jromnoa
9d93282e42
Merge pull request #5530 from aws-lumberyard-dev/Atom/scottmur/ssao_p0
...
SSAO component P0 automation
2021-11-11 10:36:22 -08:00
greerdv
27076cab73
Merge pull request #5135 from aws-lumberyard-dev/tick-tests
...
Tick tests
2021-11-11 16:36:55 +00:00
SWMasterson
984ea571f4
Add P0 test for Entity Reference component. ( #5456 )
...
Signed-off-by: Sean Masterson <semaster@amazon.com >
2021-11-11 10:32:33 -06:00
SergeyAMZN
aee52d1677
Merge pull request #5533 from aws-lumberyard-dev/LYN-8169_ServerShouldNotLoadClientCfg
...
Removing Old Cry Code that Causes ServerLauncher to Load Client.cfg
2021-11-11 16:06:06 +00:00
greerdv
9d05168cfc
address feedback from PR
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 15:10:46 +00:00
AMZN-AlexOteiza
edefb57cfd
Fixed crash when typing asset name and clicking browse ( #5495 )
2021-11-11 13:58:00 +00:00
greerdv
53c6a22ac2
add python test for smoothness of character gameplay component motion
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:43 +00:00
greerdv
06ef037278
fix typo
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:40 +00:00
greerdv
128b3d7ec0
fix copy paste error in test description
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:38 +00:00
greerdv
2ced6011e9
add python test for smoothness of interpolated rigid body motion
...
Signed-off-by: greerdv <greerdv@amazon.com >
2021-11-11 10:47:36 +00:00
sphrose
23faf4d36a
Merge pull request #4628 from aws-lumberyard-dev/terrain/sphrose/surface_materials_list_tests
...
Terrain/sphrose/surface materials list tests
2021-11-11 10:14:00 +00:00
Gene Walters
161600a412
Removing old cry code that would load client.cfg for server launcher. Client.cfg should not be loaded by default. If you want to load a cfg then you should provide it via commandline (--console-command-file).
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-11-10 16:24:55 -08:00
Allen Jackson
9b393d16fe
[lyn3736] adding init files to module paths ( #5111 )
...
* fixing class names in PYI files
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com >
2021-11-10 17:34:20 -06:00
Scott Murray
b202bbfbc9
SSAO component P0 automation
...
Signed-off-by: Scott Murray <scottmur@amazon.com >
2021-11-10 15:26:32 -08:00
Guthrie Adams
04326673cb
Merge pull request #5514 from aws-lumberyard-dev/Atom/guthadam/add_null_check_to_emfx_systemcomponent
...
Added a null pointer check to EMFX system component
2021-11-10 17:12:01 -06:00
Guthrie Adams
2bfef84aa2
Merge pull request #5512 from aws-lumberyard-dev/Atom/guthadam/cherrypick_material_source_data_loading
...
cherry pick material source data loading from stabilization to development
2021-11-10 16:10:40 -06:00
Guthrie Adams
246f174528
inverted game mode ptr check
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 16:02:12 -06:00
amzn-mike
efe78d035f
Updated project path to use absolute path ( #5459 )
...
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-10 13:48:58 -08:00
Guthrie Adams
41a64b1346
Added a null pointer check to EMFX system component
...
Material editor and other tools load runtime dependencies from game projects. The EMFX system component is checking for game mode by getting a pointer to the editor interface, which will not exist outside of the main O3DE editor.
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 14:56:17 -06:00
Guthrie Adams
6f80aab699
Updating parent path usage has part of cherry picked from stabilization combining source data changes with relative path changes
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 14:42:55 -06:00
rgba16f
cebf6e2de3
Atom CPU threading optimization ( #5481 )
...
* Small change to make the RasterPass Scope jobs split the work more evenly over the cores
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Update with PR feedback. Remove scale of EstimatedItemCount, modify the command list cost threshold instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-10 12:08:55 -08:00
santorac
04c6f3cc94
cherry-pick 48f3bb7d
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:37:15 -06:00
Guthrie Adams
824da6cabf
update comment and error message
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:34:35 -06:00
Guthrie Adams
c73b6bbe27
Changing lua material functor script loading code to pass the correct sub ID for a compiled script asset
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:33:48 -06:00
Guthrie Adams
287f08a33c
Fix parent material loading
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:33:10 -06:00
Guthrie Adams
086859d49a
updated comments and error messages
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:32:27 -06:00
Guthrie Adams
fbebf04161
cherry-pick c0acbe7b
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 13:31:24 -06:00
amzn-mike
61d0ec9d6b
Remove debug messages. ( #5429 )
...
Leaving in the print for absorbed asserts to avoid running into future situations where important asserts are accidentally absorbed
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com >
2021-11-10 13:22:47 -06:00
Mike Chang
5a8f95a414
Fix Wix root and installer url config ( #5500 )
...
