[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)
* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX. Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries. We have specific starts and ends anyways, so it's a safer approach anyways. This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes. * Addressed PR feedback
This commit is contained in:
+17
-3
@@ -73,8 +73,14 @@ namespace SurfaceData
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}
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}
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SurfaceDataMeshComponent::SurfaceDataMeshComponent()
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: m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
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{
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}
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SurfaceDataMeshComponent::SurfaceDataMeshComponent(const SurfaceDataMeshConfig& configuration)
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: m_configuration(configuration)
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, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
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{
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}
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@@ -83,6 +89,9 @@ namespace SurfaceData
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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AZ::Render::MeshComponentNotificationBus::Handler::BusConnect(GetEntityId());
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AZ::NonUniformScaleRequestBus::Event(
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GetEntityId(), &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent, m_nonUniformScaleChangedHandler);
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m_providerHandle = InvalidSurfaceDataRegistryHandle;
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m_refresh = false;
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@@ -98,6 +107,7 @@ namespace SurfaceData
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m_providerHandle = InvalidSurfaceDataRegistryHandle;
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}
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m_nonUniformScaleChangedHandler.Disconnect();
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SurfaceDataProviderRequestBus::Handler::BusDisconnect();
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AZ::TickBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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@@ -157,9 +167,10 @@ namespace SurfaceData
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return false;
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}
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const AZ::Vector3 rayOrigin = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMax().GetZ() + s_rayAABBHeightPadding);
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const AZ::Vector3 rayDirection = -AZ::Vector3::CreateAxisZ();
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return GetMeshRayIntersection(*mesh, m_meshWorldTM, m_meshWorldTMInverse, rayOrigin, rayDirection, outPosition, outNormal);
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const AZ::Vector3 rayStart = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMax().GetZ() + s_rayAABBHeightPadding);
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const AZ::Vector3 rayEnd = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMin().GetZ() - s_rayAABBHeightPadding);
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return GetMeshRayIntersection(
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*mesh, m_meshWorldTM, m_meshWorldTMInverse, m_meshNonUniformScale, rayStart, rayEnd, outPosition, outNormal);
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}
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@@ -241,6 +252,9 @@ namespace SurfaceData
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AZ::TransformBus::EventResult(m_meshWorldTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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m_meshWorldTMInverse = m_meshWorldTM.GetInverse();
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m_meshNonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(m_meshNonUniformScale, GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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meshValidAfterUpdate = (m_meshAssetData.GetAs<AZ::RPI::ModelAsset>() != nullptr) && (m_meshBounds.IsValid());
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}
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+5
-1
@@ -9,6 +9,7 @@
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/std/containers/unordered_map.h>
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@@ -52,7 +53,7 @@ namespace SurfaceData
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static void Reflect(AZ::ReflectContext* context);
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SurfaceDataMeshComponent(const SurfaceDataMeshConfig& configuration);
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SurfaceDataMeshComponent() = default;
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SurfaceDataMeshComponent();
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~SurfaceDataMeshComponent() = default;
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//////////////////////////////////////////////////////////////////////////
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@@ -86,6 +87,8 @@ namespace SurfaceData
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AZ::Aabb GetSurfaceAabb() const;
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SurfaceTagVector GetSurfaceTags() const;
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AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; ///< Responds to changes in non-uniform scale.
