Merge branch 'main' into sc_automation_balibhan3

main
balibhan 5 years ago
commit 5e13c79bc6

@ -0,0 +1,666 @@
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@ -1 +1 @@
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="es3:2,ios:2,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"

@ -1 +1 @@
/autooptimizefile=0 /preset=Albedo /reduce="es3:3,ios:3,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"

@ -12,7 +12,7 @@
# Extracted from Editor.xml
set(GEM_DEPENDENCIES
Gem::Maestro.Editor
Gem::TextureAtlas
Gem::TextureAtlas.Editor
Gem::LmbrCentral.Editor
Gem::LyShine.Editor
Gem::HttpRequestor

@ -16,16 +16,16 @@
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# Enable after installing NodeJS and CDK on jenkins Windows AMI.
#ly_add_pytest(
# NAME AutomatedTesting::AWSTests
# TEST_SUITE periodic
# TEST_SERIAL
# PATH ${CMAKE_CURRENT_LIST_DIR}/AWS/${PAL_PLATFORM_NAME}/
# RUNTIME_DEPENDENCIES
# Legacy::Editor
# AZ::AssetProcessor
# AutomatedTesting.Assets
# COMPONENT
# AWS
#)
ly_add_pytest(
NAME AutomatedTesting::AWSTests
TEST_SUITE periodic
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/${PAL_PLATFORM_NAME}/
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
AWS
)
endif()

@ -0,0 +1,11 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""

@ -0,0 +1,11 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""

@ -0,0 +1,11 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""

@ -68,6 +68,7 @@ class TestAWSClientAuthAnonymousCredentials(object):
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
launcher.args = ['+LoadLevel', level]
launcher.args.extend(['-rhi=null'])
with launcher.start(launch_ap=False):
result = log_monitor.monitor_log_for_lines(

@ -67,6 +67,7 @@ class TestAWSClientAuthPasswordSignIn(object):
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
launcher.args = ['+LoadLevel', 'AWS/ClientAuthPasswordSignUp']
launcher.args.extend(['-rhi=null'])
with launcher.start(launch_ap=False):
result = log_monitor.monitor_log_for_lines(
@ -87,6 +88,7 @@ class TestAWSClientAuthPasswordSignIn(object):
)
launcher.args = ['+LoadLevel', 'AWS/ClientAuthPasswordSignIn']
launcher.args.extend(['-rhi=null'])
with launcher.start(launch_ap=False):
result = log_monitor.monitor_log_for_lines(

@ -10,8 +10,12 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
import os
from os.path import abspath
import pytest
import json
import logging
logger = logging.getLogger(__name__)
AWS_RESOURCE_MAPPINGS_KEY = 'AWSResourceMappings'
AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY = 'AccountId'
@ -57,9 +61,9 @@ class ResourceMappings:
stacks = response.get('Stacks', [])
assert len(stacks) == 1, f'{stack_name} is invalid.'
self.__write_resource_mappings(stacks[0].get('Outputs', []))
self._write_resource_mappings(stacks[0].get('Outputs', []))
def __write_resource_mappings(self, outputs, append_feature_name = True) -> None:
def _write_resource_mappings(self, outputs, append_feature_name = True) -> None:
with open(self._resource_mapping_file_path) as file_content:
resource_mappings = json.load(file_content)
@ -129,8 +133,10 @@ def resource_mappings(
:return: ResourceMappings class object.
"""
path = f'{workspace.paths.engine_root()}\\{project}\\Config\\{resource_mappings_filename}'
resource_mappings_obj = ResourceMappings(path, aws_utils.assume_session().region_name, feature_name,
path = f'{workspace.paths.engine_root()}/{project}/Config/{resource_mappings_filename}'
logger.info(f'Resource mapping path : {path}')
logger.info(f'Resource mapping resolved path : {abspath(path)}')
resource_mappings_obj = ResourceMappings(abspath(path), aws_utils.assume_session().region_name, feature_name,
aws_utils.assume_account_id(), workspace,
aws_utils.client('cloudformation'))

@ -0,0 +1,11 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""

@ -31,13 +31,13 @@ class TestPythonAssetProcessing(object):
unexpected_lines = []
expected_lines = [
'Mock asset exists',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel) found'
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel) found',
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel) found'
]
timeout = 180
halt_on_unexpected = False

@ -38,16 +38,16 @@ def test_azmodel_product(generatedModelAssetPath, expectedSubId):
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
assetIdString = assetId.to_string()
if (assetIdString.endswith(':' + expectedSubId) is False):
raise_and_stop(f'Asset has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath})!')
raise_and_stop(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath}), expected {expectedSubId}!')
else:
print(f'Expected subId for asset ({generatedModelAssetPath}) found')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel', '10315ae0')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel', '10661093')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel', '10af8810')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel', '10f8c263')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel', '100ac47f')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel', '105d8e0c')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel', '1002d464')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel', '1024be55')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel', '1052c94e')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel', '10130556')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel', '1065724d')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel', '10d16e68')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel', '10a71973')
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel', '10412075')
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')

@ -34,10 +34,10 @@ def ap_all_platforms_setup_fixture(request, workspace, ap_setup_fixture) -> Dict
# Specific platform cache locations
resources["pc_cache_location"] = os.path.join(cache_dir, "pc")
resources["es3_cache_location"] = os.path.join(cache_dir, "es3")
resources["android_cache_location"] = os.path.join(cache_dir, "android")
resources["ios_cache_location"] = os.path.join(cache_dir, "ios")
resources["osx_gl_cache_location"] = os.path.join(cache_dir, "osx_gl")
resources["mac_cache_location"] = os.path.join(cache_dir, "mac")
resources["provo_cache_location"] = os.path.join(cache_dir, "provo")
resources["all_platforms"] = ["pc", "es3", "ios", "osx_gl", "provo"]
resources["all_platforms"] = ["pc", "android", "ios", "mac", "provo"]
return resources

@ -54,7 +54,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
platforms = [platform.strip() for platform in platforms.split(",")]
else:
# No commandline argument provided, default to mac and pc
platforms = ["pc", "osx_gl"]
platforms = ["pc", "mac"]
class BundlerBatchFixture:
"""
@ -241,11 +241,11 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
def get_platform_flag(self, platform_name: str) -> int:
if (platform_name == "pc"):
return 1
elif (platform_name == "es3"):
elif (platform_name == "android"):
return 2
elif (platform_name == "ios"):
return 4
elif (platform_name == "osx_gl"):
elif (platform_name == "mac"):
return 8
elif (platform_name == "server"):
return 128

