Reorganized thumbnail and preview are files into common folder
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
+3
-3
@@ -18,9 +18,9 @@
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailContext.h>
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#include <Thumbnails/MaterialThumbnail.h>
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#include <Thumbnails/ModelThumbnail.h>
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#include <Thumbnails/LightingPresetThumbnail.h>
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#include <Previewer/MaterialThumbnail.h>
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#include <Previewer/ModelThumbnail.h>
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#include <Previewer/LightingPresetThumbnail.h>
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#include <IEditor.h>
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+2
-2
@@ -13,8 +13,8 @@
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#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
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#include <AzToolsFramework/AssetBrowser/Previewer/PreviewerBus.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
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#include <Source/Thumbnails/Preview/CommonPreviewerFactory.h>
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#include <Thumbnails/CommonThumbnailRenderer.h>
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#include <Previewer/CommonPreviewerFactory.h>
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#include <Previewer/CommonThumbnailRenderer.h>
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namespace AZ
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{
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@@ -0,0 +1,165 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
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#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
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#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
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#include <Atom/Feature/Utils/LightingPreset.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/MatrixUtils.h>
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#include <AzCore/Math/Transform.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzFramework/Entity/EntityContextBus.h>
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#include <Previewer/CommonPreviewContent.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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CommonPreviewContent::CommonPreviewContent(
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RPI::ScenePtr scene,
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RPI::ViewPtr view,
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AZ::Uuid entityContextId,
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const Data::AssetId& modelAssetId,
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const Data::AssetId& materialAssetId,
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const Data::AssetId& lightingPresetAssetId)
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: m_scene(scene)
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, m_view(view)
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, m_entityContextId(entityContextId)
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{
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// Create preview model
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AzFramework::EntityContextRequestBus::EventResult(
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m_modelEntity, m_entityContextId, &AzFramework::EntityContextRequestBus::Events::CreateEntity, "ThumbnailPreviewModel");
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m_modelEntity->CreateComponent(Render::MeshComponentTypeId);
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m_modelEntity->CreateComponent(Render::MaterialComponentTypeId);
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m_modelEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
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m_modelEntity->Init();
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m_modelEntity->Activate();
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m_defaultModelAsset.Create(DefaultModelAssetId, true);
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m_defaultMaterialAsset.Create(DefaultMaterialAssetId, true);
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m_defaultLightingPresetAsset.Create(DefaultLightingPresetAssetId, true);
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m_modelAsset.Create(modelAssetId.IsValid() ? modelAssetId : DefaultModelAssetId, false);
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m_materialAsset.Create(materialAssetId.IsValid() ? materialAssetId : DefaultMaterialAssetId, false);
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m_lightingPresetAsset.Create(lightingPresetAssetId.IsValid() ? lightingPresetAssetId : DefaultLightingPresetAssetId, false);
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}
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CommonPreviewContent::~CommonPreviewContent()
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{
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if (m_modelEntity)
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{
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AzFramework::EntityContextRequestBus::Event(
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m_entityContextId, &AzFramework::EntityContextRequestBus::Events::DestroyEntity, m_modelEntity);
