Scott Murray
b202bbfbc9
SSAO component P0 automation
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Signed-off-by: Scott Murray <scottmur@amazon.com >
2021-11-10 15:26:32 -08:00
Guthrie Adams
2bfef84aa2
Merge pull request #5512 from aws-lumberyard-dev/Atom/guthadam/cherrypick_material_source_data_loading
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cherry pick material source data loading from stabilization to development
2021-11-10 16:10:40 -06:00
amzn-mike
efe78d035f
Updated project path to use absolute path ( #5459 )
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Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-10 13:48:58 -08:00
Guthrie Adams
6f80aab699
Updating parent path usage has part of cherry picked from stabilization combining source data changes with relative path changes
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 14:42:55 -06:00
rgba16f
cebf6e2de3
Atom CPU threading optimization ( #5481 )
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* Small change to make the RasterPass Scope jobs split the work more evenly over the cores
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Update with PR feedback. Remove scale of EstimatedItemCount, modify the command list cost threshold instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-10 12:08:55 -08:00
santorac
04c6f3cc94
cherry-pick 48f3bb7d
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:37:15 -06:00
Guthrie Adams
824da6cabf
update comment and error message
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:34:35 -06:00
Guthrie Adams
c73b6bbe27
Changing lua material functor script loading code to pass the correct sub ID for a compiled script asset
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:33:48 -06:00
Guthrie Adams
287f08a33c
Fix parent material loading
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:33:10 -06:00
Guthrie Adams
086859d49a
updated comments and error messages
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:32:27 -06:00
Guthrie Adams
fbebf04161
cherry-pick c0acbe7b
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:31:24 -06:00
amzn-mike
61d0ec9d6b
Remove debug messages. ( #5429 )
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Leaving in the print for absorbed asserts to avoid running into future situations where important asserts are accidentally absorbed
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-10 13:22:47 -06:00
Mike Chang
5a8f95a414
Fix Wix root and installer url config ( #5500 )
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Signed-off-by: changml <changml@amazon.com >
2021-11-10 11:21:49 -08:00
Guthrie Adams
6ea951214c
Moving material type asset PostInit call to be consistent with material asset
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:58:47 -06:00
Guthrie Adams
6729941942
adding ifdef to compare loading vs creating material type assets
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:57:56 -06:00
Guthrie Adams
b72970201b
cleanup and setting asset preload flags
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:56:38 -06:00
Guthrie Adams
b038faf9ca
material editor loads source data
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:55:57 -06:00
bosnichd
528a747876
Don't allocate memory when processing WM_INPUT messages. ( #5491 )
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This change was made years ago in CrySystem (see CSystem::HandleMessage in System.cpp), but looks like it never made it into the NativeWindow_Windows version.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 11:28:21 -07:00
SJ
f5c00e9e72
Fix Editor crashes on asset failures ( #5421 )
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* 1. Add nullptr checks to prevent crashes when non-critical shaders fail to compile.
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.
Signed-off-by: amzn-sj <srikkant@amazon.com >
* Fix one more nullptr dereference.
Signed-off-by: amzn-sj <srikkant@amazon.com >
2021-11-10 11:31:49 -06:00
Esteban Papp
21f9a789c1
Merged the Editor.Camera.Tests with the Editor.Tests ( #5463 )
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* Merged the Edtiror.Camera.Tests witht eh Editor.Tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Adds dependency to Camera.Editor gem which is used by the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Inheirts from TraceBusHook instead of adding the default env to the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* makes order consistent between Setup/Teardown
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* adds missing header for non-unity builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Removes dependency to Camera gem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-10 08:57:39 -08:00
Scott Romero
ab37eb138c
[development] removed CryLibrary ( #5474 )
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* [redcode_crylibrary] replaced CrySystem loading in launcher and editor with new custom wrapper that uses AZ::DynamicModuleHandle
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] removed all remaining references to CryLibrary
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] migrate CrySystem loading to use AZ::DynamicModuleHandle directly instead
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] clean up of CrySystemModuleHandle and old CrySystem module [un]init functions
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] added trailing newline to DllMain.cpp in CrySystem
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-11-10 09:43:13 -07:00
rgba16f
8b5fe4a015
Move PipelineStateCache validation of set uniqeness to only be active in debug builds ( #5472 )
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Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-10 10:26:03 -06:00
Benjamin Jillich
838970206b
Animation Editor: Remove preview label ( #5449 )
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-10 16:23:43 +01:00
bosnichd
eb775a48dc
Make InputDeviceId's constructor constexpr. ( #5433 )
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* Make InputDeviceId's constructor constexpr.