@ -460,9 +460,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
"""
helper = bundler_batch_helper
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
@ -502,7 +502,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for bundle_file in bundle_files.values():
assert os.path.isfile(bundle_file)
# This asset is created on osx_gl platform but not on windows
# This asset is created on mac platform but not on windows
file_to_check = b"engineassets/shading/defaultprobe_cm.dds.5" # [use byte str because file is in binary]
# Extract the delta catalog file from pc archive. {file_to_check} SHOULD NOT be present for PC
@ -512,11 +512,11 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
f"{file_to_check} was found in DeltaCatalog.xml in pc bundle file {bundle_files['pc']}"
# fmt:on
# Extract the delta catalog file from osx_gl archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["osx_gl"], "DeltaCatalog.xml")
# Extract the delta catalog file from mac archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["mac"], "DeltaCatalog.xml")
# fmt:off
assert file_to_check in file_contents, \
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['osx_gl']}"
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['mac']}"
# fmt:on
# Gather checksums for first set of bundles
@ -613,7 +613,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate both mac and pc are activated for seed
@ -626,7 +626,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removePlatformFromSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate only pc platform for seed. Save file contents to variable
all_lines = check_seed_platform(helper["seed_list_file"], test_asset, helper["platform_values"]["pc"])
@ -646,7 +646,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addPlatformToSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate Mac platform was added back on. Save file contents
# fmt:off
@ -670,7 +670,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removeSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate seed was removed from file
@ -697,9 +697,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
env = ap_setup_fixture
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
# Test assets arranged in common lists: six (0-5) .txt files and .dat files
@ -717,16 +717,16 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
file_platforms = {
"txtfile_0.txt": "pc",
"txtfile_1.txt": "pc",
"txtfile_2.txt": "pc,osx_gl",
"txtfile_3.txt": "pc,osx_gl",
"txtfile_4.txt": "osx_gl",
"txtfile_5.txt": "osx_gl",
"txtfile_2.txt": "pc,mac",
"txtfile_3.txt": "pc,mac",
"txtfile_4.txt": "mac",
"txtfile_5.txt": "mac",
"datfile_0.dat": "pc",
"datfile_1.dat": "pc",
"datfile_2.dat": "pc,osx_gl",
"datfile_3.dat": "pc,osx_gl",
"datfile_4.dat": "osx_gl",
"datfile_5.dat": "osx_gl",
"datfile_2.dat": "pc,mac",
"datfile_3.dat": "pc,mac",
"datfile_4.dat": "mac",
"datfile_5.dat": "mac",
}
# Comparison rules files and their associated 'comparisonType' flags
@ -741,7 +741,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get our test assets ready and processed
utils.prepare_test_assets(env["tests_dir"], "C16877178", env["project_test_assets_dir"])
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,osx_gl")
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,mac")
# *** Some helper functions *** #
@ -759,7 +759,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_assetLists(
assetListFile=os.path.join(helper["test_dir"], asset_list_file_name),
seedListFile=os.path.join(helper["test_dir"], seed_file_name),
platform="pc,osx_gl",
platform="pc,mac",
)
def get_platform_assets(asset_name_list: List[str]) -> Dict[str, List[str]]:
@ -769,7 +769,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for asset_name in asset_name_list:
if "pc" in file_platforms[asset_name]:
win_assets.append(asset_name)
if "osx_gl" in file_platforms[asset_name]:
if "mac" in file_platforms[asset_name]:
mac_assets.append(asset_name)
return {"win": win_assets, "mac": mac_assets}
@ -798,7 +798,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get platform result file names
win_asset_list_file = helper.platform_file_name(request_file, platforms["pc"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["osx_gl"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["mac"])
# Get expected platforms for each asset in asset_names
platform_files = get_platform_assets(asset_names)
@ -879,14 +879,14 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# fmt:on
# End verify_asset_list_contents()
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_osx_gl_output: bool) -> None:
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
# Expected asset list to equal result of comparison
expected_pc_asset_list = None
expected_osx_gl_asset_list = None
expected_mac_asset_list = None
# Last output file. Use this for comparison to 'expected'
output_pc_asset_list = None
output_osx_gl_asset_list = None
output_mac_asset_list = None
# Add the platform to the file name to match what the Bundler will create
last_output_arg = output_arg.split(",")[-1]
@ -895,10 +895,10 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
expected_pc_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_pc_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_osx_gl_output:
platform = platforms["osx_gl"]
expected_osx_gl_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_osx_gl_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_mac_output:
platform = platforms["mac"]
expected_mac_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
# Build execution command
cmd = generate_compare_command(platform_arg)
@ -911,15 +911,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
verify_asset_list_contents(expected_pc_asset_list, output_pc_asset_list)
fs.delete([output_pc_asset_list], True, True)
if expect_osx_gl_output:
verify_asset_list_contents(expected_osx_gl_asset_list, output_osx_gl_asset_list)
fs.delete([output_osx_gl_asset_list], True, True)
if expect_mac_output:
verify_asset_list_contents(expected_mac_asset_list, output_mac_asset_list)
fs.delete([output_mac_asset_list], True, True)
# End run_compare_command_and_verify()
# Generate command, run and validate for each platform
run_compare_command_and_verify("pc", True, False)
run_compare_command_and_verify("osx_gl", False, True)
run_compare_command_and_verify("pc,osx_gl", True, True)
run_compare_command_and_verify("mac", False, True)
run_compare_command_and_verify("pc,mac", True, True)
#run_compare_command_and_verify(None, True, True)
# End compare_and_check()

@ -102,7 +102,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
def test_RunAPBatch_TwoPlatforms_ExitCodeZero(self, asset_processor):
asset_processor.create_temp_asset_root()
asset_processor.enable_asset_processor_platform("pc")
asset_processor.enable_asset_processor_platform("osx_gl")
asset_processor.enable_asset_processor_platform("mac")
result, _ = asset_processor.batch_process()
assert result, "AP Batch failed"

@ -26,19 +26,23 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsMain(object):
"""Holds tests for Atom components."""
@pytest.mark.test_case_id(
"C32078130", # Display Mapper
"C32078129", # Light
"C32078131", # Radius Weight Modifier
"C32078127", # PostFX Layer
"C32078125", # Physical Sky
"C32078115", # Global Skylight (IBL)
"C32078121", # Exposure Control
"C32078120", # Directional Light
"C32078119", # DepthOfField
"C32078118") # Decal (Atom)
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
"""
Please review the hydra script run by this test for more specific test info.
Tests the following Atom components and verifies all "expected_lines" appear in Editor.log:
1. Display Mapper
2. Light
3. Radius Weight Modifier
4. PostFX Layer
5. Physical Sky
6. Global Skylight (IBL)
7. Exposure Control
8. Directional Light
9. DepthOfField
10. Decal (Atom)
"""
cfg_args = [level]
expected_lines = [

@ -39,4 +39,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
COMPONENT
Editor
)
ly_add_pytest(
NAME AutomatedTesting::EditorTests_Sandbox
TEST_SUITE sandbox
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}
PYTEST_MARKS "SUITE_sandbox"
TIMEOUT 1500
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
Editor
)
endif()

@ -39,7 +39,7 @@ class TestDocking(object):
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C6376081")
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_sandbox
def test_Docking_BasicDockedTools(self, request, editor, level, launcher_platform):
expected_lines = [
"The tools are all docked together in a tabbed widget",

@ -39,7 +39,7 @@ class TestMenus(object):
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C16780783", "C2174438")
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_sandbox
def test_Menus_EditMenuOptions_Work(self, request, editor, level, launcher_platform):
expected_lines = [
"Undo Action triggered",
@ -113,7 +113,7 @@ class TestMenus(object):
)
@pytest.mark.test_case_id("C16780778")
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_sandbox
def test_Menus_FileMenuOptions_Work(self, request, editor, level, launcher_platform):
expected_lines = [
"New Level Action triggered",

@ -13,22 +13,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
## DynVeg ##
# Temporarily moving all tests to periodic suite - SPEC-6553
#ly_add_pytest(
# NAME AutomatedTesting::DynamicVegetationTests_Main
# TEST_SERIAL
# TEST_SUITE main
# PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
# TIMEOUT 1500
# RUNTIME_DEPENDENCIES
# AZ::AssetProcessor
# Legacy::Editor
# AutomatedTesting.GameLauncher
# AutomatedTesting.Assets
# COMPONENT
# LargeWorlds
#)
ly_add_pytest(
NAME AutomatedTesting::DynamicVegetationTests_Main
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg
PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
TIMEOUT 1500
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.GameLauncher
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
@ -137,21 +136,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
LargeWorlds
)
## LandscapeCanvas ##
# Temporarily moving all tests to periodic suite - SPEC-6553
#ly_add_pytest(
# NAME AutomatedTesting::LandscapeCanvasTests_Main
# TEST_SERIAL
# TEST_SUITE main
# PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
# TIMEOUT 1500
# RUNTIME_DEPENDENCIES
# AZ::AssetProcessor
# Legacy::Editor
# AutomatedTesting.Assets
# COMPONENT
# LargeWorlds
#)
ly_add_pytest(
NAME AutomatedTesting::LandscapeCanvasTests_Main
TEST_SERIAL
TEST_SUITE main
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas
PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
TIMEOUT 1500
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
COMPONENT
LargeWorlds
)
ly_add_pytest(
NAME AutomatedTesting::LandscapeCanvasTests_Periodic

@ -23,6 +23,25 @@ class TestSurfaceMaskFilter_BasicSurfaceTagCreation(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="TestSurfaceMaskFilter_BasicSurfaceTagCreation", args=["level"])
def run_test(self):
"""
Summary:
Verifies basic surface tag value equality
Expected Behavior:
Surface tags of the same name are equal, and different names aren't.
Test Steps:
1) Open level
2) Create 2 new surface tags of identical names and verify they resolve as equal.
3) Create another new tag of a different name and verify they resolve as different.
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
self.log("SurfaceTag test started")
# Create a level

@ -33,6 +33,25 @@ class TestVegetationInstances_DespawnWhenOutOfRange(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix='VegetationInstances_DespawnWhenOutOfRange', args=['level'])
def run_test(self):
"""
Summary:
Verifies that vegetation instances properly spawn/despawn based on camera range.
Expected Behavior:
Vegetation instances despawn when out of camera range.
Test Steps:
1) Create a new level
2) Create a simple vegetation area, and set the view position near the spawner. Verify instances plant.
3) Move the view position away from the spawner. Verify instances despawn.
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new level
self.test_success = self.create_level(

@ -41,7 +41,7 @@ class TestDynamicSliceInstanceSpawner(object):
return console
@pytest.mark.test_case_id("C28851763")
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_main
@pytest.mark.dynveg_area
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project,

@ -37,7 +37,7 @@ class TestEmptyInstanceSpawner(object):
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
@pytest.mark.test_case_id("C28851762")
@pytest.mark.SUITE_periodic
@pytest.mark.SUITE_main
@pytest.mark.dynveg_area
def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform):
cfg_args = [level]

