* AutomatedTesting - adding Hair to MainPipeline
Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>
* Hair - securing default value of render technique to be ShortCut
Signed-off-by: Adi Bar-Lev <82479970+Adi-Amazon@users.noreply.github.com>
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Merged overlapping profiler EBuses/Interfaces into AzCore
Fixed ambiguous LogLevel type in some unity file scenarios
Added cvar/console access for profiler capture
Added utilities for reflecting AZ::Interfaces through the BehaviorContext
Included profiler system sample python script
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* {lyn7677} updated test modules to pass AssetPipelineTests on Linux
Fixes for Python AssetPipelineTests modules fail on Linux
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Separating the Linux and Mac concerns
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Revert previous change. Remove the exclude filter for the Install directory.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Pass in relative path to the exclude filter as before. Fix the AssetScanner tests.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Prepend a ./ to the relative path in order to match the exclude patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove hack to prepend ./. Update the exclude patterns so that the hack is no longer required.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing ? and remove whitespace
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. IsFileExcluded() now converts the input path to a path that's relative to its corresponding scan folder.
2. Update regex patterns in gems and AutomatedTesting as well.
3. Remove unnecessary escaping for '/'.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Use ConvertToRelativePath() function to compute path relative to a scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* More fixes to regex patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove test case which tests a hypothetical scenario that cannot occur. Fix another test case by adding scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove assert that's not needed since it's a valid scenario
Signed-off-by: amzn-sj <srikkant@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>