Commit Graph

435 Commits

Author SHA1 Message Date
greerdv a49017ec23 merging from main 2021-05-05 13:26:08 +01:00
cgalvan b4e69d3933 Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
greerdv e1f7d04bc2 adding icon for non-uniform scale component 2021-05-05 13:10:01 +01:00
Tom Hulton-Harrop cec56d7b27 Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
greerdv cd93df4ca8 hiding button to add non-uniform scale when there already is a NUS component on the entity 2021-05-04 23:15:51 +01:00
Chris Galvan 9e105fb769 [LYN-3347] Removed some unused references to CSelectionGroup. 2021-05-04 16:52:36 -05:00
AMZN-koppersr 2d4a17a2fb Merge branch 'main' into JsonSerializationPointerFix 2021-05-04 13:53:03 -07:00
AMZN-koppersr afcbe4e02b Small updates based on PR feedback. 2021-05-04 13:51:08 -07:00
srikappa-amzn a5ccfa6053 Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix undo for nested prefab creation by providing link patches to the undo node
2021-05-04 13:20:37 -07:00
Aaron Ruiz Mora f770e4aa7a Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
2021-05-04 19:12:01 +01:00
AMZN-koppersr 11b79f567a Smart and raw pointer support in Json Serialization now behave similarly.
The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
2021-05-04 11:10:46 -07:00
greerdv 5e94c9c838 fixing highlighting behaviour when trying to drag components above non-uniform scale component 2021-05-04 18:59:04 +01:00
jackalbe 8b1251c9f7 {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function (#392)
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function

* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function

Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test

* fix compile error

* etchPythonTypeName() returns AZStd::string

* put None into a const char
2021-05-04 12:55:47 -05:00
Olex Lozitskiy 790657f8c0 Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
Deleted AzFramework::AtomActiveInterface
2021-05-04 13:44:04 -04:00
greerdv d9b3b7ccfa adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible 2021-05-04 18:31:43 +01:00
hultonha bb76bccc06 remove unneeded temporary 2021-05-04 17:55:09 +01:00
Mike Balfour 31746705eb Merge pull request #541 from aws-lumberyard-dev/mbalfour/lyn-3464
[LYN-3464] Vegetation unit tests intermittently failed due to AssetManager bug
2021-05-04 11:50:49 -05:00
srikappa-amzn b02deff984 Merge pull request #531 from aws-lumberyard-dev/LYN-3449
Cherry pick fix for editor crash on deleting slices with prefabs enabled
2021-05-04 09:35:33 -07:00
hultonha a206896074 remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint 2021-05-04 17:32:47 +01:00
Aristo7 0f6d57a267 Fixed up a compile issue 2021-05-04 11:24:49 -05:00
hultonha 8686997def add missing include 2021-05-04 16:28:35 +01:00
Aristo7 4c47d7b587 Merged main in 2021-05-04 10:13:50 -05:00
mbalfour 53a6e5ac6b Addressed feedback. 2021-05-04 10:08:59 -05:00
mbalfour 5df82caef6 [LYN-3464] Vegetation unit tests intermittently failed due to an AssetManager bug. Inside the AssetContainer, if the root asset finished loading during the container initialization, the CheckReady() call at the end of initialization would detect the loaded asset, but would skip sending out notifications because the initialized flag wasn't set yet. This would lead to an extra asset reference remaining in the AssetManager itself, would would then cause errors when the asset handler for that asset got removed.
By setting the initialization flag before the CheckReady() call, the notifications get sent correctly, and no extra asset references remain.  This checkin also includes a unit test for the AssetManager that specifically forces this condition to happen and validates that it works correctly.
2021-05-04 09:04:18 -05:00
hultonha 36d502b560 update controls for camera and move settings to cfg file 2021-05-04 14:06:10 +01:00
hultonha 14fc356d6e add animation camera behaviour to new controller (WIP) 2021-05-04 14:06:05 +01:00
hultonha 9568cdd0f2 fix color drawing 2021-05-04 14:06:00 +01:00
hultonha 16b16706b5 add logic to convert matrix3x3 to euler angles 2021-05-04 14:05:55 +01:00
hultonha d705864f88 fix for input being 'stuck' on 2021-05-04 14:05:50 +01:00
Aaron Ruiz Mora 70bd3ea0ff Performance pass to Cloth CPU Skinning
- Added operator+(Matrix3x4), operator*(float), RetrieveScaleSq and GetReciprocalScaled to Matrix3x4. Used by Cloth CPU Linear Skinning. These operation will be performant as they use SIMD.
- Modified so there are no virtual functions calls at vertex level.
- Caching indices to simplify the loop when applying skinning.
- Caching static variables Matrix3x4 zero and DualQuaternion zero to avoid creating it for every vertex.
- Removing branching to skip joints when the weight is zero, these cases are rarely and this improves performance by removing branching from loops at vertex level.
- Changing skinning influences so it's a continuous block of memory.
- Caching the vector size() if a variable instead of directly using it in a for loop.
2021-05-04 12:09:56 +01:00
Tom Hulton-Harrop 83545c0243 Merge pull request #470 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-2
Updates to new Camera System (part 2 - still in progress)
2021-05-04 09:59:47 +01:00
Chris Burel 31885753cb Fixes for compile failures with Clang on Windows (#532)
* Fix compile errors when building with Clang.