Signed-off-by: changml <changml@amazon.com >
2021-11-10 11:21:49 -08:00
Guthrie Adams
6ea951214c
Moving material type asset PostInit call to be consistent with material asset
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:58:47 -06:00
Guthrie Adams
6729941942
adding ifdef to compare loading vs creating material type assets
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:57:56 -06:00
Guthrie Adams
b72970201b
cleanup and setting asset preload flags
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:56:38 -06:00
Guthrie Adams
b038faf9ca
material editor loads source data
...
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-11-10 12:55:57 -06:00
bosnichd
528a747876
Don't allocate memory when processing WM_INPUT messages. ( #5491 )
...
This change was made years ago in CrySystem (see CSystem::HandleMessage in System.cpp), but looks like it never made it into the NativeWindow_Windows version.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 11:28:21 -07:00
SJ
f5c00e9e72
Fix Editor crashes on asset failures ( #5421 )
...
* 1. Add nullptr checks to prevent crashes when non-critical shaders fail to compile.
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.
Signed-off-by: amzn-sj <srikkant@amazon.com >
* Fix one more nullptr dereference.
Signed-off-by: amzn-sj <srikkant@amazon.com >
2021-11-10 11:31:49 -06:00
Esteban Papp
21f9a789c1
Merged the Editor.Camera.Tests with the Editor.Tests ( #5463 )
...
* Merged the Edtiror.Camera.Tests witht eh Editor.Tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Adds dependency to Camera.Editor gem which is used by the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Inheirts from TraceBusHook instead of adding the default env to the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* makes order consistent between Setup/Teardown
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* adds missing header for non-unity builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* Removes dependency to Camera gem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-11-10 08:57:39 -08:00
Scott Romero
ab37eb138c
[development] removed CryLibrary ( #5474 )
...
* [redcode_crylibrary] replaced CrySystem loading in launcher and editor with new custom wrapper that uses AZ::DynamicModuleHandle
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] removed all remaining references to CryLibrary
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] migrate CrySystem loading to use AZ::DynamicModuleHandle directly instead
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] clean up of CrySystemModuleHandle and old CrySystem module [un]init functions
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
* [redcode_crylibrary] added trailing newline to DllMain.cpp in CrySystem
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-11-10 09:43:13 -07:00
rgba16f
8b5fe4a015
Move PipelineStateCache validation of set uniqeness to only be active in debug builds ( #5472 )
...
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-11-10 10:26:03 -06:00
Benjamin Jillich
838970206b
Animation Editor: Remove preview label ( #5449 )
...
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-11-10 16:23:43 +01:00
bosnichd
eb775a48dc
Make InputDeviceId's constructor constexpr. ( #5433 )
...
* Make InputDeviceId's constructor constexpr.
See also https://github.com/o3de/o3de/pull/4220
Signed-off-by: bosnichd <bosnichd@amazon.com >
* Updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-11-10 08:06:27 -07:00
SergeyAMZN
354802d387
Merge pull request #5320 from yuriy0/physx_multi_shape_rigid_body
...
Fix a bug where a rigid body with multiple shapes would ignore all shapes except the first
2021-11-10 12:48:24 +00:00
SergeyAMZN
b9f6d1ec9f
Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes
...
Fixed client hierarchy construction to check for authority instead of controller
2021-11-10 12:47:43 +00:00
Luis Sempé
29de7c0542
Merge pull request #5464 from aws-lumberyard-dev/scripting/improve_assert_msg
...
Improved messaging on assert about argument types lacking reflection …
2021-11-09 17:34:01 -08:00
Vincent Liu
0dca09b039
Update AWS gem info content ( #5281 )
...
* Update AWS gem info content
Signed-off-by: liug <liug@amazon.com >
* Tweak requirement statement based on feedback
Signed-off-by: liug <liug@amazon.com >
2021-11-09 16:56:06 -08:00
lsemp3d
934c0f2ec7
Made SerializeContext and BehaviorContext consistent with their class name
...
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 15:25:06 -08:00
lsemp3d
d3b8b761fd
Improved messaging on assert about argument types lacking reflection for scripting
...
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com >
2021-11-09 14:51:10 -08:00
Mikhail Naumov
e1d53395fe
Propagation Optimization ( #5355 )
...
* Merge changes
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing leftover immediate flag
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
2021-11-09 14:05:15 -08:00
Roman
aa229976f3
Render Colliders ( #5434 )
...
* Render Colliders
Signed-off-by: rhhong <rhhong@amazon.com >
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com >
2021-11-09 13:42:56 -08:00
Ronald Koppers
e6a1f8ed0a
Merge pull request #5108 from aws-lumberyard-dev/Prefabs/SpawnableEntityAlias
...
Ability to setup aliases for entities spawned from spawnables.
2021-11-09 13:17:59 -08:00
Brian Herrera
8f7191be1b
Merge pull request #5457 from aws-lumberyard-dev/retry-failure-fix-development
...
Remove timeout in the mount step
2021-11-09 13:15:09 -08:00