@ -28,8 +28,21 @@ class TestGradientGeneratorIncompatibilities(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Generator and incompatible component are both present
on the same Entity.
This test verifies that components are disabled when conflicting components are present on the same entity.
Expected Behavior:
Gradient Generator components are incompatible with Vegetation area components.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Generator component to an entity, and add a Vegetation Area component to the same entity
4) Verify that components are only enabled when entity is free of a conflicting component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -28,8 +28,21 @@ class TestGradientModifiersIncompatibilities(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Entities are not active when a Gradient Modifier and incompatible component are both present
on the same Entity.
This test verifies that components are disabled when conflicting components are present on the same entity.
Expected Behavior:
Gradient Modifier components are incompatible with Vegetation area components.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Modifier component to an entity, and add a Vegetation Area component to the same entity
4) Verify that components are only enabled when entity is free of a conflicting component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -9,19 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
The below cases are combined in this script
C2676829
C3961326
C3980659
C3980664
C3980669
C3416548
C2676823
C3961321
C2676826
"""
import os
import sys

@ -44,7 +44,21 @@ class TestGradientPreviewSettings(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify if the current entity is set to the pin preview to shape entity by default for several components.
This test verifies default values for the pinned entity for Gradient Preview settings.
Expected Behavior:
Pinned entity is self for all gradient generator/modifiers.
Test Steps:
1) Create a new level
2) Create a new entity in the level
3) Add each Gradient Generator component to an entity, and verify the Pin Preview to Shape property is set to
self
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -31,11 +31,21 @@ class TestGradientSurfaceTagEmitterDependencies(EditorTestHelper):
def run_test(self):
"""
Summary:
Component has a dependency on a Gradient component
This test verifies that the Gradient Surface Tag Emitter component is dependent on a gradient component.
Expected Result:
Component is disabled until a Gradient Generator, Modifier or Gradient Reference component
(and any sub-dependencies) is added to the entity.
Gradient Surface Tag Emitter component is disabled until a Gradient Generator, Modifier or Gradient Reference
component (and any sub-dependencies) is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Gradient Surface Tag Emitter component
3) Verify the component is disabled until a dependent component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -28,8 +28,20 @@ class TestGradientTransformRequiresShape(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Gradient Transform Modifier component requires a
Shape component before the Entity can become active.
This test verifies that the Gradient Transform Modifier component is dependent on a shape component.
Expected Result:
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Gradient Transform Modifier component
3) Verify the component is disabled until a shape component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -28,8 +28,20 @@ class TestImageGradientRequiresShape(EditorTestHelper):
def run_test(self):
"""
Summary:
Verify that Image Gradient component requires a
Shape component before the Entity can become active.
This test verifies that the Image Gradient component is dependent on a shape component.
Expected Result:
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
Test Steps:
1) Open level
2) Create a new entity with a Image Gradient component
3) Verify the component is disabled until a shape component is also added to the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -33,6 +33,26 @@ class TestAreaNodeComponentDependency(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeComponentDependency", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
proper dependent components.
Expected Behavior:
All expected component dependencies are met when adding an area node to a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure the proper dependent components are added
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -33,7 +33,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging area nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]

@ -34,7 +34,26 @@ class TestAreaNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when area nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]

@ -9,24 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C22602072 - Graph is updated when underlying components are added/removed
1. Open Level.
2. Find LandscapeCanvas named entity.
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity.
4. Open graph and ensure Distribution Filter wrapped node is present.
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector.
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is no longer
present in the graph.
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector.
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph.
9. Add a new entity with unique name as a child of the Landscape Canvas entity.
10. Add a Box Shape component to the new child entity.
11. Ensure Box Shape node is present on the open graph.
"""
import os
import sys
@ -50,6 +32,36 @@ class TestComponentUpdatesUpdateGraph(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ComponentUpdatesUpdateGraph", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas graphs update properly when components are added/removed outside of
Landscape Canvas.
Expected Behavior:
Graphs properly reflect component changes made to entities outside of Landscape Canvas.
Test Steps:
1. Open Level
2. Find LandscapeCanvas named entity
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity
4. Open graph and ensure Distribution Filter wrapped node is present
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is
no longer present in the graph
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph
9. Add a new entity with unique name as a child of the Landscape Canvas entity
10. Add a Box Shape component to the new child entity
11. Ensure Box Shape node is present on the open graph
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],

@ -37,6 +37,25 @@ class TestCreateNewGraph(EditorTestHelper):
print("New root entity created")
def run_test(self):
"""
Summary:
This test verifies that new graphs can be created in Landscape Canvas.
Expected Behavior:
New graphs can be created, and proper entity is created to hold graph data with a Landscape Canvas component.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Ensures the root entity created contains a Landscape Canvas component
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=128,

@ -33,7 +33,25 @@ class TestDisabledNodeDuplication(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="DisabledNodeDuplication", args=["level"])
def run_test(self):
"""
Summary:
This test verifies Editor stability after duplicating disabled Landscape Canvas nodes.
Expected Behavior:
Editor remains stable and free of crashes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Create several new nodes, disable the nodes via disabling/deleting components, and duplicate the nodes
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId
newEntityId = parameters[0]

@ -9,17 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C30813586 - Editor remains stable after Undoing deletion of a node on a slice entity
1. Open level with instantiated slice.
2. Open the graph.
3. Find the BushSpawner's Vegetation Layer Spawner node.
4. Delete the node.
5. Undo to restore the node.
"""
import os
import sys
@ -44,7 +33,26 @@ class TestUndoNodeDeleteSlice(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="UndoNodeDeleteSlice", args=["level"])
def run_test(self):
"""
Summary:
This test verifies Editor stability after undoing the deletion of nodes on a slice entity.
Expected Behavior:
Editor remains stable and free of crashes.
Test Steps:
1) Create a new level
2) Instantiate a slice with a Landscape Canvas setup
3) Find a specific node on the graph, and delete it
4) Restore the node with Undo
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],

@ -34,6 +34,27 @@ class TestGradientMixerNodeConstruction(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientMixerNodeConstruction", args=["level"])
def run_test(self):
"""
Summary:
This test verifies a Gradient Mixer vegetation setup can be constructed through Landscape Canvas.
Expected Behavior:
Entities contain all required components and component references after creating nodes and setting connections
on a Landscape Canvas graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add all necessary nodes to the graph and set connections to form a Gradient Mixer setup
4) Verify all components and component references were properly set during graph construction
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -33,6 +33,25 @@ class TestGradientModifierNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging Gradient Modifier nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -34,7 +34,26 @@ class TestGradientModifierNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when Gradient Modifier nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]

@ -33,6 +33,27 @@ class TestGradientNodeComponentDependency(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeComponentDependency", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
proper dependent components.
Expected Behavior:
All expected component dependencies are met when adding a Gradient Modifier node to a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure the proper dependent components are
added
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -32,6 +32,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging Gradient nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -34,6 +34,26 @@ class TestGradientNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when Gradient nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId

@ -31,6 +31,26 @@ class TestGraphClosedOnEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas graphs are auto-closed when the corresponding entity is deleted.
Expected Behavior:
When a Landscape Canvas root entity is deleted, the corresponding graph automatically closes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Delete the automatically created entity
4) Verify the open graph is closed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newRootEntityId

@ -29,7 +29,26 @@ class TestGraphClosedOnLevelChange(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnLevelChange", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas graphs are auto-closed when the currently open level changes.
Expected Behavior:
When a new level is loaded in the Editor, open Landscape Canvas graphs are automatically closed.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Open a different level
4) Verify the open graph is closed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(
self.args["level"],

@ -29,6 +29,26 @@ class TestGraphClosedTabbedGraph(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphClosedTabbedGraph", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that Landscape Canvas tabbed graphs can be independently closed.
Expected Behavior:
Closing a tabbed graph only closes the appropriate graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create several new graphs
3) Close one of the open graphs
4) Ensure the graph properly closed, and other open graphs remain open
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(

@ -9,21 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C22715182 - Components are updated when nodes are added/removed/updated
1. Open Level.
2. Open the graph on LC_BushFlowerBlender.slice
3. Find the Rotation Modifier node on the BushSpawner entity
4. Delete the Rotation Modifier node
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
6. Delete the Vegetation Layer Spawner node from the graph
7. Ensure BushSpawner entity is deleted
8. Change connection from second Rotation Modifier node to a different Gradient
9. Ensure Gradient reference on component is updated
"""
import os
import sys
@ -50,6 +35,31 @@ class TestGraphUpdatesUpdateComponents(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="GraphUpdatesUpdateComponents", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that components are properly updated as nodes are added/removed/updated.
Expected Behavior:
Landscape Canvas node CRUD properly updates component entities.
Test Steps:
1. Open Level.
2. Open the graph on LC_BushFlowerBlender.slice
3. Find the Rotation Modifier node on the BushSpawner entity
4. Delete the Rotation Modifier node
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
6. Delete the Vegetation Layer Spawner node from the graph
7. Ensure BushSpawner entity is deleted
8. Change connection from second Rotation Modifier node to a different Gradient
9. Ensure Gradient reference on component is updated
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
self.test_success = self.create_level(
self.args["level"],

