
|
||||
ray.m_onlyVisible = true;
|
||||
|
||||
AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
|
||||
AzFramework::RenderGeometry::IntersectorBus::EventResult(
|
||||
renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
|
||||
&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
|
||||
|
||||
// attempt a ray intersection with any visible mesh and return the intersection position if successful
|
||||
if (renderGeometryIntersectionResult)
|
||||
{
|
||||
return renderGeometryIntersectionResult.m_worldPosition;
|
||||
}
|
||||
|
||||
// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
|
||||
// intersection)
|
||||
return {};
|
||||
});
|
||||
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(SandboxEditor::CameraOrbitLookChannelId());
|
||||
orbitRotateCamera->m_rotateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSpeed();
|
||||
};
|
||||
orbitRotateCamera->m_invertYawFn = []
|
||||
{
|
||||
return SandboxEditor::CameraOrbitYawRotationInverted();
|
||||
};
|
||||
|
||||
auto orbitTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannels);
|
||||
orbitTranslateCamera->m_translateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSpeed();
|
||||
};
|
||||
orbitTranslateCamera->m_boostMultiplierFn = []
|
||||
{
|
||||
return SandboxEditor::CameraBoostMultiplier();
|
||||
};
|
||||
|
||||
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
|
||||
orbitDollyWheelCamera->m_scrollSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraScrollSpeed();
|
||||
};
|
||||
|
||||
auto orbitDollyMoveCamera =
|
||||
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(SandboxEditor::CameraOrbitDollyChannelId());
|
||||
orbitDollyMoveCamera->m_cursorSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraDollyMotionSpeed();
|
||||
};
|
||||
|
||||
auto orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(SandboxEditor::CameraOrbitPanChannelId(), AzFramework::OrbitPan);
|
||||
orbitPanCamera->m_panSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanSpeed();
|
||||
};
|
||||
orbitPanCamera->m_invertPanXFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedX();
|
||||
};
|
||||
orbitPanCamera->m_invertPanYFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedY();
|
||||
};
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
|
||||
|
||||
cameras.AddCamera(firstPersonRotateCamera);
|
||||
cameras.AddCamera(firstPersonPanCamera);
|
||||
cameras.AddCamera(firstPersonTranslateCamera);
|
||||
cameras.AddCamera(firstPersonWheelCamera);
|
||||
cameras.AddCamera(orbitCamera);
|
||||
});
|
||||
|
||||
return controller;
|
||||
}
|
||||
|
||||
void EditorViewportWidget::SetViewportId(int id)
|
||||
{
|
||||
CViewport::SetViewportId(id);
|
||||
@@ -1288,7 +1073,8 @@ void EditorViewportWidget::SetViewportId(int id)
|
||||
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
|
||||
|
||||
m_renderViewport->GetControllerList()->Add(CreateModularViewportCameraController(AzFramework::ViewportId(id)));
|
||||
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(AzFramework::ViewportId(id));
|
||||
m_renderViewport->GetControllerList()->Add(m_editorModularViewportCameraComposer->CreateModularViewportCameraController());
|
||||
|
||||
m_renderViewport->SetViewportSettings(&g_EditorViewportSettings);
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "Undo/Undo.h"
|
||||
#include "Util/PredefinedAspectRatios.h"
|
||||
#include "EditorViewportSettings.h"
|
||||
#include "EditorModularViewportCameraComposer.h"
|
||||
|
||||
#include <AzCore/Component/EntityId.h>
|
||||
#include <AzCore/std/optional.h>
|
||||
@@ -369,6 +370,8 @@ private:
|
||||
// This widget holds a reference to the manipulator manage because its responsible for drawing manipulators
|
||||
AZStd::shared_ptr<AzToolsFramework::ManipulatorManager> m_manipulatorManager;
|
||||
|
||||
AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
|
||||
|
||||
// Helper for getting EditorEntityNotificationBus events
|
||||
AZStd::unique_ptr<AZ::ViewportHelpers::EditorEntityNotifications> m_editorEntityNotifications;
|
||||
|
||||
@@ -389,7 +392,3 @@ private:
|
||||
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
};
|
||||
|
||||
//! Creates a modular camera controller in the configuration used by the editor viewport.
