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o3de/Code/Framework/AzFramework/Tests/CameraInputTests.cpp

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/CameraInput.h>
namespace UnitTest
{
class CameraInputFixture : public AllocatorsTestFixture
{
public:
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;
AZStd::shared_ptr<AzFramework::CameraSystem> m_cameraSystem;
bool HandleEventAndUpdate(const AzFramework::InputEvent& event)
{
constexpr float deltaTime = 0.01666f; // 60fps
const bool consumed = m_cameraSystem->HandleEvents(event);
m_camera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
return consumed;
}
void SetUp() override
{
AllocatorsTestFixture::SetUp();
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
m_translateCameraInputChannelIds.m_leftChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_A");
m_translateCameraInputChannelIds.m_rightChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_D");
m_translateCameraInputChannelIds.m_forwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_W");
m_translateCameraInputChannelIds.m_backwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_S");
m_translateCameraInputChannelIds.m_upChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_E");
m_translateCameraInputChannelIds.m_downChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_Q");
m_translateCameraInputChannelIds.m_boostChannelId = AzFramework::InputChannelId("keyboard_key_modifier_shift_l");
m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
m_firstPersonTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation, m_translateCameraInputChannelIds);
auto orbitCamera =
AZStd::make_shared<AzFramework::OrbitCameraInput>(AzFramework::InputChannelId("keyboard_key_modifier_alt_l"));
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
auto orbitTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, m_translateCameraInputChannelIds);
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(orbitCamera);
// these tests rely on using motion delta, not cursor positions (default is true)
AzFramework::ed_cameraSystemUseCursor = false;
}
void TearDown() override
{
AzFramework::ed_cameraSystemUseCursor = true;
m_firstPersonRotateCamera.reset();
m_firstPersonTranslateCamera.reset();
m_cameraSystem->m_cameras.Clear();
m_cameraSystem.reset();
AllocatorsTestFixture::TearDown();
}
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
};
TEST_F(CameraInputFixture, Begin_and_end_OrbitCameraInput_consumes_correct_events)
{
// begin orbit camera
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
AzFramework::InputChannel::State::Began });
// begin listening for orbit rotate (click detector) - event is not consumed
const bool consumed2 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
// begin orbit rotate (mouse has moved sufficient distance to initiate)
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 5 });
// end orbit (mouse up) - event is not consumed
const bool consumed4 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended });
const auto allConsumed = AZStd::vector<bool>{ consumed1, consumed2, consumed3, consumed4 };
using ::testing::ElementsAre;
EXPECT_THAT(allConsumed, ElementsAre(true, false, true, false));
}
TEST_F(CameraInputFixture, Begin_CameraInput_notifies_ActivationBeganFn_for_TranslateCameraInput)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_CameraInput_notifies_ActivationBeganFn_after_delta_for_RotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 }); // must move input device
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, Begin_CameraInput_does_not_notify_ActivationBeganFn_with_no_delta_for_RotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
EXPECT_FALSE(activationBegan);
}
TEST_F(CameraInputFixture, End_CameraInput_notifies_ActivationEndFn_after_delta_for_RotateCameraInput)
{
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_CameraInput_does_not_notify_ActivationBeganFn_or_ActivationBeganFn_with_no_delta_for_RotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_FALSE(activationBegan);
EXPECT_FALSE(activationEnded);
}
TEST_F(CameraInputFixture, End_CameraInput_notifies_ActivationBeganFn_or_ActivationEndFn_with_TranslateCamera)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationBegan);
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, End_activation_called_for_CameraInput_if_active_when_cameras_are_cleared)
{
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId, AzFramework::InputChannel::State::Began });
m_cameraSystem->m_cameras.Clear();
EXPECT_TRUE(activationEnded);
}
} // namespace UnitTest