The editor component contains an editor specific, dynamically generated version of the material slots to display all the possible options, organize properties for the user interface, and add custom actions.
The critical data is already stored inside of the component controller configuration, which only stores a map of modified or overridden values.
This change disables serialization of the redundant data for prefabs.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Replaced get and set functions with explicit types with templates
Added special case handling for setting enum values as strings or numbers from script
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
MaterialAssignment::ApplyProperties() still reports warnings but does not update the m_propertyOverrides.
MaterialAssignment::ApplyProperties() will now skip the old name'd overrides if overrides are present for the new names. I'm not sure if this will ever happen, but it did happen while I had some intermediate changes, so I imagine it could happen again.
I had to update the Material::FindPropertyIndex function to expose information about renames when they occur. This should make it easier for other systems to get (somewhat) automatic benefit from the version update feature.
I also found that there was an issue with material inspector where it wouldn't be initialized the the right override values when renames were present. Now it applies the renames to whatever override data it gets from the Material Component.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
* Implement simple tint for white balance color grading. Adjust temperature slider to feel linear.
Signed-off-by: rbarrand <rbarrand@amazon.com>
* Change white balance luminance preservation equation and remove unused code.
Signed-off-by: rbarrand <rbarrand@amazon.com>
Co-authored-by: rbarrand <rbarrand@amazon.com>
Preventing multiple preview renderers from being created with multiple catalog loaded notifications
Purging material preview images reaching a maximum number of stored images
Purging material previews if entity gets destroyed
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Various updates to get pak builds working
-Fix basing config file merges off engine root.
-Merge command-line in relelase to make sure they override defaults.
-Fix nullptrs.
-Exclude more paths from being sent to bootstrap setreg.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Reverting a change that caused some test failures.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change tabs to spaces
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Fixed scaling issues with labels used for images
Reduced updating previews and material component inspector to only apply after a value is committed
Storing cache of previously rendered material previews
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
Changed thumbnailer bus to use const pixmap
Changed capture request call back to use const pixmap instead of image
Replaced scene and pipeline members with constructor parameters
Added material preview renderer to editor material system component with new requests and notifications
Changed material property inspector details group to persistent heading so the preview image widget would not get destroyed during refreshes. But this was also a backlog task.
Changed common preview render camera to use lookat
Moved default asset caching to thumbnail renderer
Signed-off-by: Guthrie Adams <guthadam@amazon.com>