Tommy Walton
fa7d7e2ec3
Merge commit 'b3e2c3f075db1f28277c0a35987318449b4eeeb9' into amzn-tommy/gitflow_211116_o3de2
2021-11-16 12:54:34 -08:00
Tommy Walton
14e4fd40d4
Merge commit '5ec582484978e61429ccd7a962405c3e9f1ba819' into amzn-tommy/gitflow_211116_o3de2
2021-11-16 11:49:22 -08:00
Tommy Walton
e44fa2a52a
Merge commit '520c2b52d48f5e1c95e4a0ea2ec864088c70d0b9' into amzn-tommy/gitflow_211116_o3de2
2021-11-16 11:42:19 -08:00
santorac
db3d41ad9d
Merge remote-tracking branch 'upstream/stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures
2021-11-16 10:06:28 -08:00
John
4d6e7f7ef9
Address PR comments.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-16 17:59:18 +00:00
John
921612594a
Add placeholder icon for back button.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-16 17:54:19 +00:00
John
1546247922
Trivial refactor of comments.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-16 16:02:22 +00:00
John
f369fcb3d1
Merge remote-tracking branch 'origin/stabilization/2110' into viewport/EditorModeUIBackButton
2021-11-16 15:56:53 +00:00
John
6b201bf97c
Add back button to editor mode UI.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-16 15:55:22 +00:00
AMZN-Igarri
a5adf33427
Deactivate new Asset Picker View by default in the Editor ( #5614 )
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Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
2021-11-16 10:47:02 +00:00
santorac
7d849cc0d2
Changed the overall strategy for how to handle missing image references. Instead of replacing it with one of the placeholder assets, we replace it with an random UUID which will be interpreted as a missing asset (unless some discovers discovers a UUID collision). This eventually gets replaced by one of the placeholder textures at runtime. This approach gives more consistent results in how missing texture are handled between Material Editor and Material Component.
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I actually tried this approach before and it didn't seem to work the way we needed, but I realized that's because PropertyAssetCtrl wasn't handling missing assets properly. I fixed a few issues there including showing the error button when the asset can't be found, and fixing a broken reference to the error icon file.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com >
2021-11-15 16:51:22 -08:00
Chris Galvan
7031147e32
Added event to signal when the Editor is fully initialized so test scripts can listen for that instead of needed arbitrary wait commands. ( #5623 )
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Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-11-15 17:01:47 -06:00
Mikhail Naumov
b3e2c3f075
SetComponentProperty is now supported by undo operation ( #5599 )
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* Adding undo support to SetComponentProperty to make it function with prefab system
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Renaming a variable
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* PR feedback
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
2021-11-15 11:01:42 -08:00
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-11-15 12:11:58 +00:00
Danilo Aimini
5ec5824849
Hide the "up one level" button temporarily. ( #5595 )
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Signed-off-by: Danilo Aimini <daimini@amazon.com >
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-11-12 14:16:44 -08:00
Guthrie Adams
92c0e598d5
Starting to remove MTL asset references
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Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-11 19:20:04 -06:00
Nicholas Van Sickle
8d5dd4e35f
Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
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Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com >
2021-11-11 10:15:52 -08:00
AMZN-AlexOteiza
edefb57cfd
Fixed crash when typing asset name and clicking browse ( #5495 )
2021-11-11 13:58:00 +00:00
jonawals
de4e2d6308
Merge pull request #5544 from aws-lumberyard-dev/viewport/LYN-7989
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Remove SurfaceManipulator.
2021-11-11 13:36:55 +00:00
John
039d2fc0c4
Remove SurfaceManipulator.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-11 12:13:55 +00:00
jonawals
f564903f37
Merge pull request #5497 from aws-lumberyard-dev/viewport/select_rect_fix
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Fix attempted rendering of invalid Entity selection boxes.
2021-11-11 09:15:27 +00:00
Danilo Aimini
27f0aa7f13
LYN-7468 | Viewport manipulators for the container of the focused prefab should be hidden ( #5432 )
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* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Minor adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Fix enum casing in Entity Inspector.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Split views between for Level and FocusedContainer entities.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Slightly different fix to support components on focused containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Minor fixesto RefreshSelectedEntityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-11-10 14:43:32 -08:00
John
3ced915f8e
Fix attempted rendering of invalid Entity selection boxes.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-10 17:36:21 +00:00
jonawals
adf3357176
Merge pull request #5486 from aws-lumberyard-dev/viewport/ghi_5239
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Fix for Issue #5239 : Component Edit Mode does not disable Entity Inspector interaction
2021-11-10 14:50:36 +00:00
AMZN-Igarri
027b0f86ae
Activate AssetBrowserTableView feature ( #5367 )
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Signed-off-by: igarri <igarri@amazon.com >
2021-11-10 13:41:59 +00:00
John
0e3df14ea2
Add missing bus connection/disconnection.
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Signed-off-by: John <jonawals@amazon.com >
2021-11-10 11:59:28 +00:00
Mikhail Naumov
e1d53395fe
Propagation Optimization ( #5355 )
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* Merge changes
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing leftover immediate flag
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
2021-11-09 14:05:15 -08:00
Ronald Koppers
e6a1f8ed0a
Merge pull request #5108 from aws-lumberyard-dev/Prefabs/SpawnableEntityAlias
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Ability to setup aliases for entities spawned from spawnables.
