Merge pull request #5514 from aws-lumberyard-dev/Atom/guthadam/add_null_check_to_emfx_systemcomponent
Added a null pointer check to EMFX system component
This commit is contained in:
@@ -626,7 +626,7 @@ namespace EMotionFX
|
||||
// Check if we are in game mode.
|
||||
IEditor* editor = nullptr;
|
||||
AzToolsFramework::EditorRequestBus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
|
||||
inGameMode = editor->IsInGameMode();
|
||||
inGameMode = !editor || editor->IsInGameMode();
|
||||
#endif
|
||||
|
||||
// Apply the motion extraction deltas to the character controller / entity transform for all entities.
|
||||
|
||||
Reference in New Issue
Block a user