@ -30,6 +30,26 @@ class TestLandscapeCanvasComponentAddedRemoved(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LandscapeCanvasComponentAddedRemoved", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas component can be added to/removed from an entity.
Expected Behavior:
Closing a tabbed graph only closes the appropriate graph.
Test Steps:
1) Create a new level
2) Create a new entity
3) Add a Landscape Canvas component to the entity
4) Remove the Landscape Canvas component from the entity
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Create a new empty level
self.test_success = self.create_level(

@ -30,12 +30,21 @@ class TestLandscapeCanvasSliceCreateInstantiate(EditorTestHelper):
def run_test(self):
"""
Summary:
C22602016 A slice containing the LandscapeCanvas component can be created/instantiated.
A slice containing the LandscapeCanvas component can be created/instantiated.
Expected Result:
Slice is created and processed successfully and free of errors/warnings.
Another copy of the slice is instantiated.
Slice is created/processed/instantiated successfully and free of errors/warnings.
Test Steps:
1) Create a new level
2) Create a new entity with a Landscape Canvas component
3) Create a slice of the new entity
4) Instantiate a new copy of the slice
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""

@ -34,6 +34,27 @@ class TestLayerBlenderNodeConstruction(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LayerBlenderNodeConstruction", args=["level"])
def run_test(self):
"""
Summary:
This test verifies a Layer Blender vegetation setup can be constructed through Landscape Canvas.
Expected Behavior:
Entities contain all required components and component references after creating nodes and setting connections
on a Landscape Canvas graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add all necessary nodes to the graph and set connections to form a Layer Blender setup
4) Verify all components and component references were properly set during graph construction
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -34,6 +34,25 @@ class TestLayerExtenderNodeComponentEntitySync(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="LayerExtenderNodeComponentEntitySync", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that all wrapped nodes can be successfully added to/removed from parent nodes.
Expected Behavior:
All wrapped extender nodes can be added to/removed from appropriate parent nodes.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Add Area Blender and Layer Spawner nodes to the graph, and add/remove each extender node to/from each
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -33,6 +33,25 @@ class TestShapeNodeEntityCreate(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityCreate", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
Expected Behavior:
New entities are created when dragging shape nodes to graph area.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global newEntityId

@ -34,7 +34,27 @@ class TestShapeNodeEntityDelete(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityDelete", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
Expected Behavior:
Entities are removed when shape nodes are deleted from a graph.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
4) Delete the nodes, and ensure the newly created entities are removed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
def onEntityCreated(parameters):
global createdEntityId
createdEntityId = parameters[0]

@ -33,6 +33,27 @@ class TestSlotConnectionsUpdateComponents(EditorTestHelper):
EditorTestHelper.__init__(self, log_prefix="SlotConnectionsUpdateComponents", args=["level"])
def run_test(self):
"""
Summary:
This test verifies that the Landscape Canvas slot connections properly update component references.
Expected Behavior:
A reference created through slot connections in Landscape Canvas is reflected in the Entity Inspector.
Test Steps:
1) Create a new level
2) Open Landscape Canvas and create a new graph
3) Several nodes are added to a graph, and connections are set between the nodes
4) Component references are verified via Entity Inspector
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Retrieve the proper component TypeIds per component name
componentNames = [
'Random Noise Gradient',

@ -118,7 +118,7 @@ class TestGraphComponentSync(object):
@pytest.mark.test_case_id('C15987206')
@pytest.mark.SUITE_main
def test_LandscapeCanvas_GradientMixerNodeConstruction(self, request, editor, level, launcher_platform):
def test_LandscapeCanvas_GradientMixer_NodeConstruction(self, request, editor, level, launcher_platform):
"""
Verifies a Gradient Mixer can be setup in Landscape Canvas and all references are property set.
"""
@ -141,7 +141,7 @@ class TestGraphComponentSync(object):
@pytest.mark.test_case_id('C21333743')
@pytest.mark.SUITE_periodic
def test_LandscapeCanvas_LayerBlenderNodeConstruction(self, request, editor, level, launcher_platform):
def test_LandscapeCanvas_LayerBlender_NodeConstruction(self, request, editor, level, launcher_platform):
"""
Verifies a Layer Blender can be setup in Landscape Canvas and all references are property set.
"""

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@ -1,6 +0,0 @@
<download name="blank2" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="39815" md5="3874c8411da272b96974e24a9fff06e8"/>
</files>
</download>

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@ -1,14 +0,0 @@
<Environment>
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1.0"/>
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="1" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
<VolFogShadows Enable="0" EnableForClouds="0"/>
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
<DynTexSource Width="256" Height="256"/>
<Total_Illumination_v2 Active="0" IntegrationMode="0" InjectionMultiplier="1.0" SkyColorMultiplier="1.0" UseTODSkyColor="0.5" PortalsDeform="0" PortalsInject="0" DiffuseAmplifier="1.0" SpecularAmplifier="0" NumberOfBounces="1" Saturation="0.8" PropagationBooster="1.5" DiffuseBias="0.05" DiffuseConeWidth="24" ConeMaxLength="12.0" UpdateLighting="0" UpdateGeometry="0" MinNodeSize="8.0" SkipNonGILights="0" LowSpecMode="0" HalfresKernel="0" UseLightProbes="0" VoxelizaionLODRatio="1.8" VoxelPoolResolution="128" SSAOAmount="0.7" ObjectsMaxViewDistance="64" SunRSMInject="0" SSDepthTrace="0"/>
</Environment>

@ -1,7 +0,0 @@
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
<RGBLayer>
<Tiles>
<tile />
</Tiles>
</RGBLayer>
</TerrainTexture>

@ -1,356 +0,0 @@
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<Variable Name="Sun color" Color="0.94730699,0.74540401,0.57758099">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.5:(0.947307:0.745404:0.577581):262180,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
</Variable>
<Variable Name="Sun intensity" Value="120000">
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83077002">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
</Variable>
<Variable Name="Fog color multiplier" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
</Variable>
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<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
</Variable>
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</Variable>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0.76815099,0.51491803,0.16826899">
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="6">
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
</Variable>
<Variable Name="Fog radial size" Value="0.85000002">
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0.75">
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Volumetric fog: Global density" Value="1.5">
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0,1:4000:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.10000001">
<Spline Keys="0:0.1:0,1:0.1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
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</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999993">
<Spline Keys="0:0.95:0,1:0.95:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
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<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
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</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
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</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
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</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0,1:0.5:0,"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
</Variable>
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="2">
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="597">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
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<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
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<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
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<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
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<Variable Name="Cloud shading: Sun light multiplier" Value="1">
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</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Skybox multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Scene key" Value="0.18000001">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Max exposure" Value="2.8">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
</Variable>
<Variable Name="Bloom amount" Value="0.1">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="8">
<Spline Keys="0:8:36,0.25:8:36,0.5:8:65572,0.75:8:36,1:8:36,"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.1">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.1">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.5">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun color multiplier" Value="10">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
</Variable>
</TimeOfDay>

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
size 63

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:12ca8f1942331abde4d58724aea22609c8d7951cc415afa6e5f1c550a14e67b0
size 363624

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f5b525a410730d84c0b3e97396d392e1e72f4b894742ddef3de4ede5542b0f8e
size 86148

@ -1,12 +0,0 @@
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
size 22

@ -1,7 +0,0 @@
<Material MtlFlags="2623488" Shader="Watervolume" GenMask="80000013" StringGenMask="" SurfaceType="mat_water" Diffuse="1,1,1,1" Specular="0.27583286,0.27583286,0.27583286,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Specular" File="engineassets/textures/water_gloss.dds" Filter="7"/>
<Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
</Textures>
<PublicParams NormalsScale="0.5" GlossMapTilling="1" SoftIntersectionFactor="1" Tilling="0.1" DetailNormalsScale="0.5" GlossMapBias="0" EnvCubeReflMul="16" VertexWaveScale="0.125" DetailTilling="2.5" EnvCubeScale="16" GlossMapScale="1.5" RealtimeReflMul="1" RainTilling="1" WaterFlowSpeed="0.5"/>
</Material>

@ -1 +1 @@
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="android:1,ios:1,mac:0,pc:0,provo:0"

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a18fae4040a22d2bb359a8ca642b97bb8f6468eeb52e2826b3b029bd8f1350b6
size 5466
oid sha256:40949893ed7009eeaa90b7ce6057cb6be9dfaf7b162e3c26ba9dadf985939d7d
size 2038

@ -128,6 +128,10 @@ foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
endforeach()
# The following steps have to be done after all targets are registered:
# Defer generation of the StaticModules.inl file which is needed to create the AZ::Module derived class in monolithic
# builds until after all the targets are known
ly_delayed_generate_static_modules_inl()
# 1. generate a settings registry .setreg file for all ly_add_project_dependencies() and ly_add_target_dependencies() calls
# to provide applications with the filenames of gem modules to load
# This must be done before ly_delayed_target_link_libraries() as that inserts BUILD_DEPENDENCIES as MANUALLY_ADDED_DEPENDENCIES

