Commit Graph

519 Commits

Author SHA1 Message Date
Steve Pham 97fd0df098 Merge pull request #205 from aws-lumberyard-dev/SPEC-5833-main
Update Lua package revs and hashes to use new re-built Lua packages that pass scrubbing validation
2021-04-21 13:13:37 -07:00
Vicky 3b8d81f6a3 Merge pull request #204 from aws-lumberyard-dev/Atom/qingtao/LYN-2772
LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
2021-04-21 12:54:31 -07:00
Vincent Liu 626f7c00fe [SPEC-1856] Convert AWSGameLiftServerSDK to new 3rdparty system (#198)
Remove old 3rdparty reference in code, and replace with new target.
Lib has been promoted to prod bucket (https://jira.agscollab.com/browse/SPEC-6469)
2021-04-21 12:07:34 -07:00
Steve Pham add0b44812 Merge pull request #196 from aws-lumberyard-dev/SPEC-3516
Fixing install script for selecting specific version of Cmake and adding +x permissions to the file
2021-04-21 11:55:11 -07:00
carlitosan b5b7903e56 Merge pull request #183 from aws-lumberyard-dev/carlitosan_scripting_first
Replace execution out look up string compares and hashes with simple array index. And bug fixes and tests. LY-124552, LYN-2855, LYN-2920, LYN-2815
2021-04-21 11:40:56 -07:00
qingtao 99e91e3e80 LYN-2772 Atom: Adding White Box Component to an Entity silently crashes the Editor
Fixed a buffer creation issue with white box mesh.
2021-04-21 11:30:24 -07:00
spham 5906731cd1 Update Lua package revs and hashes to use new re-built Lua packages that pass scrubbing validation 2021-04-21 11:30:00 -07:00
Esteban Papp 92c77dca11 LYN-3069 Revert some 3rdparty changes and address issue (#185)
* renaming and organizing files

* removed unused files

* Removing unnecessary file

* moved file

* reverting movement of 3rdparty associations from gems to global

* removing unnecessary calls to ly_add_external_target_path

* fixing install prefix of ci_build

* Fixes to get 3rdparties declared in gems to be installed

* Allowing to install just one configuration

* Adding empty line at the end

* removing commented code

* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
2021-04-21 11:16:27 -07:00
Olex Lozitskiy e3b48c16bd Merge pull request #170 from aws-lumberyard-dev/Atom/olexl/openimageio_3p_update
Updated OpenImageIO 3p package to rev2
2021-04-21 13:21:19 -04:00
chcurran bb976438fc Merge branch 'main' into carlitosan_scripting_first 2021-04-21 09:54:35 -07:00
chcurran 4faa64e31d Fix string format build error 2021-04-21 09:42:33 -07:00
amzn-sean 743d6a511a Merge pull request #192 from aws-lumberyard-dev/physx_character_create
Character controller now uses Add/Remove Simulated Body API
2021-04-21 17:37:35 +01:00
spham a14cd0102e Fixed cmake version targeting 2021-04-21 09:28:28 -07:00
spham cb142107e7 Fixed targeting of cmake version 2021-04-21 09:27:34 -07:00
Scott Romero 8e67ff55c0 Adding option to override inclusion of test targets in build
Merge pull request #180 from aws-lumberyard-dev/SPEC-6436
2021-04-21 08:20:34 -07:00
Aaron Ruiz Mora 5524668f61 Updating O3DE to use 3rdParty PhysX package rev2 on iOS (#189) 2021-04-21 15:35:53 +01:00
SergeyAMZN 662633d070 Merge pull request #193 from aws-lumberyard-dev/MultiplayerPipeline
Tabs/whitespace fixes (missed in a previous PR)
2021-04-21 15:30:36 +01:00
pereslav 374f690b5d tabs/whitespace fixes 2021-04-21 13:34:44 +01:00
SergeyAMZN 0a09ab7c8e Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
Merging current state of multiplayer pipeline to main
2021-04-21 12:54:28 +01:00
Ulugbek Adilbekov 8c3b528905 Re-reenable blast tests (#160)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
2021-04-21 12:27:23 +01:00
amzn-sean 7ac246bab5 Character controller now uses Add/Remove Simulated Body 2021-04-21 11:13:27 +01:00
amzn-sean b0cb5a381b Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
2021-04-21 11:09:32 +01:00
Tommy Walton b95865b2d8 Simple Motion component doesn't animate actors (#179)
Buffers that have InputAssembly bind flags but also have ShaderRead flags should create buffer views
2021-04-21 08:37:51 +01:00
Benjamin Jillich 041f68c238 [LYN-2859] EMotionFX: Getting active states from anim graph via script crashes the editor (#150) 2021-04-21 07:54:37 +02:00
dmcdiarmid-ly 421a1dbfdb Merge pull request #153 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-14706
[ATOM-14706] Add DiffuseProbeGridClassificationPass
2021-04-20 20:31:28 -07:00
Nicholas Van Sickle e8cd122b86 Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
Cherry-pick viewport fixes to main
2021-04-20 19:45:01 -07:00
Shirang Jia 3f8af33496 Merge pull request #175 from aws-lumberyard-dev/build_strike/SPEC-6304
Add lambda function to delete branch EBS volumes on Github branch deletion action
2021-04-20 19:12:28 -07:00
Shirang Jia c6cd492196 Merge pull request #143 from aws-lumberyard-dev/build_strike/SPEC-6433
Add repository name to EBS volume tag
2021-04-20 19:11:37 -07:00
karlberg 7adbdb2889 Fix some include paths after rename/refactor 2021-04-20 18:37:53 -07:00
chcurran 651f9819af Merge branch 'main' into carlitosan_scripting_first 2021-04-20 18:34:24 -07:00
karlberg 0da6d5ad61 Missed the associated cmake changes 2021-04-20 18:23:17 -07:00
karlberg 55304c8b9c Renamed Multiplayer.Imgui to Multiplayer.Debug 2021-04-20 18:00:39 -07:00
chcurran 58dcbe42e4 Check for string param types in single result slot. LYN-2855 2021-04-20 17:51:05 -07:00
chcurran 4ae75a71d0 safety check on empty datum LYN-2855 2021-04-20 17:33:34 -07:00
scottr a6a65ec5c2 [SPEC-6436] include LY_DISABLE_TEST_MODULES to the windows install job 2021-04-20 17:30:20 -07:00
Alex Peterson 707f5a07b2 Converted Civetweb to 3p package 2021-04-20 17:25:31 -07:00
karlberg 0f1f07f2c1 Merge branch 'MultiplayerPipeline' of https://github.com/aws-lumberyard-dev/o3de into MultiplayerPipeline 2021-04-20 17:21:30 -07:00
karlberg a2094e7308 Removing debug pragma 2021-04-20 17:20:37 -07:00
Shirang Jia 67a1ad2f80 Fix python path for Android packaging job
Fix python path for Android packaging job
2021-04-20 16:46:15 -07:00
chcurran bfe192cce8 Merge branch 'main' into carlitosan_scripting_first 2021-04-20 16:45:03 -07:00
Chris Santora c64632aeff Merge pull request #125 from aws-lumberyard-dev/TexturePresets-ATOM-14765
ATOM-14765 Add More Texture Preset Masks

