offsets.at(AZ::GetMin(offsets.size()-1,static_cast<decltype(offsets.size())>(1)))// parent bone offset, or if there is no parent, then current node offset
*inverseOffsets.at(inverseOffsets.size()-1)// Inverse of root bone offset
*offsets.at(offsets.size()-1)// Root bone offset
*inverseOffsets.at(0);// Inverse of current node offset
if(inverseOffsets.size()==1)
{
// If this is the root bone, just use the inverseOffset, otherwise the equation below just results in the identity matrix
localTransform=inverseOffsets[0];
}
else
{
localTransform=offsets.at(1)// parent bone offset
*inverseOffsets.at(inverseOffsets.size()-1)// Inverse of root bone offset
*offsets.at(offsets.size()-1)// Root bone offset
*inverseOffsets.at(0);// Inverse of current node offset