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m_modelEntity = nullptr;
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}
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}
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void CommonPreviewContent::Load()
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{
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m_modelAsset.QueueLoad();
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m_materialAsset.QueueLoad();
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m_lightingPresetAsset.QueueLoad();
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}
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bool CommonPreviewContent::IsReady() const
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{
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return (!m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady()) &&
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(!m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady()) &&
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(!m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady());
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}
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bool CommonPreviewContent::IsError() const
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{
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return m_modelAsset.IsError() || m_materialAsset.IsError() || m_lightingPresetAsset.IsError();
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}
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void CommonPreviewContent::ReportErrors()
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{
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AZ_Warning(
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"CommonPreviewContent", !m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady(), "Asset failed to load in time: %s",
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m_modelAsset.ToString<AZStd::string>().c_str());
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AZ_Warning(
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"CommonPreviewContent", !m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady(), "Asset failed to load in time: %s",
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m_materialAsset.ToString<AZStd::string>().c_str());
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AZ_Warning(
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"CommonPreviewContent", !m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady(),
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"Asset failed to load in time: %s", m_lightingPresetAsset.ToString<AZStd::string>().c_str());
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}
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void CommonPreviewContent::UpdateScene()
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{
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UpdateModel();
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UpdateLighting();
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UpdateCamera();
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}
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void CommonPreviewContent::UpdateModel()
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{
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Render::MeshComponentRequestBus::Event(
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m_modelEntity->GetId(), &Render::MeshComponentRequestBus::Events::SetModelAsset, m_modelAsset);
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Render::MaterialComponentRequestBus::Event(
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m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetDefaultMaterialOverride, m_materialAsset.GetId());
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}
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void CommonPreviewContent::UpdateLighting()
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{
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auto preset = m_lightingPresetAsset->GetDataAs<Render::LightingPreset>();
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if (preset)
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{
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auto iblFeatureProcessor = m_scene->GetFeatureProcessor<Render::ImageBasedLightFeatureProcessorInterface>();
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auto postProcessFeatureProcessor = m_scene->GetFeatureProcessor<Render::PostProcessFeatureProcessorInterface>();
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auto postProcessSettingInterface = postProcessFeatureProcessor->GetOrCreateSettingsInterface(EntityId());
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auto exposureControlSettingInterface = postProcessSettingInterface->GetOrCreateExposureControlSettingsInterface();
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auto directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
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auto skyboxFeatureProcessor = m_scene->GetFeatureProcessor<Render::SkyBoxFeatureProcessorInterface>();
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skyboxFeatureProcessor->Enable(true);
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skyboxFeatureProcessor->SetSkyboxMode(Render::SkyBoxMode::Cubemap);
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Camera::Configuration cameraConfig;
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cameraConfig.m_fovRadians = FieldOfView;
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cameraConfig.m_nearClipDistance = NearDist;
