greerdv
c0f27bd7bc
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-21 10:05:32 +01:00
greerdv
4438192d04
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-20 16:12:45 +01:00
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
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Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-07-20 02:31:38 +02:00
greerdv
01aa765de2
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-17 16:58:18 +01:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
greerdv
9c1d66f61f
improve translations for physics types in Script Canvas
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-15 13:07:34 +01:00
Esteban Papp
272b9ba9c7
Code/Legacy/CryCommon
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:37:01 -07:00
SergeyAMZN
c4a50b961e
Merge pull request #2102 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
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Added an option to character component not use auto-apply velocities on a physics tick
2021-07-12 19:49:50 +01:00
pereslav
39daa9f361
Added an option to not use auto-apply velocities on a physics tick
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Signed-off-by: pereslav <pereslav@amazon.com >
2021-07-12 18:29:02 +01:00
greerdv
08c3bb6bd7
some tidying up
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-09 19:39:07 +01:00
greerdv
c7b3a06c6b
expose scene queries to lua
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-09 19:24:09 +01:00
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 13:56:47 -05:00
SJ
9ca7a698df
Fix Mac Editor crash when adding PhysX Collider component to an entity. ( #1930 )
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Signed-off-by: amzn-sj <srikkant@amazon.com >
2021-07-07 18:17:40 -05:00
hultonha
2ea9bfb144
merge stabilization/2106 into development
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-06 17:34:04 +01:00
amzn-sean
636ff587c3
Shape casts correctly report positions of colliders that intersect or in contact of the initial pose ( #1848 )
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Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-07-05 18:06:20 +01:00
Chris Galvan
40f9761f86
Fixed more copyright header issues caused by script replacement
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 16:21:26 -05:00
Chris Galvan
b9e06e70d9
Fixed copyright header issues per new validator
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 15:34:04 -05:00
Chris Galvan
d7574777a8
Resolved merge conflicts
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
greerdv
05a2ce4fe1
update based on PR feedback
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-01 13:35:57 +01:00
greerdv
88615f462c
merge from stabilization/2106
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-01 11:30:16 +01:00
greerdv
899350b5c7
bring across lua raycast improvements from 1.x
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Signed-off-by: greerdv <greerdv@amazon.com >
2021-07-01 11:24:10 +01:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Gene Walters
f905b71844
Adding missing o3de copyright headers
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Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-06-29 13:48:45 -07:00
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
2021-06-28 19:09:20 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
amzn-sean
84de2d2e12
Fixed failing periodic physics tests ( #1429 )
2021-06-18 15:38:49 +01:00
amzn-sean
b17c5ca3e6
adding physics tick time to post simulate event ( #1401 )
2021-06-18 14:09:34 +01:00
amzn-sean
9f62d631fb
Physics joints updated to the new API ( #1361 )
...
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com >
2021-06-17 15:52:27 +01:00
Aaron Ruiz Mora
7a053d82e1
UX Workflow improvements for Physics Materials ( #1237 )
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- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
2021-06-10 16:36:38 +01:00
Aaron Ruiz Mora
9d41954d0e
Added configurable physics materials per asset in PhysX group in FBX Settings. ( #1186 )
...
- Added back the' Physics Materials from Asset' tick in the collider components.
- Made physics materials names case insensitive.
- Refactored how to gather material information from fbx and used the same code for exporter and physx groups.
2021-06-10 12:22:16 +01:00
amzn-sean
47e5c72f2e
fixed missing methods in SC from Trigger and Collision events ( #1185 )
2021-06-08 18:20:34 +01:00
Aaron Ruiz Mora
00e860f326
Physics material system for spectra launch
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- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
2021-05-28 16:00:09 +01:00
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
2021-05-28 15:50:02 +01:00
amzn-sean
529e29071c
update Ragdoll component to only uses Handles ( #981 )
2021-05-27 16:42:17 +01:00
greerdv
87b1a19df4
remove vector scale from Blast in preparation for removal from Transform
2021-05-20 22:04:37 +01:00
amzn-sean
8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) ( #824 )
2021-05-19 16:44:53 +01:00
amzn-sean
672dad7fea
combined the 2 physics shape collider config pair types into 1( #778 )
2021-05-18 12:39:07 +01:00
amzn-sean
7f79cc8796
RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. ( #740 )
2021-05-13 15:04:00 +01:00
amzn-sean
d690c3fee4
static rigid body and rigid body component use Handles instead of pointers ( #662 )
2021-05-13 11:59:22 +01:00
karlberg
3169b3477d
Adding missing files to azframework_files.cmake and fixing include errors due to network removal
2021-05-11 15:15:35 -07:00
amzn-sean
cb4e394784
Remove physics world body notification bus ( #576 )
2021-05-07 14:12:07 +01:00
jonbeer
02a9b4411b
Merge from main
2021-05-04 09:09:27 -07:00
jonbeer
6eddf39eff
Adding additional PhysX tests for work with Prefabs
2021-05-03 15:27:26 -07:00
amzn-sean
fbb8727407
Merge branch 'main' into physx_ragdoll_create
2021-04-27 11:04:04 +01:00
AMZN-AlexOteiza
3f32cc929c
Fixed All Physics automated tests ( #129 )
...
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
2021-04-26 15:25:34 +01:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
amzn-sean
0e803713bf
Ragdoll now uses Add/Remove SimulatedBody
...
Addressed Minor Character PR feedback
2021-04-22 17:01:39 +01:00