sconel
2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
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Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
Tom Hulton-Harrop
1dfb41b6f8
Merge pull request #1512 from aws-lumberyard-dev/hultonha_LYN-4389_imgui-viewport-ui
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Change to move Viewport UI elements to no longer overlap with ImGui menu
2021-06-24 09:38:53 +01:00
sconel
ad181205f8
Add extra space to error message for better formatting
2021-06-23 17:06:13 -07:00
sconel
f91e640741
Fix issue where new projects would crash when entering game mode
2021-06-23 16:57:57 -07:00
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
2021-06-23 14:42:33 -05:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
hasareej
e0dd33b084
Comment Update
2021-06-23 13:22:34 +01:00
hasareej
6ae20b9c9c
Fixing Issue with TopRight & BottomLeft Corners
2021-06-23 13:22:21 +01:00
hasareej
1cb780b215
Layout right side bug fix.
2021-06-23 13:21:55 +01:00
hasareej
9e0dccbf39
Initial bug fix - Added a margin.
2021-06-23 13:21:22 +01:00
Danilo Aimini
a0f4f16b98
Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. ( #1449 )
2021-06-21 15:47:25 -07:00
sconel
e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
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Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
greerdv
0e5ec11cdc
Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
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exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
amzn-sean
9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it ( #1456 )
2021-06-21 16:25:45 +01:00
greerdv
772a75b5bc
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 11:12:50 +01:00
sconel
bb0c60d1d4
Correctly add generated spawnables to asset manager in game mode
2021-06-18 16:43:14 -07:00
srikappa-amzn
8f3c227842
Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
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Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
Danilo Aimini
acd23698ea
Prefab Serialization | Remove "Source" parameter from prefab source file ( #1387 )
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* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)
* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
sconel
49b3c4d11f
Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix
2021-06-18 11:20:25 -07:00
srikappa
4d90b7cfb6
Fix bug with detachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 11:19:59 -07:00
Tom Hulton-Harrop
108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) ( #1405 )
2021-06-18 12:44:34 +01:00
sconel
f825e698c9
WIP fix for referenced assets being loaded before their registration
2021-06-17 17:37:00 -07:00
pappeste
6ea8017646
Update qt versions and add missing dependency
2021-06-15 17:33:34 -07:00
srikappa-amzn
bd8b6aea8e
Moved vector declartion inside state for loop
2021-06-15 14:12:08 -07:00
srikappa-amzn
9f9c01e781
Used reserve instead of resize
2021-06-15 11:10:45 -07:00
srikappa-amzn
5b4333e4b1
Added a comment and gave a variable better name
2021-06-15 11:07:43 -07:00
srikappa-amzn
c8ba42d04f
Merge branch 'stabilization/2106' into BenchMarksReset
2021-06-15 10:59:36 -07:00
sconel
bd2a2ebcf5
Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
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Fix nested container entities not getting editor info removed during prefab processing
2021-06-15 10:36:13 -07:00
sconel
e4921c8d0a
Fix nested container entities not getting editor info removed during prefab processing
2021-06-11 17:45:46 -07:00
Danilo Aimini
f32590d241
LYN-4042 | No UI Indication that Level is Modified ( #1277 )
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* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
2021-06-11 16:43:53 -07:00
srikappa-amzn
e6ec9e48b4
Changed spawnables benchmark test to create multiple spawnables at once
2021-06-11 16:17:26 -07:00
Chris Galvan
015f85db20
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
2021-06-11 15:15:45 -05:00
srikappa-amzn
1582cb5257
Enabled instantiate benchmarks
2021-06-11 12:43:35 -07:00
srikappa-amzn
4c6bd5fcb7
Disabled instantiate and spawnable benchmarks
2021-06-11 11:38:49 -07:00
srikappa-amzn
2722ed46c3
Reset prefab system in all prefab benchmarks
2021-06-11 10:03:20 -07:00
sconel
38b1a89631
Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
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Fix issue involving missing parent container entities in spawnables
2021-06-10 16:28:56 -07:00
Mike Balfour
ffe913a2d6
Added ability to convert multiply-nested slices ( #1239 ) ( #1245 )
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* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
(cherry picked from commit 86136ddfa6 )
2021-06-10 16:16:03 -05:00
sconel
40fa0a3a46
Remove optimization pragma
2021-06-10 13:53:25 -07:00
sconel
9efcc3a6b5
Fix compilation error and failing unit test
2021-06-10 13:15:53 -07:00
Danilo Aimini
d3be5600c3
Increase rotation step for Transform ( #1244 )
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Using the spinbox on the Transform Component is made very cumbersome by the low rotation step. Increased it to make it more usable.
2021-06-10 12:30:17 -07:00
sconel
856daf1485
Addressed PR feedback
2021-06-10 10:46:36 -07:00
Terry Michaels
91fb8be535
Added toolbar icons, updated viewport header UX ( #1240 )
2021-06-10 11:42:25 -05:00
Aaron Ruiz Mora
7a053d82e1
UX Workflow improvements for Physics Materials ( #1237 )
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- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
2021-06-10 16:36:38 +01:00
Terry Michaels
adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism ( #1209 )
2021-06-09 22:37:28 -05:00
sconel
2dee4d3ac9
Add support to export nested container entities. Resolves missing parents in spawnables
2021-06-09 17:37:41 -07:00
Terry Michaels
aa7bab1027
Make SimpleAssetPropertyHandler handle showing the edit button on component cards ( #1221 )
2021-06-09 17:47:35 -05:00
srikappa-amzn
20dc47e6d0
Merge pull request #1198 from aws-lumberyard-dev/Prefab/RemoveFileSizeLimits
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Remove file size limits when loading prefabs and prefab-based-levels
2021-06-09 10:05:45 -07:00
rhongAMZ
3fd2f1305f
Selecting and deleting the level prefab root entity crashes editor ( #1179 )
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Early remove the level instance from the entity id list in the delete function and duplicate function.
2021-06-09 09:15:09 -07:00
srikappa
b23c95cab3
Removed the new added flavor of ReadFile and reused existing one
2021-06-08 17:58:59 -07:00
srikappa
9dec723e33
Remove file size limits when loading prefabs and prefab-based-levels
2021-06-08 17:28:23 -07:00