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cameraConfig.m_farClipDistance = FarDist;
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cameraConfig.m_frustumWidth = 100.0f;
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cameraConfig.m_frustumHeight = 100.0f;
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AZStd::vector<Render::DirectionalLightFeatureProcessorInterface::LightHandle> lightHandles;
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preset->ApplyLightingPreset(
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iblFeatureProcessor, skyboxFeatureProcessor, exposureControlSettingInterface, directionalLightFeatureProcessor,
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cameraConfig, lightHandles);
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}
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}
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void CommonPreviewContent::UpdateCamera()
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{
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// Get bounding sphere of the model asset and estimate how far the camera needs to be see all of it
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Vector3 center = {};
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float radius = {};
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if (m_modelAsset.IsReady())
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{
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m_modelAsset->GetAabb().GetAsSphere(center, radius);
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}
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const auto distance = radius + NearDist;
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const auto cameraRotation = Quaternion::CreateFromAxisAngle(Vector3::CreateAxisZ(), CameraRotationAngle);
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const auto cameraPosition = center - cameraRotation.TransformVector(Vector3(0.0f, distance, 0.0f));
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const auto cameraTransform = Transform::CreateFromQuaternionAndTranslation(cameraRotation, cameraPosition);
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m_view->SetCameraTransform(Matrix3x4::CreateFromTransform(cameraTransform));
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}
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} // namespace LyIntegration
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} // namespace AZ
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@@ -0,0 +1,78 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Base.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/System/AnyAsset.h>
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#include <AtomToolsFramework/PreviewRenderer/PreviewContent.h>
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namespace AZ
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{
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namespace LyIntegration
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{
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//! Provides custom rendering of material and model previews
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class CommonPreviewContent final : public AtomToolsFramework::PreviewContent
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{
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public:
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AZ_CLASS_ALLOCATOR(CommonPreviewContent, AZ::SystemAllocator, 0);
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CommonPreviewContent(
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RPI::ScenePtr scene,
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RPI::ViewPtr view,
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AZ::Uuid entityContextId,
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const Data::AssetId& modelAssetId,
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const Data::AssetId& materialAssetId,
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const Data::AssetId& lightingPresetAssetId);
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~CommonPreviewContent() override;
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void Load() override;
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bool IsReady() const override;
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bool IsError() const override;
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void ReportErrors() override;
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void UpdateScene() override;
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private:
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void UpdateModel();
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void UpdateLighting();
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void UpdateCamera();
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static constexpr float AspectRatio = 1.0f;
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static constexpr float NearDist = 0.001f;
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static constexpr float FarDist = 100.0f;
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static constexpr float FieldOfView = Constants::HalfPi;
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static constexpr float CameraRotationAngle = Constants::QuarterPi / 2.0f;
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RPI::ScenePtr m_scene;
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RPI::ViewPtr m_view;
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AZ::Uuid m_entityContextId;
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Entity* m_modelEntity = nullptr;