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SurfaceDataMeshConfig m_configuration;
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SurfaceDataRegistryHandle m_providerHandle = InvalidSurfaceDataRegistryHandle;
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@@ -96,6 +99,7 @@ namespace SurfaceData
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AZ::Data::Asset<AZ::Data::AssetData> m_meshAssetData;
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AZ::Transform m_meshWorldTM = AZ::Transform::CreateIdentity();
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AZ::Transform m_meshWorldTMInverse = AZ::Transform::CreateIdentity();
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AZ::Vector3 m_meshNonUniformScale = AZ::Vector3::CreateOne();
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AZ::Aabb m_meshBounds = AZ::Aabb::CreateNull();
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};
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}
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@@ -83,9 +83,9 @@ namespace SurfaceData
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bool GetMeshRayIntersection(
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const AZ::RPI::ModelAsset& meshAsset, const AZ::Transform& meshTransform,
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const AZ::Transform& meshTransformInverse, const AZ::Vector3& rayOrigin,
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const AZ::Vector3& rayDirection, AZ::Vector3& outPosition,
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AZ::Vector3& outNormal);
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const AZ::Transform& meshTransformInverse, const AZ::Vector3& nonUniformScale,
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const AZ::Vector3& rayStart, const AZ::Vector3& rayEnd,
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AZ::Vector3& outPosition, AZ::Vector3& outNormal);
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AZ_INLINE void AddMaxValueForMasks(SurfaceTagWeightMap& masks, const AZ::Crc32 tag, const float value)
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{
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@@ -11,23 +11,28 @@
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namespace SurfaceData
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{
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bool GetMeshRayIntersection(
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const AZ::RPI::ModelAsset& meshAsset, const AZ::Transform& meshTransform, const AZ::Transform& meshTransformInverse,
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const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, AZ::Vector3& outPosition, AZ::Vector3& outNormal)
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const AZ::RPI::ModelAsset& meshAsset, const AZ::Transform& meshTransform,
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const AZ::Transform& meshTransformInverse, const AZ::Vector3& nonUniformScale,
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const AZ::Vector3& rayStart, const AZ::Vector3& rayEnd,
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AZ::Vector3& outPosition, AZ::Vector3& outNormal)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Entity);
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const AZ::Vector3 clampedScale = nonUniformScale.GetMax(AZ::Vector3(AZ::MinTransformScale));
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// Transform everything into model space
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const AZ::Vector3 rayOriginLocal = meshTransformInverse.TransformPoint(rayOrigin);
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const AZ::Vector3 rayDirectionLocal = meshTransformInverse.TransformVector(rayDirection).GetNormalized();
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float distance = FLT_MAX;
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const AZ::Vector3 rayStartLocal = meshTransformInverse.TransformPoint(rayStart) / clampedScale;
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const AZ::Vector3 rayEndLocal = meshTransformInverse.TransformPoint(rayEnd) / clampedScale;
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const AZ::Vector3 rayDirectionLocal = (rayEndLocal - rayStartLocal).GetNormalized();
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float distance = rayEndLocal.GetDistance(rayStartLocal);
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AZ::Vector3 normalLocal;
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if (meshAsset.LocalRayIntersectionAgainstModel(rayOriginLocal, rayDirectionLocal, distance, normalLocal))
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if (meshAsset.LocalRayIntersectionAgainstModel(rayStartLocal, rayDirectionLocal, distance, normalLocal))
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{
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// Transform everything back to world space
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outPosition = meshTransform.TransformPoint(rayOriginLocal + (rayDirectionLocal * distance));
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outNormal = meshTransform.TransformVector(normalLocal);
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outPosition = meshTransform.TransformPoint((rayStartLocal + (rayDirectionLocal * distance)) * clampedScale);
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outNormal = meshTransform.TransformVector(normalLocal * clampedScale);
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return true;
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}
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@@ -129,9 +129,16 @@ namespace Vegetation
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}
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}
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MeshBlockerComponent::MeshBlockerComponent()
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: AreaComponentBase()
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, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
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{
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}
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MeshBlockerComponent::MeshBlockerComponent(const MeshBlockerConfig& configuration)
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: AreaComponentBase(configuration)
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, m_configuration(configuration)
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, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
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{
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}
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@@ -139,6 +146,9 @@ namespace Vegetation
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{
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AZ::Render::MeshComponentNotificationBus::Handler::BusConnect(GetEntityId());
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AZ::NonUniformScaleRequestBus::Event(
