kberg-amzn
79b41686c4
Merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
05493b538f
Added tracking of hierarchy root ownership when hierarchies are migrated
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
bf136a567b
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
8d993494f6
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
0a829f9661
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
95d7cc7212
Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
f837f0494b
many bug fixes
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
SergeyAMZN
35517c4e6a
Merge pull request #4023 from aws-lumberyard-dev/MPSpawnableRework
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Reworked net entities instantiation in order to fix entity references…
4 years ago
pereslav
dc0bb00c10
Added an error check in case of a requested spawnable is not networked
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
895974db57
Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
8401ee409b
merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
454ae90afb
Added a few whitespaces
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
9b0e3f26b1
PR feedback addressing 2
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
1f66e8a760
PR feedback addressing
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
0b7c4fff85
Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
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Ensure network autonomy gets set before entity activation
4 years ago
pereslav
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
nvsickle
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
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-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
pappeste
0f0a6c5cd3
Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
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* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
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sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago
pereslav
92ef82f933
Added handling parented net entities
5 years ago
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
pereslav
f4bd72880e
Fixed tabs
5 years ago
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
5 years ago
karlberg
6bb51bd9e4
Merging latest origin
5 years ago
pereslav
e3b016deba
PR feedback addressing
5 years ago
pereslav
008c653524
Added ReadyForEntityUpdates message allowing the server to send entity updates
5 years ago
pereslav
c920e98da7
Added optional activation of selective entities spawning
5 years ago
karlberg
f26d7f9301
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
5 years ago
pereslav
2b6b4f5d17
Removed OnEntityAdded/OnEntityRemoved from NetworkEntityManager
5 years ago
karlberg
4e75a099b8
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
5 years ago