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static constexpr const char* DefaultLightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset";
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const Data::AssetId DefaultLightingPresetAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultLightingPresetPath);
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Data::Asset<RPI::AnyAsset> m_defaultLightingPresetAsset;
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Data::Asset<RPI::AnyAsset> m_lightingPresetAsset;
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//! Model asset about to be rendered
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static constexpr const char* DefaultModelPath = "models/sphere.azmodel";
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const Data::AssetId DefaultModelAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultModelPath);
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Data::Asset<RPI::ModelAsset> m_defaultModelAsset;
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Data::Asset<RPI::ModelAsset> m_modelAsset;
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//! Material asset about to be rendered
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static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial";
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const Data::AssetId DefaultMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultMaterialPath);
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Data::Asset<RPI::MaterialAsset> m_defaultMaterialAsset;
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Data::Asset<RPI::MaterialAsset> m_materialAsset;
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};
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} // namespace LyIntegration
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} // namespace AZ
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+6
-8
@@ -7,21 +7,19 @@
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*/
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#include <AzCore/IO/FileIO.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailContext.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/Thumbnails/Thumbnail.h>
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#include <Thumbnails/Preview/CommonPreviewer.h>
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#include <Thumbnails/ThumbnailUtils.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailContext.h>
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#include <Previewer/CommonPreviewer.h>
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#include <Previewer/ThumbnailUtils.h>
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// Disables warning messages triggered by the Qt library
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// 4251: class needs to have dll-interface to be used by clients of class
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// 4800: forcing value to bool 'true' or 'false' (performance warning)
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AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option")
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#include <Thumbnails/Preview/ui_CommonPreviewer.h>
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#include <Previewer/ui_CommonPreviewer.h>
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#include <QString>
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#include <QResizeEvent>
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AZ_POP_DISABLE_WARNING
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@@ -73,4 +71,4 @@ namespace AZ
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} // namespace LyIntegration
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} // namespace AZ
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#include <Thumbnails/Preview/moc_CommonPreviewer.cpp>
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#include <Previewer/moc_CommonPreviewer.cpp>
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+3
-3
@@ -11,9 +11,9 @@
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/System/AnyAsset.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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#include <Source/Thumbnails/Preview/CommonPreviewer.h>
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#include <Source/Thumbnails/Preview/CommonPreviewerFactory.h>
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#include <Source/Thumbnails/ThumbnailUtils.h>
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#include <Previewer/CommonPreviewer.h>
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#include <Previewer/CommonPreviewerFactory.h>
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#include <Previewer/ThumbnailUtils.h>
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namespace AZ
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{
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+4
-4
@@ -8,9 +8,9 @@
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailerBus.h>
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#include <Thumbnails/CommonThumbnailPreviewContent.h>
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#include <Thumbnails/CommonThumbnailRenderer.h>
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#include <Thumbnails/ThumbnailUtils.h>
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#include <Previewer/CommonPreviewContent.h>
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#include <Previewer/CommonThumbnailRenderer.h>
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#include <Previewer/ThumbnailUtils.h>
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namespace AZ
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{