|
||||
SANDBOX_API AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController(
|
||||
const AzFramework::ViewportId viewportId);
|
||||
|
||||
@@ -139,7 +139,8 @@ namespace UnitTest
|
||||
m_viewportMouseCursorRequests.Connect(TestViewportId, m_inputChannelMapper.get());
|
||||
|
||||
// create editor modular camera
|
||||
auto controller = CreateModularViewportCameraController(TestViewportId);
|
||||
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(TestViewportId);
|
||||
auto controller = m_editorModularViewportCameraComposer->CreateModularViewportCameraController();
|
||||
|
||||
// set some overrides for the test
|
||||
controller->SetCameraViewportContextBuilderCallback(
|
||||
@@ -169,6 +170,7 @@ namespace UnitTest
|
||||
|
||||
void HaltCollaborators()
|
||||
{
|
||||
m_editorModularViewportCameraComposer.reset();
|
||||
m_mockWindowRequests.Disconnect();
|
||||
m_viewportMouseCursorRequests.Disconnect();
|
||||
m_cameraViewportContextView = nullptr;
|
||||
@@ -212,6 +214,7 @@ namespace UnitTest
|
||||
ViewportMouseCursorRequestImpl m_viewportMouseCursorRequests;
|
||||
AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
|
||||
AZStd::unique_ptr<AZ::SettingsRegistryInterface> m_settingsRegistry;
|
||||
AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
|
||||
};
|
||||
|
||||
const AzFramework::ViewportId ModularViewportCameraControllerFixture::TestViewportId = AzFramework::ViewportId(0);
|
||||
|
||||
@@ -787,6 +787,9 @@ set(FILES
|
||||
EditorViewportSettings.h
|
||||
EditorViewportCamera.cpp
|
||||
EditorViewportCamera.h
|
||||
EditorModularViewportCameraComposer.cpp
|
||||
EditorModularViewportCameraComposer.h
|
||||
EditorModularViewportCameraComposerBus.h
|
||||
ViewportManipulatorController.cpp
|
||||
ViewportManipulatorController.h
|
||||
TopRendererWnd.cpp
|
||||
|
||||
@@ -332,6 +332,11 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void RotateCameraInput::SetRotateInputChannelId(const InputChannelId& rotateChannelId)
|
||||
{
|
||||
m_rotateChannelId = rotateChannelId;
|
||||
}
|
||||
|
||||
PanCameraInput::PanCameraInput(const InputChannelId& panChannelId, PanAxesFn panAxesFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
, m_panChannelId(panChannelId)
|
||||
@@ -379,35 +384,40 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
TranslateCameraInput::TranslationType TranslateCameraInput::TranslationFromKey(
|
||||
const InputChannelId& channelId, const TranslateCameraInputChannels& translateCameraInputChannels)
|
||||
void PanCameraInput::SetPanInputChannelId(const InputChannelId& panChannelId)
|
||||
{
|
||||
if (channelId == translateCameraInputChannels.m_forwardChannelId)
|
||||
m_panChannelId = panChannelId;
|
||||
}
|
||||
|
||||
TranslateCameraInput::TranslationType TranslateCameraInput::TranslationFromKey(
|
||||
const InputChannelId& channelId, const TranslateCameraInputChannelIds& translateCameraInputChannelIds)
|
||||
{
|
||||
if (channelId == translateCameraInputChannelIds.m_forwardChannelId)
|
||||
{
|
||||
return TranslationType::Forward;
|
||||
}
|
||||
|
||||
if (channelId == translateCameraInputChannels.m_backwardChannelId)
|
||||
if (channelId == translateCameraInputChannelIds.m_backwardChannelId)
|
||||
{
|
||||
return TranslationType::Backward;
|
||||
}
|
||||
|
||||
if (channelId == translateCameraInputChannels.m_leftChannelId)
|
||||
if (channelId == translateCameraInputChannelIds.m_leftChannelId)
|
||||
{
|
||||
return TranslationType::Left;
|
||||
}
|
||||
|
||||
if (channelId == translateCameraInputChannels.m_rightChannelId)
|
||||
if (channelId == translateCameraInputChannelIds.m_rightChannelId)
|
||||
{
|
||||
return TranslationType::Right;
|
||||
}
|
||||
|
||||
if (channelId == translateCameraInputChannels.m_downChannelId)
|
||||
if (channelId == translateCameraInputChannelIds.m_downChannelId)
|
||||
{
|
||||
return TranslationType::Down;
|
||||
}
|
||||
|
||||
if (channelId == translateCameraInputChannels.m_upChannelId)
|
||||
if (channelId == translateCameraInputChannelIds.m_upChannelId)
|
||||
{
|
||||
return TranslationType::Up;
|
||||
}
|
||||
@@ -416,9 +426,9 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
TranslateCameraInput::TranslateCameraInput(
