I missed one spot that needs to print the address.

This commit is contained in:
Santora
2021-06-14 13:04:15 -07:00
parent a09ddb1b89
commit 406792606b
@@ -261,7 +261,7 @@ namespace AZ
{
// TODO: I think we should make Shader handle OnShaderAssetReinitialized and treat it just like the shader reloaded.
ShaderReloadDebugTracker::ScopedSection reloadSection("Material::OnShaderAssetReinitialized %s", shaderAsset.GetHint().c_str());
ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->Material::OnShaderAssetReinitialized %s", this, shaderAsset.GetHint().c_str());
// Note that it might not be strictly necessary to reinitialize the entire material, we might be able to get away with
// just bumping the m_currentChangeId or some other minor updates. But it's pretty hard to know what exactly needs to be
// updated to correctly handle the reload, so it's safer to just reinitialize the whole material.