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@@ -37,7 +37,7 @@ namespace AZ
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{
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m_previewRenderer.AddCaptureRequest(
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{ thumbnailSize,
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AZStd::make_shared<CommonThumbnailPreviewContent>(
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AZStd::make_shared<CommonPreviewContent>(
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m_previewRenderer.GetScene(),
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m_previewRenderer.GetView(),
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m_previewRenderer.GetEntityContextId(),
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+3
-3
@@ -9,8 +9,8 @@
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#include <Atom/RPI.Reflect/System/AnyAsset.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <QtConcurrent/QtConcurrent>
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#include <Thumbnails/LightingPresetThumbnail.h>
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#include <Thumbnails/ThumbnailUtils.h>
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#include <Previewer/LightingPresetThumbnail.h>
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#include <Previewer/ThumbnailUtils.h>
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namespace AZ
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{
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@@ -112,4 +112,4 @@ namespace AZ
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} // namespace LyIntegration
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} // namespace AZ
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#include <Thumbnails/moc_LightingPresetThumbnail.cpp>
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#include <Previewer/moc_LightingPresetThumbnail.cpp>
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+3
-3
@@ -9,8 +9,8 @@
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <QtConcurrent/QtConcurrent>
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#include <Thumbnails/MaterialThumbnail.h>
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#include <Thumbnails/ThumbnailUtils.h>
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#include <Previewer/MaterialThumbnail.h>
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#include <Previewer/ThumbnailUtils.h>
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namespace AZ
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{
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@@ -103,4 +103,4 @@ namespace AZ
|
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} // namespace LyIntegration
|
||||
} // namespace AZ
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#include <Thumbnails/moc_MaterialThumbnail.cpp>
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#include <Previewer/moc_MaterialThumbnail.cpp>
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+3
-3
@@ -9,8 +9,8 @@
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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||||
#include <QtConcurrent/QtConcurrent>
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||||
#include <Thumbnails/ModelThumbnail.h>
|
||||
#include <Thumbnails/ThumbnailUtils.h>
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#include <Previewer/ModelThumbnail.h>
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#include <Previewer/ThumbnailUtils.h>
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||||
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namespace AZ
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{
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@@ -103,4 +103,4 @@ namespace AZ
|
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} // namespace LyIntegration
|
||||
} // namespace AZ
|
||||
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#include <Thumbnails/moc_ModelThumbnail.cpp>
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#include <Previewer/moc_ModelThumbnail.cpp>
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+1
-1
@@ -11,7 +11,7 @@
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#include <AssetBrowser/Thumbnails/SourceThumbnail.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Thumbnails/ThumbnailUtils.h>
|
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#include <Previewer/ThumbnailUtils.h>
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|
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namespace AZ
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||||
{
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||||
-172
@@ -1,172 +0,0 @@
|
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/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/PostProcess/PostProcessFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/SkyBox/SkyBoxFeatureProcessorInterface.h>
|
||||
#include <Atom/Feature/Utils/LightingPreset.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Material/MaterialComponentConstants.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
|
||||
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentConstants.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Math/MatrixUtils.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzFramework/Components/TransformComponent.h>
|
||||
#include <AzFramework/Entity/EntityContextBus.h>
|
||||
#include <Thumbnails/CommonThumbnailPreviewContent.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace LyIntegration
|
||||
{
|
||||
namespace Thumbnails
|
||||
{
|
||||
CommonThumbnailPreviewContent::CommonThumbnailPreviewContent(
|
||||
RPI::ScenePtr scene,