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GetEntityId(), &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent, m_nonUniformScaleChangedHandler);
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UpdateMeshData();
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m_refresh = false;
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@@ -153,6 +163,7 @@ namespace Vegetation
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{
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AreaComponentBase::Deactivate(); //must deactivate base first to ensure AreaRequestBus disconnect waits for other threads
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m_nonUniformScaleChangedHandler.Disconnect();
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SurfaceData::SurfaceDataSystemNotificationBus::Handler::BusDisconnect();
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m_refresh = false;
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@@ -260,9 +271,10 @@ namespace Vegetation
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AZ::Vector3 outPosition;
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AZ::Vector3 outNormal;
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const AZ::Vector3 rayOrigin(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMax().GetZ());
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const AZ::Vector3 rayDirection = -AZ::Vector3::CreateAxisZ();
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bool intersected = SurfaceData::GetMeshRayIntersection(*mesh, m_meshWorldTM, m_meshWorldTMInverse, rayOrigin, rayDirection, outPosition, outNormal) &&
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const AZ::Vector3 rayStart(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMax().GetZ());
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const AZ::Vector3 rayEnd(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMin().GetZ());
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bool intersected = SurfaceData::GetMeshRayIntersection(
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*mesh, m_meshWorldTM, m_meshWorldTMInverse, m_meshNonUniformScale, rayStart, rayEnd, outPosition, outNormal) &&
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m_meshBoundsForIntersection.Contains(outPosition);
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m_cachedRayHits[point.m_handle] = intersected;
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return intersected;
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@@ -377,10 +389,10 @@ namespace Vegetation
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m_meshBoundsForIntersection.GetMin().GetZ() + m_meshBoundsForIntersection.GetExtents().GetZ() * m_configuration.m_meshHeightPercentMax);
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AZ::Vector3 cornerMin = m_meshBoundsForIntersection.GetMin();
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cornerMin.SetZ(heights.first);
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cornerMin.SetZ(heights.first - s_rayAABBHeightPadding);
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AZ::Vector3 cornerMax = m_meshBoundsForIntersection.GetMax();
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cornerMax.SetZ(heights.second);
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cornerMax.SetZ(heights.second + s_rayAABBHeightPadding);
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m_meshBoundsForIntersection.Set(cornerMin, cornerMax);
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}
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@@ -392,6 +404,9 @@ namespace Vegetation
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AZ::TransformBus::EventResult(m_meshWorldTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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m_meshWorldTMInverse = m_meshWorldTM.GetInverse();
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m_meshNonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(m_meshNonUniformScale, GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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AreaComponentBase::OnCompositionChanged();
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}
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@@ -9,6 +9,7 @@
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzCore/Component/TickBus.h>
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#include <Vegetation/Ebuses/AreaRequestBus.h>
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#include <Vegetation/Ebuses/MeshBlockerRequestBus.h>
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@@ -62,7 +63,7 @@ namespace Vegetation
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static void Reflect(AZ::ReflectContext* context);
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MeshBlockerComponent(const MeshBlockerConfig& configuration);
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MeshBlockerComponent() = default;
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MeshBlockerComponent();
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~MeshBlockerComponent() = default;
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//////////////////////////////////////////////////////////////////////////
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@@ -122,6 +123,8 @@ namespace Vegetation
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MeshBlockerConfig m_configuration;
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AZStd::atomic_bool m_refresh{ false };
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AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; ///< Responds to changes in non-uniform scale.
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// cached data
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mutable AZStd::recursive_mutex m_cacheMutex;
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AZ::Data::Asset<AZ::Data::AssetData> m_meshAssetData;
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@@ -129,9 +132,12 @@ namespace Vegetation
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AZ::Transform m_meshWorldTMInverse = AZ::Transform::CreateIdentity();
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AZ::Aabb m_meshBounds = AZ::Aabb::CreateNull();
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AZ::Aabb m_meshBoundsForIntersection = AZ::Aabb::CreateNull();
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AZ::Vector3 m_meshNonUniformScale = AZ::Vector3::CreateOne();
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bool m_meshVisible = false;
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using CachedRayHits = AZStd::unordered_map<ClaimHandle, bool>;
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CachedRayHits m_cachedRayHits;
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static constexpr float s_rayAABBHeightPadding = 0.1f;
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};
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}
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