* Fixed crash caused by nesting the same slice twice
If the same slice is nested at multiple levels in the same slice hierarchy, the second conversion would reregister the prefab and crash. Now that case is detected and the slice isn't reconverted.
* Fixed json array patches where multiple elements are removed.
The patches now generate removals from back to front, instead of front to back, so that the indices remain valid as each patch is applied.
aligned.
AZSLc v1.7.22 now has command line option "--pad-root-const":
Automatically append padding data to the root constant CB to keep it
aligned to 16-byte boundary.
Signed-off-by: garrieta <garrieta@amazon.com>
This closure used to take one upvalue - the network script binding table - which is now removed. When the network script binding table was removed, the code which pushes the upvalue for lua_pushcclosure was also removed, however, the number of upvalues was not changed.
Updated the usage of ShaderReloadDebugTracker to include the address of the object. This is necessary for debugging where multiple assets may be reloading at the same time. Also added a Printf function for generic messages at the current indent level.
This is specifically in support of:
ATOM-14613 Baseviewer MatertialHotReloadTest fails to change the color after turning blending on and off
ATOM-15728 Shader Hot Reload Fails in Debug Build
* Fixed memory assert on shutdown.
Cleaned up the entity pointers on serialization, so that they no longer leak themselves, their asset references, or anything else within them.
* Added support for remapping entity refs across slice instances.
Slice instances can have components with entity references that have been modified to reference entities in other slice instances, or even in the parent. This change detects and remaps those references so that they work correctly.
* [LYN-3481] Added new actor instance request and notification buses
* [LYN-3481] Actor instance notifies bus about it being created or destroyed
* [LYN-3481] Selection lists are now automatically removing destroyed actor instances
* [LYN-3481] Morph targets window plugin reinitializing when used actor instance got destroyed
* [LYN-3481] Removing the OnDeleteActorInstance() from the emfx event handler/manager and porting the recorder to the new actor instance bus
* [LYN-3481] Removed the create actor instance calls from the event handler/manager
* [LYN-3481] Fixing automated tests