|
||||
RPI::ViewPtr view,
|
||||
AZ::Uuid entityContextId,
|
||||
const Data::AssetId& modelAssetId,
|
||||
const Data::AssetId& materialAssetId,
|
||||
const Data::AssetId& lightingPresetAssetId)
|
||||
: m_scene(scene)
|
||||
, m_view(view)
|
||||
, m_entityContextId(entityContextId)
|
||||
{
|
||||
// Connect camera to pipeline's default view after camera entity activated
|
||||
Matrix4x4 viewToClipMatrix;
|
||||
MakePerspectiveFovMatrixRH(viewToClipMatrix, FieldOfView, AspectRatio, NearDist, FarDist, true);
|
||||
m_view->SetViewToClipMatrix(viewToClipMatrix);
|
||||
|
||||
// Create preview model
|
||||
AzFramework::EntityContextRequestBus::EventResult(
|
||||
m_modelEntity, m_entityContextId, &AzFramework::EntityContextRequestBus::Events::CreateEntity, "ThumbnailPreviewModel");
|
||||
m_modelEntity->CreateComponent(Render::MeshComponentTypeId);
|
||||
m_modelEntity->CreateComponent(Render::MaterialComponentTypeId);
|
||||
m_modelEntity->CreateComponent(azrtti_typeid<AzFramework::TransformComponent>());
|
||||
m_modelEntity->Init();
|
||||
m_modelEntity->Activate();
|
||||
|
||||
m_defaultModelAsset.Create(DefaultModelAssetId, true);
|
||||
m_defaultMaterialAsset.Create(DefaultMaterialAssetId, true);
|
||||
m_defaultLightingPresetAsset.Create(DefaultLightingPresetAssetId, true);
|
||||
|
||||
m_modelAsset.Create(modelAssetId.IsValid() ? modelAssetId : DefaultModelAssetId, false);
|
||||
m_materialAsset.Create(materialAssetId.IsValid() ? materialAssetId : DefaultMaterialAssetId, false);
|
||||
m_lightingPresetAsset.Create(lightingPresetAssetId.IsValid() ? lightingPresetAssetId : DefaultLightingPresetAssetId, false);
|
||||
}
|
||||
|
||||
CommonThumbnailPreviewContent::~CommonThumbnailPreviewContent()
|
||||
{
|
||||
if (m_modelEntity)
|
||||
{
|
||||
AzFramework::EntityContextRequestBus::Event(
|
||||
m_entityContextId, &AzFramework::EntityContextRequestBus::Events::DestroyEntity, m_modelEntity);
|
||||
m_modelEntity = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::Load()
|
||||
{
|
||||
m_modelAsset.QueueLoad();
|
||||
m_materialAsset.QueueLoad();
|
||||
m_lightingPresetAsset.QueueLoad();
|
||||
}
|
||||
|
||||
bool CommonThumbnailPreviewContent::IsReady() const
|
||||
{
|
||||
return (!m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady()) &&
|
||||
(!m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady()) &&
|
||||
(!m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady());
|
||||
}
|
||||
|
||||
bool CommonThumbnailPreviewContent::IsError() const
|
||||
{
|
||||
return m_modelAsset.IsError() || m_materialAsset.IsError() || m_lightingPresetAsset.IsError();
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::ReportErrors()
|
||||
{
|
||||
AZ_Warning(
|
||||
"CommonThumbnailPreviewContent", !m_modelAsset.GetId().IsValid() || m_modelAsset.IsReady(),
|
||||
"Asset failed to load in time: %s", m_modelAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonThumbnailPreviewContent", !m_materialAsset.GetId().IsValid() || m_materialAsset.IsReady(),
|
||||
"Asset failed to load in time: %s", m_materialAsset.ToString<AZStd::string>().c_str());
|
||||
AZ_Warning(
|
||||
"CommonThumbnailPreviewContent", !m_lightingPresetAsset.GetId().IsValid() || m_lightingPresetAsset.IsReady(),
|
||||
"Asset failed to load in time: %s", m_lightingPresetAsset.ToString<AZStd::string>().c_str());
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::UpdateScene()
|
||||
{
|
||||
UpdateModel();
|
||||
UpdateLighting();
|
||||
UpdateCamera();
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::UpdateModel()
|
||||
{
|
||||
Render::MeshComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MeshComponentRequestBus::Events::SetModelAsset, m_modelAsset);
|
||||
|
||||
Render::MaterialComponentRequestBus::Event(
|
||||
m_modelEntity->GetId(), &Render::MaterialComponentRequestBus::Events::SetDefaultMaterialOverride,
|
||||
m_materialAsset.GetId());
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::UpdateLighting()
|
||||
{
|
||||
auto preset = m_lightingPresetAsset->GetDataAs<Render::LightingPreset>();
|
||||
if (preset)
|
||||
{
|
||||
auto iblFeatureProcessor = m_scene->GetFeatureProcessor<Render::ImageBasedLightFeatureProcessorInterface>();
|
||||
auto postProcessFeatureProcessor = m_scene->GetFeatureProcessor<Render::PostProcessFeatureProcessorInterface>();
|
||||
auto postProcessSettingInterface = postProcessFeatureProcessor->GetOrCreateSettingsInterface(EntityId());
|
||||
auto exposureControlSettingInterface = postProcessSettingInterface->GetOrCreateExposureControlSettingsInterface();
|
||||
auto directionalLightFeatureProcessor =
|
||||
m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
|
||||
auto skyboxFeatureProcessor = m_scene->GetFeatureProcessor<Render::SkyBoxFeatureProcessorInterface>();
|
||||
skyboxFeatureProcessor->Enable(true);
|
||||
skyboxFeatureProcessor->SetSkyboxMode(Render::SkyBoxMode::Cubemap);
|
||||
|
||||
Camera::Configuration cameraConfig;
|
||||
cameraConfig.m_fovRadians = FieldOfView;
|
||||
cameraConfig.m_nearClipDistance = NearDist;
|
||||
cameraConfig.m_farClipDistance = FarDist;
|
||||
cameraConfig.m_frustumWidth = 100.0f;
|
||||
cameraConfig.m_frustumHeight = 100.0f;
|
||||
|
||||
AZStd::vector<Render::DirectionalLightFeatureProcessorInterface::LightHandle> lightHandles;
|
||||
|
||||
preset->ApplyLightingPreset(
|
||||
iblFeatureProcessor, skyboxFeatureProcessor, exposureControlSettingInterface, directionalLightFeatureProcessor,
|
||||
cameraConfig, lightHandles);
|
||||
}
|
||||
}
|
||||
|
||||
void CommonThumbnailPreviewContent::UpdateCamera()
|
||||
{
|
||||
// Get bounding sphere of the model asset and estimate how far the camera needs to be see all of it
|
||||
Vector3 center = {};
|
||||
