alexmontAmazon
69f2e06134
rewrite of the filter code to fix [LYN-4156][LYN-4545] ( #1640 )
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* rewrite of the filter code to fix [LYN-4156][LYN-4545]
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
* improved onRowCountChanged() per comments
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
2021-06-29 17:31:27 -07:00
IgnacioMartinezGarrido
b87e3eb1d6
LYN-4863: Item data not copied on drag-n-drop if column is hidden in Asset Browser Tree View. ( #1616 )
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* Fixed: Item returning null in drag and drop when column is hidden
* Added explanation about why this approach is needed
Signed-off-by: John <jonawals@amazon.com >
2021-06-29 17:43:51 +01:00
John
fd1bb483c0
Address PR comments
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Signed-off-by: John <jonawals@amazon.com >
2021-06-29 17:43:38 +01:00
John
478ffeeac6
Remove PythonCoverage runtime component
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Signed-off-by: John <jonawals@amazon.com >
2021-06-29 17:43:35 +01:00
John
0e0f266fdd
Provisional implementation of PythonCoverage gem
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Signed-off-by: John <jonawals@amazon.com >
2021-06-29 17:43:33 +01:00
Yuriy Toporovskyy
41a5a5b4f4
Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest
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Signed-off-by: John <jonawals@amazon.com >
2021-06-29 17:43:26 +01:00
mbalfour
df648db62e
Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
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# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
Danilo Aimini
a0f4f16b98
Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. ( #1449 )
2021-06-21 15:47:25 -07:00
Nicholas Van Sickle
b032177418
Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
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Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
sconel
e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
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Spawnable/game mode load error fix
2021-06-21 09:57:44 -07:00
greerdv
0e5ec11cdc
Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
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exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 17:21:17 +01:00
amzn-sean
9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it ( #1456 )
2021-06-21 16:25:45 +01:00
greerdv
772a75b5bc
exposing non-uniform scale component id as a behavior constant for hydra
2021-06-21 11:12:50 +01:00
IgnacioMartinezGarrido
e4e22879b8
LYN-1767: Search View Crash Fix ( #1430 )
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* Fixed crash in tableView when the filter goes empty and there is a selected entry.
* fixed consts
* Code Review Changes
* more minor fixes
2021-06-21 10:49:01 +02:00
sconel
bb0c60d1d4
Correctly add generated spawnables to asset manager in game mode
2021-06-18 16:43:14 -07:00
srikappa-amzn
8f3c227842
Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
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Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 13:34:01 -07:00
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
Danilo Aimini
acd23698ea
Prefab Serialization | Remove "Source" parameter from prefab source file ( #1387 )
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* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)
* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
2021-06-18 12:37:37 -07:00
sconel
49b3c4d11f
Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix
2021-06-18 11:20:25 -07:00
srikappa
4d90b7cfb6
Fix bug with detachPrefab incorrectly replacing old entity aliases in patches
2021-06-18 11:19:59 -07:00
Tom Hulton-Harrop
108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) ( #1405 )
2021-06-18 12:44:34 +01:00
Hasareej
4ad97342c2
Hasareej fix whitebox and physx cluster icons ( #1398 )
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Fixing the issue with the icons not appearing & deleting duplicate icons.
2021-06-18 11:45:48 +01:00
Hasareej
75e640b908
Hasareej lyn 4389 fix cluster overlap with ImGui ( #1329 )
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Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
2021-06-18 09:50:02 +01:00
sconel
f825e698c9
WIP fix for referenced assets being loaded before their registration
2021-06-17 17:37:00 -07:00
Tom Hulton-Harrop
8ffd16b0be
Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 ( #1362 )
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* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled
* connect up editor settings callbacks
* minor polish changes
* api rename
* updates following review feedback
2021-06-17 18:31:56 +01:00
IgnacioMartinezGarrido
d86e8b63c1
Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
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LYN-1767 : Asset Browser Search View
2021-06-16 17:05:40 +01:00
Tom Hulton-Harrop
d9b1ccd323
Add align grid button to Viewport UI ( #1311 )
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* first pass of adding grid snapping button
* update to request current grid size
* show/hide snapping option based on selection
* small tidy-up changes
* small updates following review feedback
* added some unit tests for snapping functionality and some small tidy-up/refactoring
* small refactor to ensure snap to grid ui only appears with snapping enabled
* add missing include to resolve build error
* fixes for build
* add & to make compiler happy
2021-06-16 12:58:01 +01:00
igarri
3ed6b318ab
Merge branch 'develop' into LYN-1767-AB
2021-06-16 12:30:10 +01:00
pappeste
6ea8017646
Update qt versions and add missing dependency
2021-06-15 17:33:34 -07:00
srikappa-amzn
bd8b6aea8e
Moved vector declartion inside state for loop
2021-06-15 14:12:08 -07:00
srikappa-amzn
9f9c01e781
Used reserve instead of resize
2021-06-15 11:10:45 -07:00
srikappa-amzn
5b4333e4b1
Added a comment and gave a variable better name
2021-06-15 11:07:43 -07:00
srikappa-amzn
c8ba42d04f
Merge branch 'stabilization/2106' into BenchMarksReset
2021-06-15 10:59:36 -07:00
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
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# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
2021-06-15 10:41:13 -07:00
sconel
bd2a2ebcf5
Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
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Fix nested container entities not getting editor info removed during prefab processing
2021-06-15 10:36:13 -07:00
Hasareej
aee7fc72cc
Hiding the 2 Clusters during Gameplay mode ( #1211 )
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Hiding the 2 Clusters during Gameplay mode.
2021-06-14 12:53:58 +01:00
sconel
e4921c8d0a
Fix nested container entities not getting editor info removed during prefab processing
2021-06-11 17:45:46 -07:00
Danilo Aimini
f32590d241
LYN-4042 | No UI Indication that Level is Modified ( #1277 )
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* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
2021-06-11 16:43:53 -07:00
srikappa-amzn
e6ec9e48b4
Changed spawnables benchmark test to create multiple spawnables at once
2021-06-11 16:17:26 -07:00
Chris Burel
d7ec767ebc
Enable -Wnon-pod-varargs ( #1278 )
2021-06-11 15:43:09 -07:00
Chris Galvan
015f85db20
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
2021-06-11 15:15:45 -05:00
srikappa-amzn
1582cb5257
Enabled instantiate benchmarks
2021-06-11 12:43:35 -07:00
srikappa-amzn
4c6bd5fcb7
Disabled instantiate and spawnable benchmarks
2021-06-11 11:38:49 -07:00
srikappa-amzn
2722ed46c3
Reset prefab system in all prefab benchmarks
2021-06-11 10:03:20 -07:00
Tom Hulton-Harrop
1435982330
Merge pull request #1265 from aws-lumberyard-dev/tomhh_stabilization-to-development
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Stabilization/2106 to Development (for 2021/06/11)
2021-06-11 11:20:05 +01:00
Hasareej
0cee5150c7
Hasareej cluster tooltips ( #1181 )
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EditorTransformComponent Cluster Tooltips
2021-06-11 10:07:17 +01:00
sconel
38b1a89631
Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
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Fix issue involving missing parent container entities in spawnables
2021-06-10 16:28:56 -07:00
Mike Balfour
ffe913a2d6
Added ability to convert multiply-nested slices ( #1239 ) ( #1245 )
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* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
(cherry picked from commit 86136ddfa6 )
2021-06-10 16:16:03 -05:00
sconel
40fa0a3a46
Remove optimization pragma
2021-06-10 13:53:25 -07:00
sconel
9efcc3a6b5
Fix compilation error and failing unit test
2021-06-10 13:15:53 -07:00