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannels& translateCameraInputChannels)
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannelIds& translateCameraInputChannelIds)
|
||||
: m_translationAxesFn(AZStd::move(translationAxesFn))
|
||||
, m_translateCameraInputChannels(translateCameraInputChannels)
|
||||
, m_translateCameraInputChannelIds(translateCameraInputChannelIds)
|
||||
{
|
||||
m_translateSpeedFn = []() constexpr
|
||||
{
|
||||
@@ -438,13 +448,13 @@ namespace AzFramework
|
||||
{
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
{
|
||||
m_translation |= TranslationFromKey(input->m_channelId, m_translateCameraInputChannels);
|
||||
m_translation |= TranslationFromKey(input->m_channelId, m_translateCameraInputChannelIds);
|
||||
if (m_translation != TranslationType::Nil)
|
||||
{
|
||||
BeginActivation();
|
||||
}
|
||||
|
||||
if (input->m_channelId == m_translateCameraInputChannels.m_boostChannelId)
|
||||
if (input->m_channelId == m_translateCameraInputChannelIds.m_boostChannelId)
|
||||
{
|
||||
m_boost = true;
|
||||
}
|
||||
@@ -452,12 +462,12 @@ namespace AzFramework
|
||||
// ensure we don't process end events in the idle state
|
||||
else if (input->m_state == InputChannel::State::Ended && !Idle())
|
||||
{
|
||||
m_translation &= ~(TranslationFromKey(input->m_channelId, m_translateCameraInputChannels));
|
||||
m_translation &= ~(TranslationFromKey(input->m_channelId, m_translateCameraInputChannelIds));
|
||||
if (m_translation == TranslationType::Nil)
|
||||
{
|
||||
EndActivation();
|
||||
}
|
||||
if (input->m_channelId == m_translateCameraInputChannels.m_boostChannelId)
|
||||
if (input->m_channelId == m_translateCameraInputChannelIds.m_boostChannelId)
|
||||
{
|
||||
m_boost = false;
|
||||
}
|
||||
@@ -529,6 +539,11 @@ namespace AzFramework
|
||||
m_boost = false;
|
||||
}
|
||||
|
||||
void TranslateCameraInput::SetTranslateCameraInputChannelIds(const TranslateCameraInputChannelIds& translateCameraInputChannelIds)
|
||||
{
|
||||
m_translateCameraInputChannelIds = translateCameraInputChannelIds;
|
||||
}
|
||||
|
||||
OrbitCameraInput::OrbitCameraInput(const InputChannelId& orbitChannelId)
|
||||
: m_orbitChannelId(orbitChannelId)
|
||||
{
|
||||
@@ -620,6 +635,11 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void OrbitCameraInput::SetOrbitInputChannelId(const InputChannelId& orbitChanneId)
|
||||
{
|
||||
m_orbitChannelId = orbitChanneId;
|
||||
}
|
||||
|
||||
OrbitDollyScrollCameraInput::OrbitDollyScrollCameraInput()
|
||||
{
|
||||
m_scrollSpeedFn = []() constexpr
|
||||
@@ -678,6 +698,11 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void OrbitDollyCursorMoveCameraInput::SetDollyInputChannelId(const InputChannelId& dollyChannelId)
|
||||
{
|
||||
m_dollyChannelId = dollyChannelId;
|
||||
}
|
||||
|
||||
ScrollTranslationCameraInput::ScrollTranslationCameraInput()
|
||||
{
|
||||
m_scrollSpeedFn = []() constexpr
|
||||
|
||||
@@ -303,6 +303,8 @@ namespace AzFramework
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
void SetRotateInputChannelId(const InputChannelId& rotateChannelId);
|
||||
|
||||
AZStd::function<float()> m_rotateSpeedFn;
|
||||
AZStd::function<bool()> m_invertPitchFn;
|
||||
AZStd::function<bool()> m_invertYawFn;
|
||||
@@ -355,6 +357,8 @@ namespace AzFramework
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
void SetPanInputChannelId(const InputChannelId& panChannelId);
|
||||
|
||||
AZStd::function<float()> m_panSpeedFn;
|
||||
AZStd::function<bool()> m_invertPanXFn;
|
||||
AZStd::function<bool()> m_invertPanYFn;
|
||||
@@ -398,7 +402,7 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
//! Groups all camera translation inputs.
|
||||
struct TranslateCameraInputChannels
|
||||
struct TranslateCameraInputChannelIds
|
||||
{
|
||||
InputChannelId m_forwardChannelId;
|
||||
InputChannelId m_backwardChannelId;
|
||||
@@ -414,13 +418,15 @@ namespace AzFramework
|
||||
{
|
||||
public:
|
||||
explicit TranslateCameraInput(
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannels& translateCameraInputChannels);
|
||||
TranslationAxesFn translationAxesFn, const TranslateCameraInputChannelIds& translateCameraInputChannelIds);
|
||||
|
||||
// CameraInput overrides ...
