Commit Graph

3834 Commits (c3065faa238b3d24df8e96fbfcee140ce59b29ba)
 

Author SHA1 Message Date
Yuriy Toporovskyy c3065faa23 Don't block main thread to load data from file 5 years ago
yuriy0 b631b78159 Generate texture thumbnails in a job thread (#1571) 5 years ago
mnaumov 1db5dc3435 Improving Editor performance while thumbnails are rendering 5 years ago
Terry Michaels 7105fb1f5d
Removed Thumbnail Demo define and related logic (#1573) 5 years ago
Mike Balfour 567156b85a
[ATOM-4343] Temporary fix for vegetation raycasts until full solution is implemented. (#1572)
Currently, the first time a raycast is attempted for a model, the raycast will fail and the model's kdtree will asynchronously get built.  This breaks the vegetation system, which expects the queries to always work.  This adds in a brute-force fallback for use while the kdtree is building.  However, other use cases like the Editor mouse cursor selection raycast still should get the current "silent failure" behavior, because otherwise the Editor will lock up for several seconds the first time the mouse moves over an extremely complex model.
5 years ago
Esteban Papp 1c5a4a3230
LYN-4759 Check test timeout max on smoke and main suites only (#1501) 5 years ago
Danilo Aimini 43b43c3a05
Add Project name to Editor Window title (#1565) 5 years ago
Esteban Papp 1a5a8bd0ea
LYN-4657 OSX: Building AutomatedTesting project fails 5 years ago
cgalvan d07ac79040
Merge pull request #1568 from aws-lumberyard-dev/cgalvan/CloseGraphOnEntityDelete
[LYN-4782] Make sure Entity notifications are being listened to if a level was already opened before Landscape Canvas was launched.
5 years ago
moudgils 65f8182520
Fix mac image preview pass. ImagePreviewPass correctly uses the swapchain texture to render into. (#1566)
* Fix ImagePreviewPass on Mac + minor cleanup
5 years ago
Pip Potter 91fbd7d62a
Merge pull request #1506 from aws-lumberyard-dev/lyn_4342
Lyn 4342: Update AWS Menu
5 years ago
Danilo Aimini b2046900fb
Bug fix for inability to change actor transform properties | #1468
Actor motion extraction applies at all times, sending transform change events to the Qt widget and overwriting any editing the user is doing. (LY-124903)
5 years ago
Eric Phister 5d79ee593d
Fixes a crash with UI interaction (#1567)
When Wwise Gem is not enabled, this will fix a nullptr deref crash when
interacting with Audio Controls Editor.

Also fixes another issue in the same function where getting the current
level name was garbage because a temporary QString was created and
immediately destructed.
5 years ago
Terry Michaels 273b2c30b7
Updated About dialog to point to the correct EULA page and updated text 5 years ago
mrieggeramzn b4641b0b5d
Merge pull request #1558 from aws-lumberyard-dev/banding
Adjust Pdo shadow map bias
5 years ago
Chris Galvan 612d2b9872 [LYN-4782] Make sure Entity notifications are being listened to if a level was already opened before Landscape Canvas was launched. 5 years ago
Olex Lozitskiy be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
Esteban Papp 7cc4cb270f
SPEC-7488 Build failure copying 3rdparty Qt files (#1544)
* changing lock

* making the lock smaller
5 years ago
dmcdiarmid-ly 00bc39299b
Merge pull request #1550 from aws-lumberyard-dev/Atom/dmcdiar/LYN-4257
[LYN-4257] Diffuse Probe Grid: add unit type display on the probe spacing fields
5 years ago
Vincent Liu bd9c0d41b8
[LYN-4743] Add CFN resource attribute key check (#1528) 5 years ago
Eric Phister b3978c19d2
Fixes logic that causes warning when Wwise Gem off (#1557)
This fixes up some init logic so that getting the audio controls path
will return something instead of warning when it hasn't been set yet.
5 years ago
Mike Balfour c873ddac45
[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)
* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX.
Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries.  We have specific starts and ends anyways, so it's a safer approach anyways.
This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes.