2021-11-09 13:17:59 -08:00
lumberyard-employee-dm
5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout ( #5380 )
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* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-11-09 12:03:52 -06:00
AMZN-koppersr
cc2513f224
Linux build fix Spawnable Entity Aliases.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-09 09:55:39 -08:00
Nicholas Van Sickle
ec74d363f3
Merge pull request #5297 from aws-lumberyard-dev/nvsickle/FixEntityOrdering
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Fix Entity Outliner sort order with Prefabs enabled
2021-11-09 09:29:12 -08:00
AMZN-koppersr
83db368706
Merge branch 'development' into Prefabs/SpawnableEntityAlias
2021-11-09 08:53:25 -08:00
Tom Hulton-Harrop
5047ba7f7b
merge stabilization/2110 to development - 2021/11/09
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Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com >
2021-11-09 09:19:54 +00:00
nvsickle
a5e11efda1
Add a safety check to Prefab/PrefabPublicHandler (potential AR fix)
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Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-11-08 16:21:35 -08:00
Chris Burel
33d5109fe8
Merge stabilization/2110 as of 20edb35cdc into development ( #5319 )
2021-11-08 15:22:17 -08:00
AMZN-koppersr
b3295ffeb3
Fixed several issues with compilation of Spawnable Entities Aliases.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-08 14:54:43 -08:00
Alex Peterson
79f8edce14
Allow using gem repos page without losing changes #5317
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Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-11-08 12:17:16 -08:00
AMZN-koppersr
c9f9a83c57
Further PR feedback on the Spawnble Entity Aliases.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-08 12:00:15 -08:00
AMZN-koppersr
8ccccdcaf1
Merge branch 'development' into Prefabs/SpawnableEntityAlias
2021-11-08 10:10:06 -08:00
nvsickle
47c02f555a
Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering
2021-11-08 09:12:51 -08:00
AMZN-Igarri
a1d9a2cc58
Asset Browser Tests ( #4948 )
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* Added AssetBrowser Tests
Signed-off-by: igarri <igarri@amazon.com >
* Added Entries to test AssetBrowser
Signed-off-by: igarri <igarri@amazon.com >
* Added Print info.
Signed-off-by: igarri <igarri@amazon.com >
* Added more folders
Signed-off-by: igarri <igarri@amazon.com >
* Added Asset Browser Tests for the Search View
Signed-off-by: igarri <igarri@amazon.com >
* Fixed Entry creation
Signed-off-by: igarri <igarri@amazon.com >
* Removed optimize
Signed-off-by: igarri <igarri@amazon.com >
* Cleanup AssetBrowserModel
Signed-off-by: igarri <igarri@amazon.com >
* RowCount made public
Signed-off-by: igarri <igarri@amazon.com >
* Delegated entry creation to RootAssetBrowserEntry and added Code review feedback
Signed-off-by: igarri <igarri@amazon.com >
* removed unused helper class and fixed demo tests
Signed-off-by: igarri <igarri@amazon.com >
* Fixed bus connections
Signed-off-by: igarri <igarri@amazon.com >
* Refactored test environment and added basic tests
Signed-off-by: igarri <igarri@amazon.com >
* Applied some code review feedback and added basic tests
Signed-off-by: igarri <igarri@amazon.com >
* fixed naming
Signed-off-by: igarri <igarri@amazon.com >
* Refactored Tests
Signed-off-by: igarri <igarri@amazon.com >
* removed pointer reset, now handled by the AssetBrowserComponent
Signed-off-by: igarri <igarri@amazon.com >
* Fixed conversion unsigned-signed
Signed-off-by: igarri <igarri@amazon.com >
* Cleaned includes
Signed-off-by: igarri <igarri@amazon.com >
* fixed test setup
Signed-off-by: igarri <igarri@amazon.com >
* Fixed unused variables
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Added printer function
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* cleaned up code
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Added Test to check the correctness of the setup
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed basic tests
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
* Fixed Tests
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com >
2021-11-08 09:56:51 +00:00
AMZN-koppersr
567702931f
Updates for the spawnable entity aliases based on provided feedback.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com >
2021-11-04 19:10:20 -07:00
Alex Peterson
c69142b73b
Merge branch upstream/stabilization/2110
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* Conflict GemModel.h
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
2021-11-04 17:02:00 -07:00
Chris Burel
0ee217acac
Merge branch stabilization/2110 into development
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-11-04 13:41:18 -07:00
Chris Burel
4ba2c06386
Merge branch stabilization/2110 into development
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-11-04 13:41:15 -07:00
Chris Burel
ac7cda86c5
Merge branch stabilization/2110 into development
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-11-04 13:40:51 -07:00
Chris Burel
f5dea72dfe
Merge branch stabilization/2110 into development
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-11-04 13:40:00 -07:00
Vishal Das
6f294457da
fix issue #5172 ( #5198 )
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Signed-off-by: Vishal Das <dvishal485@gmail.com >
2021-11-04 12:11:31 -07:00
nvsickle
9a4cc6bde9
Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering
2021-11-04 12:07:53 -07:00
nvsickle
52604d79f6
Address some review feedback
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Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-11-04 12:06:37 -07:00