Commit Graph

2859 Commits (853cf291be426af416905f7b4896e01cde1f24d1)
 

Author SHA1 Message Date
evanchia 2cfbdb2cc9 moving intermittently failing smoke tests to sandbox suite 5 years ago
Chris Santora 34f0515e35 Merge branch 'main' into Atom/santorac/RemoveParallaxInvertFlag-ATOM-15653 5 years ago
Terry Michaels e73541c751
Allow selected click to edit entity names in the outliner (#1028) 5 years ago
SergeyAMZN 2c4454e0ee
Merge pull request #1024 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
pappeste ddab4cf53a Fix for register python bindings 5 years ago
greerdv 7f8bd83d4a remove SetScale and CreateScale vector scale functions from Transform 5 years ago
pappeste 9ad70608e8 Fixing compilation failure 5 years ago
Qing Tao c630ece43a
Add m_linearDepthTexture as input for transparent pass.
This is required by popcornfx and it doesn't add extra cost to the render pipeline.
5 years ago
pappeste 95b560ba3b Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/Source/PythonBindings.cpp
5 years ago
AMZN-nggieber 96080d85e4
Project Manager Support Add Existing Projects, Removing, Copying, and Deleting (#961)
* Add Add/RemoveProject to Python Bindings

* Support Project, Add, Remove, Copy, Delete

* Open parent directory when duplicating to discourage path in owning dir

* Remove extra connects for new projects button

* Center project image
5 years ago
moudgils 6a81dbe258 Reverting Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader 5 years ago
moudgils 86a00c4679 Reverting a minor change 5 years ago
moudgils 1b1a8c0c95 Reverting changes not related to this PR 5 years ago
moudgils 2b35ed1d7f Fixes to get monolithic builds working for ios 5 years ago
greerdv 55d3d18c9b update transform component to remove vector scale transform function 5 years ago
greerdv faa2d4ea6a fix initialization of uniform scale in editor transform component 5 years ago
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
greerdv 8d0051bae9 update editor transform component to uniform scale 5 years ago
greerdv 4442ca5485 remove registration of custom transform scale UI handler 5 years ago
greerdv 1a0152c063 remove custom transform scale UI handler 5 years ago
greerdv fc0a720468 add version converter for editor transform to handle migration to uniform scale 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
Mike Balfour 96905a26d7
Add support for AP-compliant relative paths (#998)
The method "PrefabLoader::GetRelativePathToProject" has been changed to "PrefabLoader::GenerateRelativePath", and reworked to get a correct relative path.  GetFullPath has also been modified to get correct relative paths too.  This requires an Asset Processor connection - if one isn't available (like during unit tests), the methods have fallback logic to produce project-relative paths.

With this change, SliceConverter can't use SaveTemplate() to save the file any more, because GetFullPath now expects to find an existing path, which doesn't work for not-yet-created files.  Instead, it now has to use the same technique as the Editor and call SaveTemplateToString then save the string out as a file.
5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
gallowj bdf9da820d removing folder with image data we don't own, can't license. 5 years ago
greerdv 0577c0f0dd update transform serialization to handle migration to uniform scale 5 years ago
Tom Hulton-Harrop 36ceff84c9
Support mesh intersection for camera orbit (#982)
* wip support for mesh intersection with intersector bus

* WIP camera mesh intersection orbit logic

* remove unneeded template argument

* add bus connect/disconnect

* fix intersection logic

* small updates, additional comments, some tidy-up

* update formatting options slightly

* use aznumeric_cast

* temp workaround for negative distances with RayIntersection
5 years ago
greerdv d73566565e remove most vector scale functions from transform bus 5 years ago
greerdv e1b9c4f22e remove some vector scale functions from Transform 5 years ago
Aaron Ruiz Mora c9f7cd03bb
Limit convex and primitive methods of export physx asset to one material 5 years ago
greerdv b2513cbb51 update one more vector scale usage in scriptcanvas 5 years ago
greerdv e556cdbba5 update scriptcanvas to handle uniform scale on transform 5 years ago
greerdv c35c1d67e7 update transform widget to work with uniform scale 5 years ago
greerdv fcfb5a7941 refactor vector scale transform function usages in GradientSignal 5 years ago
greerdv 23d481773a refactor vector scale transform function usages in trackview 5 years ago
greerdv e4f73d44fe remove vector scale and add uniform scale as animatable properties 5 years ago
balibhan f6643d6d24
Merge pull request #945 from aws-lumberyard-dev/sc_automation_balibhan3
Add all datatype parameters script
5 years ago
lumberyard-employee-dm 3c0c066f88 Updating the ProjectManager Gem validation check to make sure the name isn't empty either 5 years ago
pappeste 58bad80ffa changing paths for the install location in Jenkins 5 years ago
pappeste 8b9f5230f6 Merge branch 'main' into ly-as-sdk/LYN-2948 5 years ago
Doug McDiarmid 9ec4278f86 Added TLAS dependency 5 years ago
Doug McDiarmid fdc57cdaff Added TLAS dependency 5 years ago
phistere f80f87a4d1 Merge branch 'ly-as-sdk/LYN-2948' of https://github.com/aws-lumberyard-dev/o3de into ly-as-sdk/LYN-2948 5 years ago
phistere b73bc09ce7 Fixes a name comparison issue during module load
A name like Camera.dll was matching against
Atom_Component_DebugCamera.dll so it thought the module was already seen
and wouldn't add it to the list of dynamic modules to load.
5 years ago
lumberyard-employee-dm 3b349e72a0 Adding QtForPython gem to the AutomatedTesting project 5 years ago
Benjamin Jillich 5bb55ac1c7
[LYN-2514] Optimizing for new window dimensions (#990) 5 years ago
balibhan 5e13c79bc6 Merge branch 'main' into sc_automation_balibhan3 5 years ago
Gene Walters 0f258954fb Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up 5 years ago
Guthrie Adams fffbd242c1
Merge pull request #999 from aws-lumberyard-dev/Atom/guthadam/ATOM-15649
ATOM-15649 sorting material types in create material dialog
5 years ago
lumberyard-employee-dm 23a5afeefb Renaming the unit_global_project.py to unit_test_global_project.py. This fixes the unit test not being found 5 years ago