Commit Graph

438 Commits

Author SHA1 Message Date
sconel 2a1a523091 Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
Tom Hulton-Harrop 1dfb41b6f8 Merge pull request #1512 from aws-lumberyard-dev/hultonha_LYN-4389_imgui-viewport-ui
Change to move Viewport UI elements to no longer overlap with ImGui menu
2021-06-24 09:38:53 +01:00
sconel ad181205f8 Add extra space to error message for better formatting 2021-06-23 17:06:13 -07:00
sconel f91e640741 Fix issue where new projects would crash when entering game mode 2021-06-23 16:57:57 -07:00
Terry Michaels 1e457928f5 Update help URLs and remove unneeded links (#1520) 2021-06-23 14:42:33 -05:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
hasareej e0dd33b084 Comment Update 2021-06-23 13:22:34 +01:00
hasareej 6ae20b9c9c Fixing Issue with TopRight & BottomLeft Corners 2021-06-23 13:22:21 +01:00
hasareej 1cb780b215 Layout right side bug fix. 2021-06-23 13:21:55 +01:00
hasareej 9e0dccbf39 Initial bug fix - Added a margin. 2021-06-23 13:21:22 +01:00
Danilo Aimini a0f4f16b98 Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. (#1449) 2021-06-21 15:47:25 -07:00
sconel e357dea06c Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
greerdv 0e5ec11cdc Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
amzn-sean 9f934a6f63 add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 2021-06-21 16:25:45 +01:00
greerdv 772a75b5bc exposing non-uniform scale component id as a behavior constant for hydra 2021-06-21 11:12:50 +01:00
sconel bb0c60d1d4 Correctly add generated spawnables to asset manager in game mode 2021-06-18 16:43:14 -07:00
srikappa-amzn 8f3c227842 Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
Danilo Aimini acd23698ea Prefab Serialization | Remove "Source" parameter from prefab source file (#1387)
* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)

* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
sconel 49b3c4d11f Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix 2021-06-18 11:20:25 -07:00
srikappa 4d90b7cfb6 Fix bug with detachPrefab incorrectly replacing old entity aliases in patches 2021-06-18 11:19:59 -07:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
sconel f825e698c9 WIP fix for referenced assets being loaded before their registration 2021-06-17 17:37:00 -07:00
pappeste 6ea8017646 Update qt versions and add missing dependency 2021-06-15 17:33:34 -07:00
srikappa-amzn bd8b6aea8e Moved vector declartion inside state for loop 2021-06-15 14:12:08 -07:00
srikappa-amzn 9f9c01e781 Used reserve instead of resize 2021-06-15 11:10:45 -07:00
srikappa-amzn 5b4333e4b1 Added a comment and gave a variable better name 2021-06-15 11:07:43 -07:00
srikappa-amzn c8ba42d04f Merge branch 'stabilization/2106' into BenchMarksReset 2021-06-15 10:59:36 -07:00
sconel bd2a2ebcf5 Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
Fix nested container entities not getting editor info removed during prefab processing
2021-06-15 10:36:13 -07:00
sconel e4921c8d0a Fix nested container entities not getting editor info removed during prefab processing 2021-06-11 17:45:46 -07:00
Danilo Aimini f32590d241 LYN-4042 | No UI Indication that Level is Modified (#1277)
* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.

* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
2021-06-11 16:43:53 -07:00
srikappa-amzn e6ec9e48b4 Changed spawnables benchmark test to create multiple spawnables at once 2021-06-11 16:17:26 -07:00
Chris Galvan 015f85db20 [LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window. 2021-06-11 15:15:45 -05:00
srikappa-amzn 1582cb5257 Enabled instantiate benchmarks 2021-06-11 12:43:35 -07:00
srikappa-amzn 4c6bd5fcb7 Disabled instantiate and spawnable benchmarks 2021-06-11 11:38:49 -07:00
srikappa-amzn 2722ed46c3 Reset prefab system in all prefab benchmarks 2021-06-11 10:03:20 -07:00
sconel 38b1a89631 Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
Fix issue involving missing parent container entities in spawnables
2021-06-10 16:28:56 -07:00
Mike Balfour ffe913a2d6 Added ability to convert multiply-nested slices (#1239) (#1245)
* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.

(cherry picked from commit 86136ddfa6)
2021-06-10 16:16:03 -05:00
sconel 40fa0a3a46 Remove optimization pragma 2021-06-10 13:53:25 -07:00
sconel 9efcc3a6b5 Fix compilation error and failing unit test 2021-06-10 13:15:53 -07:00
Danilo Aimini d3be5600c3 Increase rotation step for Transform (#1244)
Using the spinbox on the Transform Component is made very cumbersome by the low rotation step. Increased it to make it more usable.
2021-06-10 12:30:17 -07:00
sconel 856daf1485 Addressed PR feedback 2021-06-10 10:46:36 -07:00
Terry Michaels 91fb8be535 Added toolbar icons, updated viewport header UX (#1240) 2021-06-10 11:42:25 -05:00
Aaron Ruiz Mora 7a053d82e1 UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
2021-06-10 16:36:38 +01:00
Terry Michaels adf6d93a06 Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209) 2021-06-09 22:37:28 -05:00
sconel 2dee4d3ac9 Add support to export nested container entities. Resolves missing parents in spawnables 2021-06-09 17:37:41 -07:00
Terry Michaels aa7bab1027 Make SimpleAssetPropertyHandler handle showing the edit button on component cards (#1221) 2021-06-09 17:47:35 -05:00
srikappa-amzn 20dc47e6d0 Merge pull request #1198 from aws-lumberyard-dev/Prefab/RemoveFileSizeLimits
Remove file size limits when loading prefabs and prefab-based-levels
2021-06-09 10:05:45 -07:00
rhongAMZ 3fd2f1305f Selecting and deleting the level prefab root entity crashes editor (#1179)
Early remove the level instance from the entity id list in the delete function and duplicate function.
2021-06-09 09:15:09 -07:00
srikappa b23c95cab3 Removed the new added flavor of ReadFile and reused existing one 2021-06-08 17:58:59 -07:00
srikappa 9dec723e33 Remove file size limits when loading prefabs and prefab-based-levels 2021-06-08 17:28:23 -07:00