evanchia
2cfbdb2cc9
moving intermittently failing smoke tests to sandbox suite
5 years ago
Chris Santora
34f0515e35
Merge branch 'main' into Atom/santorac/RemoveParallaxInvertFlag-ATOM-15653
5 years ago
Terry Michaels
e73541c751
Allow selected click to edit entity names in the outliner ( #1028 )
5 years ago
SergeyAMZN
2c4454e0ee
Merge pull request #1024 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
pappeste
ddab4cf53a
Fix for register python bindings
5 years ago
greerdv
7f8bd83d4a
remove SetScale and CreateScale vector scale functions from Transform
5 years ago
pappeste
9ad70608e8
Fixing compilation failure
5 years ago
Qing Tao
c630ece43a
Add m_linearDepthTexture as input for transparent pass.
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This is required by popcornfx and it doesn't add extra cost to the render pipeline.
5 years ago
pappeste
95b560ba3b
Merge branch 'main' into ly-as-sdk/LYN-2948
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# Conflicts:
# Code/Tools/ProjectManager/Source/PythonBindings.cpp
5 years ago
AMZN-nggieber
96080d85e4
Project Manager Support Add Existing Projects, Removing, Copying, and Deleting ( #961 )
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* Add Add/RemoveProject to Python Bindings
* Support Project, Add, Remove, Copy, Delete
* Open parent directory when duplicating to discourage path in owning dir
* Remove extra connects for new projects button
* Center project image
5 years ago
moudgils
6a81dbe258
Reverting Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader
5 years ago
moudgils
86a00c4679
Reverting a minor change
5 years ago
moudgils
1b1a8c0c95
Reverting changes not related to this PR
5 years ago
moudgils
2b35ed1d7f
Fixes to get monolithic builds working for ios
5 years ago
greerdv
55d3d18c9b
update transform component to remove vector scale transform function
5 years ago
greerdv
faa2d4ea6a
fix initialization of uniform scale in editor transform component
5 years ago
pappeste
eece07efd3
Merge branch 'main' into ly-as-sdk/LYN-2948
5 years ago
greerdv
8d0051bae9
update editor transform component to uniform scale
5 years ago
greerdv
4442ca5485
remove registration of custom transform scale UI handler
5 years ago
greerdv
1a0152c063
remove custom transform scale UI handler
5 years ago
greerdv
fc0a720468
add version converter for editor transform to handle migration to uniform scale
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
Mike Balfour
96905a26d7
Add support for AP-compliant relative paths ( #998 )
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The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path. GetFullPath has also been modified to get correct relative paths too. This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.
With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files. Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
gallowj
bdf9da820d
removing folder with image data we don't own, can't license.
5 years ago
greerdv
0577c0f0dd
update transform serialization to handle migration to uniform scale
5 years ago
Tom Hulton-Harrop
36ceff84c9
Support mesh intersection for camera orbit ( #982 )
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* wip support for mesh intersection with intersector bus
* WIP camera mesh intersection orbit logic
* remove unneeded template argument
* add bus connect/disconnect
* fix intersection logic
* small updates, additional comments, some tidy-up
* update formatting options slightly
* use aznumeric_cast
* temp workaround for negative distances with RayIntersection
5 years ago
greerdv
d73566565e
remove most vector scale functions from transform bus
5 years ago
greerdv
e1b9c4f22e
remove some vector scale functions from Transform
5 years ago
Aaron Ruiz Mora
c9f7cd03bb
Limit convex and primitive methods of export physx asset to one material
5 years ago
greerdv
b2513cbb51
update one more vector scale usage in scriptcanvas
5 years ago
greerdv
e556cdbba5
update scriptcanvas to handle uniform scale on transform
5 years ago
greerdv
c35c1d67e7
update transform widget to work with uniform scale
5 years ago
greerdv
fcfb5a7941
refactor vector scale transform function usages in GradientSignal
5 years ago
greerdv
23d481773a
refactor vector scale transform function usages in trackview
5 years ago
greerdv
e4f73d44fe
remove vector scale and add uniform scale as animatable properties
5 years ago
balibhan
f6643d6d24
Merge pull request #945 from aws-lumberyard-dev/sc_automation_balibhan3
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Add all datatype parameters script
5 years ago
lumberyard-employee-dm
3c0c066f88
Updating the ProjectManager Gem validation check to make sure the name isn't empty either
5 years ago
pappeste
58bad80ffa
changing paths for the install location in Jenkins
5 years ago
pappeste
8b9f5230f6
Merge branch 'main' into ly-as-sdk/LYN-2948
5 years ago
Doug McDiarmid
9ec4278f86
Added TLAS dependency
5 years ago
Doug McDiarmid
fdc57cdaff
Added TLAS dependency
5 years ago
phistere
f80f87a4d1
Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948
5 years ago
phistere
b73bc09ce7
Fixes a name comparison issue during module load
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A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
5 years ago
lumberyard-employee-dm
3b349e72a0
Adding QtForPython gem to the AutomatedTesting project
5 years ago
Benjamin Jillich
5bb55ac1c7
[LYN-2514] Optimizing for new window dimensions ( #990 )
5 years ago
balibhan
5e13c79bc6
Merge branch 'main' into sc_automation_balibhan3
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
Guthrie Adams
fffbd242c1
Merge pull request #999 from aws-lumberyard-dev/Atom/guthadam/ATOM-15649
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ATOM-15649 sorting material types in create material dialog
5 years ago
lumberyard-employee-dm
23a5afeefb
Renaming the unit_global_project.py to unit_test_global_project.py. This fixes the unit test not being found
5 years ago