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
void ResetImpl() override;
|
||||
|
||||
void SetTranslateCameraInputChannelIds(const TranslateCameraInputChannelIds& translateCameraInputChannelIds);
|
||||
|
||||
AZStd::function<float()> m_translateSpeedFn;
|
||||
AZStd::function<float()> m_boostMultiplierFn;
|
||||
|
||||
@@ -482,11 +488,11 @@ namespace AzFramework
|
||||
|
||||
//! Converts from a generic input channel id to a concrete translation type (based on the user's key mappings).
|
||||
TranslationType TranslationFromKey(
|
||||
const InputChannelId& channelId, const TranslateCameraInputChannels& translateCameraInputChannels);
|
||||
const InputChannelId& channelId, const TranslateCameraInputChannelIds& translateCameraInputChannelIds);
|
||||
|
||||
TranslationType m_translation = TranslationType::Nil; //!< Types of translation the camera input is under.
|
||||
TranslationAxesFn m_translationAxesFn; //!< Builder for translation axes.
|
||||
TranslateCameraInputChannels m_translateCameraInputChannels; //!< Input channel ids that map to internal translation types.
|
||||
TranslateCameraInputChannelIds m_translateCameraInputChannelIds; //!< Input channel ids that map to internal translation types.
|
||||
bool m_boost = false; //!< Is the translation speed currently being multiplied/scaled upwards.
|
||||
};
|
||||
|
||||
@@ -513,6 +519,8 @@ namespace AzFramework
|
||||
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
void SetDollyInputChannelId(const InputChannelId& dollyChannelId);
|
||||
|
||||
AZStd::function<float()> m_cursorSpeedFn;
|
||||
|
||||
private:
|
||||
@@ -548,6 +556,8 @@ namespace AzFramework
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
bool Exclusive() const override;
|
||||
|
||||
void SetOrbitInputChannelId(const InputChannelId& orbitChanneId);
|
||||
|
||||
Cameras m_orbitCameras; //!< The camera inputs to run when this camera input is active (only these will run as it is exclusive).
|
||||
|
||||
//! Override the default behavior for how a look-at point is calculated.
|
||||
|
||||
@@ -35,23 +35,23 @@ namespace UnitTest
|
||||
|
||||
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
|
||||
|
||||
m_translateCameraInputChannels.m_leftChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_A");
|
||||
m_translateCameraInputChannels.m_rightChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_D");
|
||||
m_translateCameraInputChannels.m_forwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_W");
|
||||
m_translateCameraInputChannels.m_backwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_S");
|
||||
m_translateCameraInputChannels.m_upChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_E");
|
||||
m_translateCameraInputChannels.m_downChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_Q");
|
||||
m_translateCameraInputChannels.m_boostChannelId = AzFramework::InputChannelId("keyboard_key_modifier_shift_l");
|
||||
m_translateCameraInputChannelIds.m_leftChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_A");
|
||||
m_translateCameraInputChannelIds.m_rightChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_D");
|
||||
m_translateCameraInputChannelIds.m_forwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_W");
|
||||
m_translateCameraInputChannelIds.m_backwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_S");
|
||||
m_translateCameraInputChannelIds.m_upChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_E");
|
||||
m_translateCameraInputChannelIds.m_downChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_Q");
|
||||
m_translateCameraInputChannelIds.m_boostChannelId = AzFramework::InputChannelId("keyboard_key_modifier_shift_l");
|
||||
|
||||
m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
|
||||
m_firstPersonTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, m_translateCameraInputChannels);
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, m_translateCameraInputChannelIds);
|
||||
|
||||
auto orbitCamera =
|
||||
AZStd::make_shared<AzFramework::OrbitCameraInput>(AzFramework::InputChannelId("keyboard_key_modifier_alt_l"));
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitTranslateCamera =
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, m_translateCameraInputChannels);
|
||||
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, m_translateCameraInputChannelIds);
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
@@ -77,7 +77,7 @@ namespace UnitTest
|
||||
AllocatorsTestFixture::TearDown();
|
||||
}
|
||||
|
||||
AzFramework::TranslateCameraInputChannels m_translateCameraInputChannels;
|
||||
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
|
||||
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
|
||||
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
|
||||
};
|
||||
@@ -112,7 +112,7 @@ namespace UnitTest
|
||||
});
|
||||
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannels.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
|
||||
EXPECT_TRUE(activationBegan);
|
||||
}
|
||||
@@ -208,9 +208,9 @@ namespace UnitTest
|
||||
});
|
||||
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannels.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannels.m_forwardChannelId, AzFramework::InputChannel::State::Ended });
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Ended });
|
||||
|
||||
EXPECT_TRUE(activationBegan);
|
||||
EXPECT_TRUE(activationEnded);
|
||||
@@ -226,7 +226,7 @@ namespace UnitTest
|
||||
});
|
||||
|
||||
HandleEventAndUpdate(
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannels.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
|
||||
|
||||
m_cameraSystem->m_cameras.Clear();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user