Fixed missing initialization of ShaderCollection::Item::m_renderStatesOverlay.
This RenderStates is used to override the values in the final draw packet, if the values are valid; it's supposed to be initialized to invalid values, but it wasn't. So the depth compare function was getting set to Less instead of GreaterEqual. This wasn't a problem when using serialized assets from disk, because the deserialization uses the default constructor which did initialize m_renderStatesOverlay. No all Item constructors initialize m_renderStatesOverlay. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> Signed-off-by: Guthrie Adams <guthadam@amazon.com>monroegm-disable-blank-issue-2
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e632dc3b39
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