* Addressed PR feedback
5 years ago
sconel 2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
5 years ago
mriegger 648a7d85cc Adjust Pdo shadow map bias 5 years ago
Yuriy Toporovskyy 4d99eeafd2 Merge remote-tracking branch 'upstream/stabilization/2106' into DontClobberUserEditingInVectorInput 5 years ago
Roman 865ff176a9
[bugfix] Any FBX create both a model and actor by default
* [bugfix] Any FBX create both a model and actor by default
5 years ago
SergeyAMZN ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
5 years ago
rppotter 703d4f5c50 Rework AWSCore Menu. Fix links etc. 5 years ago
Terry Michaels e96b87571f
Added fly camera input component to default level prefab (#1555) 5 years ago
Yuriy Toporovskyy c27b417761 Address pr feedback
- Use AZ warning macros instead of #pragma warning
- std::numeric_limits->AZStd::numeric_limits
- IsClose->IsCloseMag
- AZ_Warning->AZ_Assert
5 years ago
jackalbe 143b8f1131
{SPEC-7465} Fix DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds (#1535)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug

Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===
5 years ago
jackalbe 95313401ed
{SPEC-7398} Helios - Asset Bundler auto test fixes (#1444)
* using O3DE engine assets instead of level.pak
* updated the binary find() logic for DeltaCatalog.xml

Tests: AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_bundler_batch_tests.py
5 years ago
Doug McDiarmid 7ab810b5b5 Changed probe spacing text labels and minimum value 5 years ago
Tom Hulton-Harrop 1dfb41b6f8
Merge pull request #1512 from aws-lumberyard-dev/hultonha_LYN-4389_imgui-viewport-ui
Change to move Viewport UI elements to no longer overlap with ImGui menu
5 years ago
Tom Hulton-Harrop 980da1b56a
Update border padding for viewport debug text (#1514) (LYN-4389) 5 years ago
Esteban Papp 7d891edb9a
LYN-4780 CMake generation fails on a prebuilt (SDK) engine (#1541)
* fix for some install generation issues around ly_enable_gems

* setting the right SettingsRegistry path for imported targets

* missing "include" in the exported target

* Fixed issue with the GEM_FILE argument being specified in replicated ly_enable_gems call

If the original call to `ly_enable_gems` supplied an argument for GEM_FILE, then in the replicated `ly_enable_gems` call in the install layout CMakeLists.txt, supplied both the GEMS and GEM_FILE argument which are mutually exclusive, due to the `ly_enable_gems` function populating the `ly_enable_gems_GEMS` variable from the content of the `ly_enable_gems_GEM_FILE` file.

Furthermore the install layout does not copy over the file that was parsed by the GEM_FILE argument, so it would point to a non-existent file the install layout.

* Fixed comment

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
dmcdiarmid-ly 909ad9392e
Merge pull request #1536 from aws-lumberyard-dev/Atom/dmcdiar/LYN-4660
[LYN-4660] Assigning test asset from AutomatedTest crashes in Atom
5 years ago
amzn-mike 63dd82aed3
Merge pull request #1498 from aws-lumberyard-dev/Helios_LYN-3723-FixPBRNormalMapImport
[LYN-3723] Fix Stingray PBR normal map import
5 years ago
amzn-mike 8e98f7bb28
Merge pull request #1505 from aws-lumberyard-dev/Helios_LYN-4742-AssImpRootTransformFix
[LYN 4742] AssImp Root Transform Fix
5 years ago
moudgils 0e3127240f
Enable 16 byte alignment for root constants and a minor cleanup (#1522)
* Enable 16 byte alignment for root constants 
* Switching to R8G8B8A8_UINT for dummy stream buffers
* Clamping min values for scissor/viewport for fullscreen pass
5 years ago
Doug McDiarmid 95582453d4 Added comments and updated optional stream buffer bitmasks 5 years ago
Danilo Aimini 07243c3eee
LYN-4783 | Replace Component Help URLs with O3DE help URLs - Fix debug build (#1537) 5 years ago
Scott Romero 255d1c946d
[stabilization/2106] update installer job to include license terms url (#1497) 5 years ago
Scott Romero a5d025077c
[stabilization/2106] provide bucket owner permissions in installer upload command (#1521) 5 years ago
AMZN-nggieber 10dcae90a4
Replaced editor logo with new project manager logo for Project Manager (#1531) 5 years ago
pereslav 6b1d3d1f9a SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 5 years ago
sconel ad181205f8 Add extra space to error message for better formatting 5 years ago
sconel f91e640741 Fix issue where new projects would crash when entering game mode 5 years ago
Qing Tao c29cfaafa4
ATOM-15287 Materials Disappear When Hot Reloading Parent Materials (#1532)
The issue was because the material wasn't compiled when creating the draw packet
5 years ago
amzn-mike 03a6d1e0f5 Merge branch 'stabilization/2106' into Helios_LYN-4742-AssImpRootTransformFix 5 years ago