@ -125,7 +125,7 @@ enum ESystemConfigPlatform
{
CONFIG_INVALID_PLATFORM = 0,
CONFIG_PC = 1,
CONFIG_OSX_GL = 2,
CONFIG_MAC = 2,
CONFIG_OSX_METAL = 3,
CONFIG_ANDROID = 4,
CONFIG_IOS = 5,

@ -11,7 +11,6 @@
*/
#pragma once
#include <IRenderer.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Color.h>
@ -84,7 +83,7 @@ public: // types
//! If this is not passed then the defaults below are used
struct TextOptions
{
IFFont* font; //!< default is "default"
AZStd::string fontName; //!< default is "default"
unsigned int effectIndex; //!< default is 0
AZ::Vector3 color; //!< default is (1,1,1)
HAlign horizontalAlignment; //!< default is HAlign::Left

@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
CCmdLine* m_pCmdLine;
string m_currentLanguageAudio;
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
std::vector< std::pair<CTimeValue, float> > m_updateTimes;

@ -244,7 +244,7 @@ public class LumberyardActivity extends NativeActivity
boolean useMainObb = GetBooleanResource("use_main_obb");
boolean usePatchObb = GetBooleanResource("use_patch_obb");
if (IsBootstrapInAPK() && (useMainObb || usePatchObb))
if (AreAssetsInAPK() && (useMainObb || usePatchObb))
{
Log.d(TAG, "Using OBB expansion files for game assets");
@ -421,12 +421,12 @@ public class LumberyardActivity extends NativeActivity
}
////////////////////////////////////////////////////////////////
private boolean IsBootstrapInAPK()
private boolean AreAssetsInAPK()
{
try
{
InputStream bootstrap = getAssets().open("bootstrap.cfg", AssetManager.ACCESS_UNKNOWN);
bootstrap.close();
InputStream engine = getAssets().open("engine.json", AssetManager.ACCESS_UNKNOWN);
engine.close();
return true;
}
catch (IOException exception)

@ -148,7 +148,7 @@ namespace AZ
}
}
AZ_Assert(false, "Failed to locate the bootstrap.cfg path");
AZ_Assert(false, "Failed to locate the engine.json path");
return nullptr;
}

@ -73,8 +73,8 @@ namespace AZ
//! \return The pointer position of the relative asset path
AZ::IO::FixedMaxPath StripApkPrefix(const char* filePath);
//! Searches application storage and the APK for bootstrap.cfg. Will return nullptr
//! if bootstrap.cfg is not found.
//! Searches application storage and the APK for engine.json. Will return nullptr
//! if engine.json is not found.
const char* FindAssetsDirectory();
//! Calls into Java to show the splash screen on the main UI (Java) thread

@ -462,8 +462,6 @@ namespace AZ
// for the application root.
CalculateAppRoot();
// Merge the bootstrap.cfg file into the Settings Registry as soon as the OSAllocator has been created.
SettingsRegistryMergeUtils::MergeSettingsToRegistry_Bootstrap(*m_settingsRegistry);
SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(*m_settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*m_settingsRegistry);

@ -172,78 +172,10 @@ namespace AZ
//! Rotation modifiers
//! @{
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation in the world.
//! The origin of the axes is the entity's position in world space.
//! @param eulerAnglesRadians A three-dimensional vector, containing Euler angles in radians, to rotate the entity by.
virtual void SetRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadians) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's X axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The X coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationX([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's Y axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Y coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationY([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotation()
//! Sets the entity's rotation around the world's Z axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Z coordinate Euler angle in radians to use for the entity's rotation.
virtual void SetRotationZ([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use SetLocalRotationQuaternion()
//! Sets the entity's rotation in the world in quaternion notation.
//! The origin of the axes is the entity's position in world space.
//! @param quaternion A quaternion that represents the rotation to use for the entity.
virtual void SetRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
//! @deprecated Use RotateAroundLocalX()
//! Rotates the entity around the world's X axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the X axis.
virtual void RotateByX([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use RotateAroundLocalY()
//! Rotates the entity around the world's Y axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Y axis.
virtual void RotateByY([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use RotateAroundLocalZ()
//! Rotates the entity around the world's Z axis.
//! The origin of the axis is the entity's position in world space.
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Z axis.
virtual void RotateByZ([[maybe_unused]] float eulerAngleRadian) {}
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation in the world in Euler angles rotation in radians.
//! @return A three-dimensional vector, containing Euler angles in radians, that represents the entity's rotation.
virtual AZ::Vector3 GetRotationEulerRadians() { return AZ::Vector3(FLT_MAX); }
//! @deprecated Use GetLocalRotationQuaternion()
//! Gets the entity's rotation in the world in quaternion format.
//! @return A quaternion that represents the entity's rotation in world space.
virtual AZ::Quaternion GetRotationQuaternion() { return AZ::Quaternion::CreateZero(); }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's X axis.
//! @return The Euler angle in radians by which the the entity is rotated around the X axis in world space.
virtual float GetRotationX() { return FLT_MAX; }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's Y axis.
//! @return The Euler angle in radians by which the the entity is rotated around the Y axis in world space.
virtual float GetRotationY() { return FLT_MAX; }
//! @deprecated Use GetLocalRotation()
//! Gets the entity's rotation around the world's Z axis.
//! @return The Euler angle in radians by which the the entity is rotated around the Z axis in world space.
virtual float GetRotationZ() { return FLT_MAX; }
virtual void SetWorldRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
//! Get angles in radian for each principle axis around which the world transform is
//! rotated in the order of z-axis and y-axis and then x-axis.
@ -287,71 +219,28 @@ namespace AZ
//! Scale modifiers
//! @{
//! @deprecated Use SetLocalScale()
//! Scales the entity along the world's axes. The origin of the axes is the entity's position in the world.
//! @param scale A three-dimensional vector that represents the multipliers with which to scale the entity in world space.
virtual void SetScale([[maybe_unused]] const AZ::Vector3& scale) {}
//! @deprecated Use SetLocalScaleX()
//! Scales the entity along the world's X axis. The origin of the axis is the entity's position in the world.
//! @param scaleX The multiplier by which to scale the entity along the X axis in world space.
virtual void SetScaleX([[maybe_unused]] float scaleX) {}
//! @deprecated Use SetLocalScaleY()
//! Scales the entity along the world's Y axis. The origin of the axis is the entity's position in the world.
//! @param scaleY The multiplier by which to scale the entity along the Y axis in world space.
virtual void SetScaleY([[maybe_unused]] float scaleY) {}
//! @deprecated Use SetLocalScaleZ()
//! Scales the entity along the world's Z axis. The origin of the axis is the entity's position in the world.
//! @param scaleZ The multiplier by which to scale the entity along the Z axis in world space.
virtual void SetScaleZ([[maybe_unused]] float scaleZ) {}
//! @deprecated Use GetLocalScale()
//! Gets the scale of the entity in world space.
//! @return A three-dimensional vector that represents the scale of the entity in world space.
virtual AZ::Vector3 GetScale() { return AZ::Vector3(FLT_MAX); }
//! @deprecated Use GetLocalScale()
//! Gets the amount by which an entity is scaled along the world's X axis.
//! @return The amount by which an entity is scaled along the X axis in world space.
virtual float GetScaleX() { return FLT_MAX; }
//! @deprecated Use GetLocalScale()
//! Gets the amount by which an entity is scaled along the world's Y axis.
//! @return The amount by which an entity is scaled along the Y axis in world space.
virtual float GetScaleY() { return FLT_MAX; }
//! @deprecated Use GetLocalScale()
//! Gets the amount by which an entity is scaled along the world's Z axis.
//! @return The amount by which an entity is scaled along the Z axis in world space.
virtual float GetScaleZ() { return FLT_MAX; }
//! Set local scale of the transform.
//! @param scale The new scale to set along three local axes.
//! @param scale The new scale to set.
virtual void SetLocalScale([[maybe_unused]] const AZ::Vector3& scale) {}
//! Set local scale of the transform on x-axis.
//! @param scaleX The new x-axis scale to set.
virtual void SetLocalScaleX([[maybe_unused]] float scaleX) {}
//! Get the scale value in local space.
//! @return The scale value in local space.
virtual AZ::Vector3 GetLocalScale() { return AZ::Vector3(FLT_MAX); }
//! Set local scale of the transform on y-axis.
//! @param scaleY The new y-axis scale to set.
virtual void SetLocalScaleY([[maybe_unused]] float scaleY) {}
//! Get the scale value in world space.
//! @return The scale value in world space.
virtual AZ::Vector3 GetWorldScale() { return AZ::Vector3(FLT_MAX); }
//! Set local scale of the transform on z-axis.
//! @param scaleZ The new z-axis scale to set.
virtual void SetLocalScaleZ([[maybe_unused]] float scaleZ) {}
//! Set the uniform scale value in local space.
virtual void SetLocalUniformScale([[maybe_unused]] float scale) {}
//! Get the scale value on each axis in local space
//! @return The scale value of type Vector3 along each axis in local space.
virtual AZ::Vector3 GetLocalScale() { return AZ::Vector3(FLT_MAX); }
//! Get the uniform scale value in local space.
//! @return The uniform scale value in local space.
virtual float GetLocalUniformScale() { return FLT_MAX; }
//! Get the scale value on each axis in world space.
//! Note the transform will be skewed when it is rotated and has a parent transform scaled, in which
//! case the returned world-scale from this function will be inaccurate.
//! @return The scale value of type Vector3 along each axis in world space.
virtual AZ::Vector3 GetWorldScale() { return AZ::Vector3(FLT_MAX); }
//! Get the uniform scale value in world space.
//! @return The uniform scale value in world space.
virtual float GetWorldUniformScale() { return FLT_MAX; }
//! @}
//! Transform hierarchy