* Fix for clang-based unity builds
2021-05-03 22:46:28 -07:00
Aristo7 03c219bd2d Removed unused code 2021-05-03 21:31:06 -05:00
lumberyard-employee-dm bcbe1bfef7 LYN-2537 AssetBundler updates (#426)
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well

Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories

* Adding back input argument validation for the AssetBundler command options.

Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication

* Adding missing end of file newline for applications_options.setreg

* Fixed the AssetBundler help output for the bundleSeed command
2021-05-03 20:09:37 -05:00
srikappa a7624bb985 Removed returning AZ::Failure when AZ::Assert is thrown 2021-05-03 17:23:00 -07:00
cgalvan 15c2203e01 Merge pull request #528 from aws-lumberyard-dev/cgalvan/RemoveLegacyMaterial
[LYN-3078] Removed legacy CMaterial and all related/unused classes.
2021-05-03 19:18:19 -05:00
srikappa d8145d33e9 Reverted an assert condition to its previous state 2021-05-03 16:45:14 -07:00
srikappa 73dca7e9e2 Fix Editor crash when slices are deleted with prefabs enabled 2021-05-03 16:45:05 -07:00
Terry Michaels 55f2b24302 Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
2021-05-03 17:17:18 -05:00
Chris Galvan 8b0b3f4d02 [LYN-3078] Removed legacy CMaterial and all related/unused classes. 2021-05-03 16:42:11 -05:00
Aristo7 f4def0c93f Minor compile warning cleanup 2021-05-03 16:33:06 -05:00
Aristo7 64d980bc03 Deleted AzFramework::AtomActiveInterface 2021-05-03 15:40:32 -05:00
jjjoness edbad529f5 Merge pull request #472 from aws-lumberyard-dev/LY-110648
Ly 110648 - Asset Processor - Source path will become truncated when selected if the current folder name is not completely displayed.
2021-05-03 18:37:02 +01:00
AMZN-koppersr 27c27a5f8e Merge pull request #502 from aws-lumberyard-dev/SceneReleaseFix
Fixed several release build compile errors.
2021-05-03 09:07:30 -07:00
jjjoness b5cf0f59fc Moved the pragma below the copyright message. 2021-05-03 16:57:58 +01:00
jackalbe fe88ae12b0 {LYN-3365} GraphObjectProxy is now hidden from Script Canvas (#478)
* GraphObjectProxy is now hidden from Script Canvas
* the IGraphObject has been added to the BC

Jira: https://jira.agscollab.com/browse/LYN-3365
Tests: manual testing the node type is not in the SC editor
2021-05-03 10:02:04 -05:00
AMZN-koppersr 5eeeaf4346 Fixed several release build compile errors. 2021-05-01 13:26:54 -07:00
AMZN-nggieber 7a2f698bbc Create the Project Manager project (#320)
* Created the Project Manager project with a barebone styled window and rough sketch of first screen

* Renamed to Project Manager, ect.

* Corrected string name for projectmanager and added comments on getting engine path

* Changed output name for Project Manager to lowercase o3de

* Added header guards
2021-04-30 17:11:40 -07:00
SJ bb6f5239f3 Fix monolithic builds
Merge pull request #494 from aws-lumberyard-dev/monolithic_build_fix
2021-04-30 16:24:58 -07:00
AMZN-mnaumov bdd276d209 Merge pull request #467 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15426
[ATOM-15426] Fixing missing asset crashing Editor
2021-04-30 16:03:33 -07:00