Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
@@ -81,7 +81,7 @@ namespace AZ
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// Register Shader Asset Builder
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AssetBuilderSDK::AssetBuilderDesc shaderAssetBuilderDescriptor;
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shaderAssetBuilderDescriptor.m_name = "Shader Asset Builder";
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shaderAssetBuilderDescriptor.m_version = 103; // ATOM-15058
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shaderAssetBuilderDescriptor.m_version = 104; // ATOM-15871
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// .shader file changes trigger rebuilds
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shaderAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern( AZStd::string::format("*.%s", RPI::ShaderSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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shaderAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderAssetBuilder>();
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@@ -96,7 +96,7 @@ namespace AZ
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shaderVariantAssetBuilderDescriptor.m_name = "Shader Variant Asset Builder";
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// Both "Shader Variant Asset Builder" and "Shader Asset Builder" produce ShaderVariantAsset products. If you update
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// ShaderVariantAsset you will need to update BOTH version numbers, not just "Shader Variant Asset Builder".
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shaderVariantAssetBuilderDescriptor.m_version = 24; // ATOM-15978
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shaderVariantAssetBuilderDescriptor.m_version = 25; // ATOM-15871
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shaderVariantAssetBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern(AZStd::string::format("*.%s", RPI::ShaderVariantListSourceData::Extension), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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shaderVariantAssetBuilderDescriptor.m_busId = azrtti_typeid<ShaderVariantAssetBuilder>();
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shaderVariantAssetBuilderDescriptor.m_createJobFunction = AZStd::bind(&ShaderVariantAssetBuilder::CreateJobs, &m_shaderVariantAssetBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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@@ -43,6 +43,7 @@
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/sort.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/Debug/Timer.h>
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#include "AzslCompiler.h"
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#include "ShaderVariantAssetBuilder.h"
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@@ -236,7 +237,9 @@ namespace AZ
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void ShaderAssetBuilder::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
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{
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const AZStd::sys_time_t startTime = AZStd::GetTimeNowTicks();
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AZ::Debug::Timer timer;
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timer.Stamp();
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AZStd::string shaderFullPath;
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AzFramework::StringFunc::Path::ConstructFull(request.m_watchFolder.c_str(), request.m_sourceFile.c_str(), shaderFullPath, true);
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// Save .shader file name (no extension and no parent directory path)
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@@ -283,6 +286,8 @@ namespace AZ
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}
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}
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AZ_TracePrintf(ShaderAssetBuilderName, "Build Timestamp %zu", shaderAssetBuildTimestamp);
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auto supervariantList = ShaderBuilderUtility::GetSupervariantListFromShaderSourceData(shaderSourceData);
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RPI::ShaderAssetCreator shaderAssetCreator;
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@@ -579,7 +584,7 @@ namespace AZ
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request.m_platformInfo,
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buildOptions.m_compilerArguments,
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request.m_tempDirPath,
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startTime,
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shaderAssetBuildTimestamp,
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shaderSourceData,
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*shaderOptionGroupLayout.get(),
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shaderEntryPoints,
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@@ -660,12 +665,8 @@ namespace AZ
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}
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
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const AZStd::sys_time_t endTime = AZStd::GetTimeNowTicks();
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const AZStd::sys_time_t deltaTime = endTime - startTime;
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const float elapsedTimeSeconds = (float)(deltaTime) / (float)AZStd::GetTimeTicksPerSecond();
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AZ_TracePrintf(ShaderAssetBuilderName, "Finished processing %s in %.2f seconds\n", request.m_sourceFile.c_str(), elapsedTimeSeconds);
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AZ_TracePrintf(ShaderAssetBuilderName, "Finished processing %s in %.2f seconds\n", request.m_sourceFile.c_str(), timer.GetDeltaTimeInSeconds());
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ShaderBuilderUtility::LogProfilingData(ShaderAssetBuilderName, shaderFileName);
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}
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@@ -743,7 +743,6 @@ namespace AZ
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void ShaderVariantAssetBuilder::ProcessShaderVariantJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
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{
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const AZStd::sys_time_t startTime = AZStd::GetTimeNowTicks();
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AssetBuilderSDK::JobCancelListener jobCancelListener(request.m_jobId);
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AZStd::string fullPath;
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@@ -777,6 +776,9 @@ namespace AZ
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response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
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return;
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}
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const AZStd::sys_time_t shaderVariantAssetBuildTimestamp = AZStd::GetTimeNowMicroSecond();
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AZ_TracePrintf(ShaderVariantAssetBuilderName, "Build Timestamp %zu", shaderVariantAssetBuildTimestamp);
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auto supervariantList = ShaderBuilderUtility::GetSupervariantListFromShaderSourceData(shaderSourceDescriptor);
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@@ -911,7 +913,7 @@ namespace AZ
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ShaderVariantCreationContext shaderVariantCreationContext =
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{
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*shaderPlatformInterface, request.m_platformInfo, buildOptions.m_compilerArguments, request.m_tempDirPath,
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startTime,
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shaderVariantAssetBuildTimestamp,
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shaderSourceDescriptor,
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*shaderOptionGroupLayout.get(),
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shaderEntryPoints,
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