See also https://github.com/o3de/o3de/pull/4220
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 08:06:27 -07:00
SergeyAMZN
354802d387
Merge pull request #5320 from yuriy0/physx_multi_shape_rigid_body
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Fix a bug where a rigid body with multiple shapes would ignore all shapes except the first
2021-11-10 12:48:24 +00:00
SergeyAMZN
b9f6d1ec9f
Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes
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Fixed client hierarchy construction to check for authority instead of controller
2021-11-10 12:47:43 +00:00
Luis Sempé
29de7c0542
Merge pull request #5464 from aws-lumberyard-dev/scripting/improve_assert_msg
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Improved messaging on assert about argument types lacking reflection …
2021-11-09 17:34:01 -08:00
Vincent Liu
0dca09b039
Update AWS gem info content ( #5281 )
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* Update AWS gem info content
Signed-off-by: liug <liug@amazon.com >
* Tweak requirement statement based on feedback
Signed-off-by: liug <liug@amazon.com >
2021-11-09 16:56:06 -08:00
lsemp3d
934c0f2ec7
Made SerializeContext and BehaviorContext consistent with their class name
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 15:25:06 -08:00
lsemp3d
d3b8b761fd
Improved messaging on assert about argument types lacking reflection for scripting
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Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 14:51:10 -08:00
Mikhail Naumov
e1d53395fe
Propagation Optimization ( #5355 )
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* Merge changes
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing leftover immediate flag
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
2021-11-09 14:05:15 -08:00
Roman
aa229976f3
Render Colliders ( #5434 )
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* Render Colliders
Signed-off-by: rhhong <rhhong@amazon.com >
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com >
2021-11-09 13:42:56 -08:00
Ronald Koppers
e6a1f8ed0a
Merge pull request #5108 from aws-lumberyard-dev/Prefabs/SpawnableEntityAlias
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Ability to setup aliases for entities spawned from spawnables.
2021-11-09 13:17:59 -08:00
Brian Herrera
8f7191be1b
Merge pull request #5457 from aws-lumberyard-dev/retry-failure-fix-development
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Remove timeout in the mount step
2021-11-09 13:15:09 -08:00
brianherrera
92f1883cae
Remove timeout in the mount step
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We no longer need a timeout here. A timeout mechanism was added to the mount script to raise an exeception if the EBS volume is not mounted in the configured timeframe.
This also causes a bug with the retry mechanism where Jenkins will hit this timeout in the event the node goes offline during the setup stage instead of raising an exception.
Signed-off-by: brianherrera <briher@amazon.com >
2021-11-09 11:50:01 -08:00
Esteban Papp
61fa2eac32
Better compiler detection on Linux ( #5376 )
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* Better compiler detection on Linux
Moving EngineFinder.cmake to cmake/ in the templates
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* skipping detection if compiler is passed through environment
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Fixes condition, needs to be in quotes since is the value of the sttring
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-09 11:10:03 -08:00
Esteban Papp
85e9ca4692
Fixes for clang-12 ( #5435 )
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-09 11:09:22 -08:00
Scott Romero
e30b0f51d1
[development] Android compatibility fixes ( #5424 )
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- Added support for NDK r23
- Added support for the versioned Android 'cmdline-tools' package which replace the deprecated 'tools' package
- Updated max Gradle version to latest point release of 7.0 to fix volume query bug during sync in some configurations
- Updated min Android Gradle plugin version to latest point release of 4.2
- Fixed issue with Gradle task chaining for some custom copy tasks
- Replaced use of deprecated 'jcenter' repo with 'mavenCentral' in Android project generator template
- Increased debug logging around adb calls in Android deployment script
- Fixed a couple try/except cases that were looking for the wrong exception when invoking adb_* functions
- Fixed issue where asset cache would get deleted when regenerating an existing Android Gradle project with --overwrite-existing
- Fixed issues with running Android project generation scripts on Unix systems
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
2021-11-09 10:32:44 -08:00
Chris Galvan
8da65fea0b
Merge pull request #5206 from bytes-of-pi/graphmodel_fixgetnodesfromgraph
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Prevent GetNodesFromGraphNodeIDs() from adding null pointers to the l…
2021-11-09 12:30:59 -06:00
Chris Galvan
5bf0375598
Merge pull request #4776 from pollend/bugfix/resolve-dragging-problem-for-DockTabWidget
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bugfix[Linux]: resolve dragging window with more than one tabbed (#4658 )
2021-11-09 12:30:33 -06:00
jromnoa
14bce55796
Merge pull request #5420 from aws-lumberyard-dev/Atom/semaster/add_diffuse_probe_grid_p0
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Test Parallel Add P0 test for Diffuse Probe Grid component
2021-11-09 10:17:05 -08:00
AMZN-koppersr
cc2513f224
Linux build fix Spawnable Entity Aliases.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-09 09:55:39 -08:00
Sergey Pereslavtsev
7fce5e52a4
PR feedback addressing
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-09 17:36:01 +00:00
Tom Hulton-Harrop
089dd681b9
Merge stabilization/2110 as of dcc2890da3 into development
2021-11-09 17:32:36 +00:00
AMZN-koppersr
83db368706
Merge branch 'development' into Prefabs/SpawnableEntityAlias
2021-11-09 08:53:25 -08:00
AMZN-ScottR
5f7aee0814
Merge branch 'development' into android_compat_fixes
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Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-11-09 07:53:13 -08:00
Sergey Pereslavtsev
1e6518abab
Build fix after the merge from dev
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com >
2021-11-09 14:50:44 +00:00
Benjamin Jillich
669ac8bb61
EMotion FX: Fix for the Y motion coordinate not being editable in blend space nodes ( #5406 )
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-09 13:07:59 +01:00
Benjamin Jillich
0ce2a7b2f4
EMotion FX: Apply motion extraction only in game-mode and for anim editor entities ( #5401 )
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* Motion extraction should only be applied when in game mode or for entities that belong to the Animation Editor. We don't want our entities to move in editor mode.
* Moved code into separate function that actually applies the trajectory delta to the entity/character controller.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-09 13:07:48 +01:00
Benjamin Jillich
f918b12b5a
EMotion FX: Taskify dual quat skinning deformer ( #5368 )
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* Moved from job system to task graph for the multi-threaded dual quaternion skinning deformer.
* Prepare the task graph at init time and reuse it at runtime.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-09 13:07:20 +01:00