@ -348,13 +348,20 @@ namespace AZ
return result.GetW() >= 0.0f ? result : -result;
}
const Quaternion Quaternion::CreateFromEulerAnglesDegrees(Vector3& anglesInDegrees)
const Quaternion Quaternion::CreateFromEulerAnglesDegrees(const Vector3& anglesInDegrees)
{
Quaternion result;
result.SetFromEulerDegrees(anglesInDegrees);
return result;
}
const Quaternion Quaternion::CreateFromEulerAnglesRadians(const Vector3& anglesInRadians)
{
Quaternion result;
result.SetFromEulerRadians(anglesInRadians);
return result;
}
Quaternion Quaternion::Slerp(const Quaternion& dest, float t) const
{
const float DestDot = Dot(dest);

@ -83,8 +83,11 @@ namespace AZ
static Quaternion CreateShortestArc(const Vector3& v1, const Vector3& v2);
/// Creates a quaternion using rotation in degrees about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
static const Quaternion CreateFromEulerAnglesDegrees(Vector3& anglesInDegrees);
//! Creates a quaternion using rotation in degrees about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
static const Quaternion CreateFromEulerAnglesDegrees(const Vector3& anglesInDegrees);
//! Creates a quaternion using rotation in radians about the axes. First rotated about the X axis, followed by the Y axis, then the Z axis.
static const Quaternion CreateFromEulerAnglesRadians(const Vector3& anglesInRadians);
//! Stores the vector to an array of 4 floats. The floats need only be 4 byte aligned, 16 byte alignment is not required.
void StoreToFloat4(float* values) const;

@ -126,17 +126,16 @@ namespace AZ
m_offsets.fill(1); // Halton sequences start at index 1.
m_increments.fill(1); // By default increment by 1 between each number.
}
//! Returns a Halton sequence in an array of N length
template<uint32_t N>
AZStd::array<AZStd::array<float, Dimensions>, N> GetHaltonSequence()
//! Fills a provided container from begin to end with a Halton sequence.
//! Entries are expected to be, or implicitly converted to, AZStd::array<float, Dimensions>.
template<typename Iterator>
void FillHaltonSequence(Iterator begin, Iterator end)
{
AZStd::array<AZStd::array<float, Dimensions>, N> result;
AZStd::array<uint32_t, Dimensions> indices = m_offsets;
// Generator that returns the Halton number for all bases for a single entry.
auto f = [&] ()
auto f = [&]()
{
AZStd::array<float, Dimensions> item;
for (auto d = 0; d < Dimensions; ++d)
@ -147,12 +146,20 @@ namespace AZ
return item;
};
AZStd::generate(result.begin(), result.end(), f);
AZStd::generate(begin, end, f);
}
//! Returns a Halton sequence in an array of N length.
template<uint32_t N>
AZStd::array<AZStd::array<float, Dimensions>, N> GetHaltonSequence()
{
AZStd::array<AZStd::array<float, Dimensions>, N> result;
FillHaltonSequence(result.begin(), result.end());
return result;
}
//! Sets the offsets per dimension to start generating a sequence from.
//! By default, there is no offset (offset of 0 corresponds to starting at index 1)
//! By default, there is no offset (offset of 0 corresponds to starting at index 1).
void SetOffsets(AZStd::array<uint32_t, Dimensions> offsets)
{
m_offsets = offsets;

@ -441,10 +441,10 @@ namespace AZ
const Transform& worldFromLocal, const Vector3& src, const Vector3& dir, const Spline& spline)
{
Transform worldFromLocalNormalized = worldFromLocal;
const Vector3 scale = worldFromLocalNormalized.ExtractScale();
const float scale = worldFromLocalNormalized.ExtractUniformScale();
const Transform localFromWorldNormalized = worldFromLocalNormalized.GetInverse();
const Vector3 localRayOrigin = localFromWorldNormalized.TransformPoint(src) * scale.GetReciprocal();
const Vector3 localRayOrigin = localFromWorldNormalized.TransformPoint(src) / scale;
const Vector3 localRayDirection = localFromWorldNormalized.TransformVector(dir);
return spline.GetNearestAddressRay(localRayOrigin, localRayDirection);
}

@ -284,10 +284,15 @@ namespace AZ
Method("GetRotation", &Transform::GetRotation)->
Method<void (Transform::*)(const Quaternion&)>("SetRotation", &Transform::SetRotation)->
Method("GetScale", &Transform::GetScale)->
Method<void (Transform::*)(const Vector3&)>("SetScale", &Transform::SetScale)->
Method("GetUniformScale", &Transform::GetUniformScale)->
Method("SetScale", &Transform::SetScale)->
Method("SetUniformScale", &Transform::SetUniformScale)->
Method("ExtractScale", &Transform::ExtractScale)->
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Method("ExtractUniformScale", &Transform::ExtractUniformScale)->
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Method("MultiplyByScale", &Transform::MultiplyByScale)->
Method("MultiplyByUniformScale", &Transform::MultiplyByUniformScale)->
Method("GetInverse", &Transform::GetInverse)->
Method("Invert", &Transform::Invert)->
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
@ -306,6 +311,7 @@ namespace AZ
Method("CreateFromMatrix3x3", &Transform::CreateFromMatrix3x3)->
Method("CreateFromMatrix3x3AndTranslation", &Transform::CreateFromMatrix3x3AndTranslation)->
Method("CreateScale", &Transform::CreateScale)->
Method("CreateUniformScale", &Transform::CreateUniformScale)->
Method("CreateTranslation", &Transform::CreateTranslation)->
Method("ConstructFromValuesNumeric", &Internal::ConstructTransformFromValues);
}

@ -89,8 +89,11 @@ namespace AZ
static Transform CreateFromMatrix3x4(const Matrix3x4& value);
//! Sets the matrix to be a scale matrix, translation is set to zero.
static Transform CreateScale(const Vector3& scale);
//! Sets the transform to apply scale only, no rotation or translation.
static Transform CreateScale(const AZ::Vector3& scale);
//! Sets the transform to apply (uniform) scale only, no rotation or translation.
static Transform CreateUniformScale(const float scale);
//! Sets the matrix to be a translation matrix, rotation part is set to identity.
static Transform CreateTranslation(const Vector3& translation);
@ -119,13 +122,19 @@ namespace AZ
const Quaternion& GetRotation() const;
void SetRotation(const Quaternion& rotation);
const Vector3& GetScale() const;
Vector3 GetScale() const;
float GetUniformScale() const;
void SetScale(const Vector3& v);
void SetUniformScale(const float scale);
//! Sets the transforms scale to a unit value and returns the previous scale value.
//! Sets the transform's scale to a unit value and returns the previous scale value.
Vector3 ExtractScale();
void MultiplyByScale(const Vector3& scale);
//! Sets the transform's scale to a unit value and returns the previous scale value.
float ExtractUniformScale();
void MultiplyByScale(const AZ::Vector3& scale);
void MultiplyByUniformScale(float scale);
Transform operator*(const Transform& rhs) const;
Transform& operator*=(const Transform& rhs);