float radius = {};
|
||||
m_modelAsset->GetAabb().GetAsSphere(center, radius);
|
||||
|
||||
const auto distance = radius + NearDist;
|
||||
const auto cameraRotation = Quaternion::CreateFromAxisAngle(Vector3::CreateAxisZ(), CameraRotationAngle);
|
||||
const auto cameraPosition = center - cameraRotation.TransformVector(Vector3(0.0f, distance, 0.0f));
|
||||
const auto cameraTransform = Transform::CreateFromQuaternionAndTranslation(cameraRotation, cameraPosition);
|
||||
m_view->SetCameraTransform(Matrix3x4::CreateFromTransform(cameraTransform));
|
||||
}
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
} // namespace AZ
|
||||
-82
@@ -1,82 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Atom/RPI.Public/Base.h>
|
||||
#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
|
||||
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
|
||||
#include <Atom/RPI.Reflect/Model/ModelAsset.h>
|
||||
#include <Atom/RPI.Reflect/System/AnyAsset.h>
|
||||
#include <AtomToolsFramework/PreviewRenderer/PreviewContent.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace LyIntegration
|
||||
{
|
||||
namespace Thumbnails
|
||||
{
|
||||
//! Provides custom rendering of material and model previews
|
||||
class CommonThumbnailPreviewContent final
|
||||
: public AtomToolsFramework::PreviewContent
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(CommonThumbnailPreviewContent, AZ::SystemAllocator, 0);
|
||||
|
||||
CommonThumbnailPreviewContent(
|
||||
RPI::ScenePtr scene,
|
||||
RPI::ViewPtr view,
|
||||
AZ::Uuid entityContextId,
|
||||
const Data::AssetId& modelAssetId,
|
||||
const Data::AssetId& materialAssetId,
|
||||
const Data::AssetId& lightingPresetAssetId);
|
||||
|
||||
~CommonThumbnailPreviewContent() override;
|
||||
|
||||
void Load() override;
|
||||
bool IsReady() const override;
|
||||
bool IsError() const override;
|
||||
void ReportErrors() override;
|
||||
void UpdateScene() override;
|
||||
|
||||
private:
|
||||
void UpdateModel();
|
||||
void UpdateLighting();
|
||||
void UpdateCamera();
|
||||
|
||||
static constexpr float AspectRatio = 1.0f;
|
||||
static constexpr float NearDist = 0.001f;
|
||||
static constexpr float FarDist = 100.0f;
|
||||
static constexpr float FieldOfView = Constants::HalfPi;
|
||||
static constexpr float CameraRotationAngle = Constants::QuarterPi / 2.0f;
|
||||
|
||||
RPI::ScenePtr m_scene;
|
||||
RPI::ViewPtr m_view;
|
||||
AZ::Uuid m_entityContextId;
|
||||
Entity* m_modelEntity = nullptr;
|
||||
|
||||
static constexpr const char* DefaultLightingPresetPath = "lightingpresets/thumbnail.lightingpreset.azasset";
|
||||
const Data::AssetId DefaultLightingPresetAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultLightingPresetPath);
|
||||
Data::Asset<RPI::AnyAsset> m_defaultLightingPresetAsset;
|
||||
Data::Asset<RPI::AnyAsset> m_lightingPresetAsset;
|
||||
|
||||
//! Model asset about to be rendered
|
||||
static constexpr const char* DefaultModelPath = "models/sphere.azmodel";
|
||||
const Data::AssetId DefaultModelAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultModelPath);
|
||||
Data::Asset<RPI::ModelAsset> m_defaultModelAsset;
|
||||
Data::Asset<RPI::ModelAsset> m_modelAsset;
|
||||
|
||||
//! Material asset about to be rendered
|
||||
static constexpr const char* DefaultMaterialPath = "materials/basic_grey.azmaterial";
|
||||
const Data::AssetId DefaultMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(DefaultMaterialPath);
|
||||
Data::Asset<RPI::MaterialAsset> m_defaultMaterialAsset;
|
||||
Data::Asset<RPI::MaterialAsset> m_materialAsset;
|
||||
};
|
||||
} // namespace Thumbnails
|
||||
} // namespace LyIntegration
|
||||
} // namespace AZ
|
||||
+17
-17
@@ -90,23 +90,23 @@ set(FILES
|
||||
Source/SkyBox/EditorHDRiSkyboxComponent.h
|
||||
Source/SkyBox/EditorPhysicalSkyComponent.cpp
|
||||
Source/SkyBox/EditorPhysicalSkyComponent.h
|
||||
Source/Thumbnails/ThumbnailUtils.h
|
||||
Source/Thumbnails/ThumbnailUtils.cpp
|
||||
Source/Thumbnails/Preview/CommonPreviewer.cpp
|
||||
Source/Thumbnails/Preview/CommonPreviewer.h
|
||||
Source/Thumbnails/Preview/CommonPreviewer.ui
|
||||
Source/Thumbnails/Preview/CommonPreviewerFactory.cpp
|
||||
Source/Thumbnails/Preview/CommonPreviewerFactory.h
|
||||
Source/Thumbnails/CommonThumbnailPreviewContent.cpp
|
||||
Source/Thumbnails/CommonThumbnailPreviewContent.h
|
||||
Source/Thumbnails/CommonThumbnailRenderer.cpp
|
||||
Source/Thumbnails/CommonThumbnailRenderer.h
|
||||
Source/Thumbnails/MaterialThumbnail.cpp
|
||||
Source/Thumbnails/MaterialThumbnail.h
|
||||
Source/Thumbnails/ModelThumbnail.cpp
|
||||
Source/Thumbnails/ModelThumbnail.h
|
||||
Source/Thumbnails/LightingPresetThumbnail.cpp
|
||||
Source/Thumbnails/LightingPresetThumbnail.h
|
||||
Source/Previewer/ThumbnailUtils.h
|
||||
Source/Previewer/ThumbnailUtils.cpp
|
||||
Source/Previewer/CommonPreviewer.cpp
|
||||
Source/Previewer/CommonPreviewer.h
|
||||
Source/Previewer/CommonPreviewer.ui
|
||||
Source/Previewer/CommonPreviewerFactory.cpp
|
||||
Source/Previewer/CommonPreviewerFactory.h
|
||||
Source/Previewer/CommonPreviewContent.cpp
|
||||
Source/Previewer/CommonPreviewContent.h
|
||||
Source/Previewer/CommonThumbnailRenderer.cpp
|
||||
Source/Previewer/CommonThumbnailRenderer.h
|
||||
Source/Previewer/MaterialThumbnail.cpp
|
||||
Source/Previewer/MaterialThumbnail.h
|
||||
Source/Previewer/ModelThumbnail.cpp
|
||||
Source/Previewer/ModelThumbnail.h
|
||||
Source/Previewer/LightingPresetThumbnail.cpp
|
||||
Source/Previewer/LightingPresetThumbnail.h
|
||||
Source/Scripting/EditorEntityReferenceComponent.cpp
|
||||
Source/Scripting/EditorEntityReferenceComponent.h
|
||||
Source/SurfaceData/EditorSurfaceDataMeshComponent.cpp
|
||||
|
||||
Reference in New Issue
Block a user