* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Work in progress automated tests
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Python test done
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Cleaned up test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed stray '
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed temp code from test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Changed constant variable names to match coding standards
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Added TSpace method setting which is only visible for MikkT generation.
* Fixed a bug with generating tangents for blend shapes.
* Renamed tangent space into generation method.
* Some code cleaning
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* handling case where a parameter can be empty
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* needs to be var name, not contents
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Disabled to skip exporting a node in case there are child bones underneath, this broke motion extraction as we skipped the motion extraction node.
* Added several helper methods for getting the local space bind pose transform, finding all bones, getting the first bone for a given node name and a recursive has child bones.
* Unified the cloned get all bone methods.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* fix reference to temporary
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Non-unity fixes for mac
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Default setting when no tangents rule: MikkT tangents.
* Calculates tangents/bitangents for all available uv sets.
* Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents)
* Overwrites the tangent/bitangent data from the source scene in case MikkT is wished.
* Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Update fbx test dbgsg files
Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add comment for setting
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add override dbgsg file to python test
The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
temporarily copied over to the SettingsRegistryBuilder local Settings Registry instance
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Fixed unresolved product dependency query to be able to handle much larger queries (tested with 100,000 products) by storing queried products in a temp table first
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Clear build and Cache directories when copying or moving projects
Signed-off-by: nggieber <nggieber@amazon.com>
* Updated tests for moving projects and Added tests for copying projects and skipping build files
Signed-off-by: nggieber <nggieber@amazon.com>
* Address PR feedback and fix a few minor UX issues, and request project be rebuild after copying or moving
Signed-off-by: nggieber <nggieber@amazon.com>
* Include ProjectInfo.h in ProjectUtils.h so linux will compile
Signed-off-by: nggieber <nggieber@amazon.com>