@ -65,6 +65,7 @@ namespace AZ
AZ_MATH_INLINE Transform Transform::CreateScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "CreateScale is deprecated, please use CreateUniformScale instead.");
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = scale;
@ -72,6 +73,15 @@ namespace AZ
return result;
}
AZ_MATH_INLINE Transform Transform::CreateUniformScale(float scale)
{
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = Vector3(scale);
result.m_translation = Vector3::CreateZero();
return result;
}
AZ_MATH_INLINE Transform Transform::CreateTranslation(const Vector3& translation)
{
Transform result;
@ -150,24 +160,50 @@ namespace AZ
m_rotation = rotation;
}
AZ_MATH_INLINE const Vector3& Transform::GetScale() const
AZ_MATH_INLINE Vector3 Transform::GetScale() const
{
AZ_WarningOnce("Transform", false, "GetScale is deprecated, please use GetUniformScale instead.");
return m_scale;
}
AZ_MATH_INLINE float Transform::GetUniformScale() const
{
return m_scale.GetMaxElement();
}
AZ_MATH_INLINE void Transform::SetScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "SetScale is deprecated, please use SetUniformScale instead.");
m_scale = scale;
}
AZ_MATH_INLINE void Transform::SetUniformScale(const float scale)
{
m_scale = Vector3(scale);
}
AZ_MATH_INLINE Vector3 Transform::ExtractScale()
{
AZ_WarningOnce("Transform", false, "ExtractScale is deprecated, please use ExtractUniformScale instead.");
const Vector3 scale = m_scale;
m_scale = Vector3::CreateOne();
return scale;
}
AZ_MATH_INLINE float Transform::ExtractUniformScale()
{
const float scale = m_scale.GetMaxElement();
m_scale = Vector3::CreateOne();
return scale;
}
AZ_MATH_INLINE void Transform::MultiplyByScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "MultiplyByScale is deprecated, please use MultiplyByUniformScale instead.");
m_scale *= scale;
}
AZ_MATH_INLINE void Transform::MultiplyByUniformScale(float scale)
{
m_scale *= scale;
}
@ -233,7 +269,7 @@ namespace AZ
AZ_MATH_INLINE void Transform::Orthogonalize()
{
*this = GetOrthogonalized();
m_scale = Vector3::CreateOne();
}
AZ_MATH_INLINE bool Transform::IsClose(const Transform& rhs, float tolerance) const

@ -60,7 +60,7 @@ namespace AZ
{
// Scale is transitioning to a single uniform scale value, but since it's still internally represented as a Vector3,
// we need to pick one number to use for load/store operations.
float scale = transformInstance->GetScale().GetMaxElement();
float scale = transformInstance->GetUniformScale();
JSR::ResultCode loadResult =
ContinueLoadingFromJsonObjectField(&scale, azrtti_typeid<decltype(scale)>(), inputValue, ScaleTag, context);
@ -124,8 +124,8 @@ namespace AZ
// Scale is transitioning to a single uniform scale value, but since it's still internally represented as a Vector3,
// we need to pick one number to use for load/store operations.
float scale = transformInstance->GetScale().GetMaxElement();
float defaultScale = defaultTransformInstance ? defaultTransformInstance->GetScale().GetMaxElement() : 0.0f;
float scale = transformInstance->GetUniformScale();
float defaultScale = defaultTransformInstance ? defaultTransformInstance->GetUniformScale() : 0.0f;
JSR::ResultCode storeResult = ContinueStoringToJsonObjectField(
outputValue, ScaleTag, &scale, defaultTransformInstance ? &defaultScale : nullptr, azrtti_typeid<decltype(scale)>(),

@ -19,7 +19,7 @@ namespace AZ
{
inline namespace PlatformDefaults
{
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
{
@ -31,11 +31,11 @@ namespace AZ
{
case AZ::PC:
return "PC";
case AZ::ES3:
case AZ::ANDROID_ID:
return "Android";
case AZ::IOS:
return "iOS";
case AZ::OSX:
case AZ::MAC_ID:
return "Mac";
case AZ::PROVO:
return "Provo";
@ -66,11 +66,11 @@ namespace AZ
}
else if (osPlatform == PlatformCodeNameMac)
{
return PlatformOSX;
return PlatformMac;
}
else if (osPlatform == PlatformCodeNameAndroid)
{
return PlatformES3;
return PlatformAndroid;
}
else if (osPlatform == PlatformCodeNameiOS)
{
@ -207,13 +207,13 @@ namespace AZ
platformCodes.emplace_back(PlatformCodeNameWindows);
platformCodes.emplace_back(PlatformCodeNameLinux);
break;
case PlatformId::ES3:
case PlatformId::ANDROID_ID:
platformCodes.emplace_back(PlatformCodeNameAndroid);
break;
case PlatformId::IOS:
platformCodes.emplace_back(PlatformCodeNameiOS);
break;
case PlatformId::OSX:
case PlatformId::MAC_ID:
platformCodes.emplace_back(PlatformCodeNameMac);
break;
case PlatformId::PROVO:

@ -27,9 +27,9 @@ namespace AZ
inline namespace PlatformDefaults
{
constexpr char PlatformPC[] = "pc";
constexpr char PlatformES3[] = "es3";
constexpr char PlatformAndroid[] = "android";
constexpr char PlatformIOS[] = "ios";
constexpr char PlatformOSX[] = "osx_gl";
constexpr char PlatformMac[] = "mac";
constexpr char PlatformProvo[] = "provo";
constexpr char PlatformSalem[] = "salem";
constexpr char PlatformJasper[] = "jasper";
@ -54,9 +54,9 @@ namespace AZ
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
(Invalid, -1),
PC,
ES3,
ANDROID_ID,
IOS,
OSX,
MAC_ID,
PROVO,
SALEM,
JASPER,
@ -73,9 +73,9 @@ namespace AZ
{
Platform_NONE = 0x00,
Platform_PC = 1 << PlatformId::PC,
Platform_ES3 = 1 << PlatformId::ES3,
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
Platform_IOS = 1 << PlatformId::IOS,
Platform_OSX = 1 << PlatformId::OSX,
Platform_MAC = 1 << PlatformId::MAC_ID,
Platform_PROVO = 1 << PlatformId::PROVO,
Platform_SALEM = 1 << PlatformId::SALEM,
Platform_JASPER = 1 << PlatformId::JASPER,
@ -87,7 +87,7 @@ namespace AZ
// A special platform that will always correspond to all non-server platforms, even if new ones are added
Platform_ALL_CLIENT = 1ULL << 31,
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);

@ -28,8 +28,8 @@ namespace AZ
return "Android64";
case PlatformID::PLATFORM_APPLE_IOS:
return "iOS";
case PlatformID::PLATFORM_APPLE_OSX:
return "OSX";
case PlatformID::PLATFORM_APPLE_MAC:
return "Mac";
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
case PlatformID::PLATFORM_##PUBLICNAME:\

@ -23,7 +23,7 @@ namespace AZ
PLATFORM_WINDOWS_64,
PLATFORM_LINUX_64,
PLATFORM_APPLE_IOS,
PLATFORM_APPLE_OSX,
PLATFORM_APPLE_MAC,
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\