Several image preset files had a full list of file masks for only one platform. I made sure that the same list was applied to every platform including the default preset.
Removed the "Swizzle" command from Displacement.preset. Swizzle "aaa1" is wrong since this preset expects a single channel image.
Added "_col" to Albedo.preset as an abbreviation for "_color".
Added "_rough" to Roughness.preset as it's a common abbreviation.
Added "_rgbmask" filter to LayerMask.preset to correspond to the "_mask" filter in Grayscale.preset.
Added a warning when an image can't be processed according to the assigned preset due to dimension issues. Otherwise it's difficult to figure out why it's using the ReferenceImage preset instead of what was expected.
Resized the "bark" textures to make them compatible with the image presets.
Removed the "bark1disp2.jgp" image and just applied the changes to the original bark1disp.jpg". It's just blurred a bit to remove excessive noise.
Renamed all the "bark" textures to include an underscore "_" after "bark1" to get the image pipeline to properly recognize the file masks.
Testing:

AtomSampleViewer automation.
All assets in AtomTest build.
Opened several levels in AtomTest.
Corresponds to aws-lumberyard/o3de-atom-sampleviewer#17
2021-04-20 16:23:40 -07:00
AMZN-daimini 62bc7a66bb Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. (#149)
* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector

* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.

* Separate setting the prefab's template path and the container entity name.

* Disable reparenting to root level

* Disable the ability to rename the level entity.

* Fixes as per Ram's review
2021-04-20 16:22:34 -07:00
Luis Sempé 23656f0bd3 Merge pull request #167 from aws-lumberyard-dev/scripting/scriptevent_spec_6430
Brought over SC's command line fixes and add_node example script
2021-04-20 16:01:05 -07:00
Mike Balfour 7513486a0f Merge pull request #158 from aws-lumberyard-dev/mbalfour/spawner-isready
Added IsReadyToSpawn to SpawnerComponent
2021-04-20 17:44:26 -05:00
chcurran cdab4da419 Add mark complete to unit tests 2021-04-20 15:44:04 -07:00
srikappa-amzn f8c5048b56 Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix prefab creation and support nested prefab creation when prefabs flag is enabled
2021-04-20 15:42:05 -07:00
nvsickle 4f9d7e3782 Simplify ResetInputChannels 2021-04-20 15:27:38 -07:00
nvsickle ba5e0170a2 Fix ImGui rendering in-Editor
-Ensure ViewportContext rendertick notifications always fire
-Use viewport size to determine ImGui resolution, ensure OnViewportSizeChanged is always up-to-date for the default viewport context
2021-04-20 15:27:36 -07:00
nvsickle 5ea2240787 Fix editor controls working in game mode
-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
2021-04-20 15:27:34 -07:00
nvsickle 7e2cbda2d3 Fix viewport display on new level creation 2021-04-20 15:27:32 -07:00