@ -1020,29 +1020,60 @@ namespace AZ
}
};
/// OnDemand reflection for AZStd::set
template<class t_Key, class t_Hasher, class t_EqualKey, class t_Allocator>
class Iterator_VM<AZStd::unordered_set<t_Key, t_Hasher, t_EqualKey, t_Allocator>>
{
public:
using ContainerType = AZStd::unordered_set<t_Key, t_Hasher, t_EqualKey, t_Allocator>;
using IteratorType = typename ContainerType::iterator;
Iterator_VM(ContainerType& container)
: m_iterator(container.begin())
, m_end(container.end())
{}
const t_Key& GetKeyUnchecked() const
{
return *m_iterator;
}
bool IsNotAtEnd() const
{
return m_iterator != m_end;
}
t_Key& ModValueUnchecked()
{
return *m_iterator;
}
void Next()
{
++m_iterator;
}
private:
IteratorType m_iterator;
IteratorType m_end;
};
/// OnDemand reflection for AZStd::unordered_set
template<class Key, class Hasher, class EqualKey, class Allocator>
struct OnDemandReflection< AZStd::unordered_set<Key, Hasher, EqualKey, Allocator> >
{
using ContainerType = AZStd::unordered_set<Key, Hasher, EqualKey, Allocator>;
using KeyListType = AZStd::vector<Key, Allocator>;
static AZ::Outcome<void, void> Erase(ContainerType& thisMap, Key& key)
using ValueIteratorType = Iterator_VM<ContainerType>;
static bool EraseCheck_VM(ContainerType& thisSet, Key& key)
{
const auto result = thisMap.erase(key);
if (result)
{
return AZ::Success();
}
else
{
return AZ::Failure();
}
return thisSet.erase(key) != 0;
}
static void Insert(ContainerType& thisSet, Key& key)
static ContainerType& ErasePost_VM(ContainerType& thisSet, [[maybe_unused]] Key&)
{
thisSet.insert(key);
return thisSet;
}
static KeyListType GetKeys(ContainerType& thisSet)
@ -1055,6 +1086,17 @@ namespace AZ
return keys;
}
static ContainerType& Insert(ContainerType& thisSet, Key& key)
{
thisSet.insert(key);
return thisSet;
}
static ValueIteratorType Iterate_VM(ContainerType& thisContainer)
{
return ValueIteratorType(thisContainer);
}
static void Swap(ContainerType& thisSet, ContainerType& otherSet)
{
thisSet.swap(otherSet);
@ -1064,33 +1106,68 @@ namespace AZ
{
if (BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context))
{
BranchOnResultInfo emptyBranchInfo;
emptyBranchInfo.m_returnResultInBranches = true;
emptyBranchInfo.m_trueToolTip = "The container is empty";
emptyBranchInfo.m_falseToolTip = "The container is not empty";
auto ContainsTransparent = [](const ContainerType& containerType, typename ContainerType::key_type& key)->bool
{
return containerType.contains(key);
};
ExplicitOverloadInfo explicitOverloadInfo;
behaviorContext->Class<ContainerType>()
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
->Attribute(AZ::ScriptCanvasAttributes::PrettyName, ScriptCanvasOnDemandReflection::OnDemandPrettyName<ContainerType>::Get(*behaviorContext))
->Attribute(AZ::Script::Attributes::ToolTip, ScriptCanvasOnDemandReflection::OnDemandToolTip<ContainerType>::Get(*behaviorContext))
->Attribute(AZ::Script::Attributes::Category, ScriptCanvasOnDemandReflection::OnDemandCategoryName<ContainerType>::Get(*behaviorContext))
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::ScriptOwn)
->Method("BucketCount", static_cast<typename ContainerType::size_type(ContainerType::*)() const>(&ContainerType::bucket_count))
->Method("Erase", &Erase)
->Method("Empty", [](ContainerType& thisSet)->bool { return thisSet.empty(); })
->Method("Empty", static_cast<bool(ContainerType::*)() const>(&ContainerType::empty), { { { "Container", "The container to check if it is empty", nullptr, {} } } })
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Is Empty", "Containers"))
->Attribute(AZ::ScriptCanvasAttributes::BranchOnResult, emptyBranchInfo)
->Method("EraseCheck_VM", &EraseCheck_VM)
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Method("Erase", &ErasePost_VM)
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Erase", "Containers"))
->Attribute(AZ::ScriptCanvasAttributes::CheckedOperation, CheckedOperationInfo("EraseCheck_VM", {}, "Out", "Key Not Found", true))
->Attribute(AZ::ScriptCanvasAttributes::OverloadArgumentGroup, AZ::OverloadArgumentGroupInfo({ "ContainerGroup", "" }, { "ContainerGroup" }))
->Method("contains", ContainsTransparent)
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Has Key", "Containers"))
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Method("Insert", &Insert)
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Insert", "Containers"))
->Attribute(AZ::ScriptCanvasAttributes::OverloadArgumentGroup, AZ::OverloadArgumentGroupInfo({ "ContainerGroup", "", "" }, { "ContainerGroup" }))
->Method(k_sizeName, [](ContainerType* thisPtr) { return aznumeric_cast<int>(thisPtr->size()); })
->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::Length)
->Method("GetKeys", &GetKeys)
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
->Method("GetSize", [](ContainerType& thisPtr) { return aznumeric_cast<int>(thisPtr.size()); })
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Get Size", "Containers"))
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Method("Reserve", static_cast<void(ContainerType::*)(typename ContainerType::size_type)>(&ContainerType::reserve))
->Method("Swap", &Swap)
->Method("Clear", [](ContainerType& thisContainer)->ContainerType& { thisContainer.clear(); return thisContainer; })
->Attribute(AZ::Script::Attributes::TreatAsMemberFunction, AZ::AttributeIsValid::IfPresent)
->Attribute(AZ::ScriptCanvasAttributes::ExplicitOverloadCrc, ExplicitOverloadInfo("Clear All Elements", "Containers"))
->Attribute(AZ::ScriptCanvasAttributes::OverloadArgumentGroup, AZ::OverloadArgumentGroupInfo({ "ContainerGroup" }, { "ContainerGroup" }))
->Method(k_iteratorConstructorName, &Iterate_VM)
;
behaviorContext->Class<ValueIteratorType>()
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::ScriptOwn)
->Method(k_iteratorGetKeyName, &ValueIteratorType::GetKeyUnchecked)
->Method(k_iteratorModValueName, &ValueIteratorType::ModValueUnchecked)
->Method(k_iteratorIsNotAtEndName, &ValueIteratorType::IsNotAtEnd)
->Method(k_iteratorNextName, &ValueIteratorType::Next)
;
}
}
};
template <>

@ -165,7 +165,7 @@ namespace AZ
if (HasResult() != overload->HasResult())
{
AZ_Error("Reflection", false, "Overload failure, all methods must have the same result, or none at all");
AZ_Error("Reflection", false, "Overload failure, all methods must have the same result, or none at all: %s", m_name.c_str());
return false;
}
@ -176,7 +176,7 @@ namespace AZ
if (!(methodResult->m_typeId == overloadResult->m_typeId && methodResult->m_traits == overloadResult->m_traits))
{
AZ_Error("Reflection", false, "Overload failure, all methods must have the same result, or none at all");
AZ_Error("Reflection", false, "Overload failure, all methods must have the same result, or none at all: %s", m_name.c_str());
return false;
}
}
@ -575,7 +575,7 @@ namespace AZ
}
else
{
AZ_Error("BehaviorContext", false, "safety check declared for method %s but it was not found in the class");
AZ_Error("BehaviorContext", false, "Method: %s, declared safety check: %s, but it was not found in class: %s", method.m_name.c_str(), m_name.c_str(), checkedOperationInfo.m_safetyCheckName.c_str());
}
}
}

@ -34,10 +34,17 @@ namespace BehaviorContextUtilitiesCPP
using argument_type = const BehaviorParameter*;
using result_type = size_t;
result_type operator()(const argument_type& value) const
{
result_type result = AZStd::hash<Uuid>()(value->m_typeId);
AZStd::hash_combine(result, CleanTraits(value->m_traits));
return result;
{
if (value)
{
result_type result = AZStd::hash<Uuid>()(value->m_typeId);
AZStd::hash_combine(result, CleanTraits(value->m_traits));
return result;
}
else
{
return 0;
}
}
};
@ -45,7 +52,11 @@ namespace BehaviorContextUtilitiesCPP
{
bool operator()(const BehaviorParameter* left, const BehaviorParameter* right) const
{
return left->m_typeId == right->m_typeId && CleanTraits(left->m_traits) == CleanTraits(right->m_traits);
return (left == nullptr && right == nullptr)
|| (left != nullptr
&& right != nullptr
&& left->m_typeId == right->m_typeId
&& CleanTraits(left->m_traits) == CleanTraits(right->m_traits));
}
};
@ -137,7 +148,7 @@ namespace AZ
for (size_t argIndex = 0, argSentinel = overload.GetNumArguments(); argIndex < argSentinel; ++argIndex)
{
auto overloadedArgIter = variance.m_input.find(argIndex);
if (overloadedArgIter != variance.m_input.end())
if (overloadedArgIter != variance.m_input.end() && overloadedArgIter->second[overloadIndex])
{
// if this doesn't work try the type name
overloadName += ReplaceCppArtifacts(overloadedArgIter->second[overloadIndex]->m_name);
@ -185,16 +196,24 @@ namespace AZ
{
auto argument = overloads[overloadIndex].first->GetArgument(0);
const bool isThisPointer
= (argument->m_traits & AZ::BehaviorParameter::Traits::TR_THIS_PTR) != 0
|| AZ::FindAttribute(AZ::Script::Attributes::TreatAsMemberFunction, overloads[overloadIndex].first->m_attributes);
if (argument)
{
const bool isThisPointer
= (argument->m_traits & AZ::BehaviorParameter::Traits::TR_THIS_PTR) != 0
|| AZ::FindAttribute(AZ::Script::Attributes::TreatAsMemberFunction, overloads[overloadIndex].first->m_attributes);
oneArgIsThisPointer = oneArgIsThisPointer || isThisPointer;
oneArgIsThisPointer = oneArgIsThisPointer || isThisPointer;
}
types.insert(argument);
stripedArgs.emplace_back(argument);
}
if (types.size() == overloads.size())
{
variance.m_unambiguousInput.insert(0);
}
if (types.size() > 1 && (onThis == VariantOnThis::Yes || !oneArgIsThisPointer))
{
variance.m_input.insert(AZStd::make_pair(0, stripedArgs));
@ -210,11 +229,15 @@ namespace AZ
for (size_t overloadIndex = 0, overloadSentinel = overloads.size(); overloadIndex < overloadSentinel; ++overloadIndex)
{
auto argument = overloads[overloadIndex].first->GetArgument(argIndex);
types.insert(argument);
stripedArgs.emplace_back(argument);
}
if (types.size() == overloads.size())
{
variance.m_unambiguousInput.insert(0);
}
if (types.size() > 1)
{
variance.m_input.insert(AZStd::make_pair(argIndex, stripedArgs));

@ -27,6 +27,8 @@ namespace AZ
struct OverloadVariance
{
AZStd::unordered_map<size_t, AZStd::vector<const BehaviorParameter*>> m_input;
// the indices of inputs that make selection of overload unambiguous
AZStd::unordered_set<size_t> m_unambiguousInput;
AZStd::vector<const BehaviorParameter*> m_output;
};

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