This work has been on hold for a while. Revisiting removal of thumbnail contexts now while debugging related lockups exiting tools from script. Thumbnail contexts are an unused layer of indirection that makes debugging the system more difficult. All systems were only referencing the default context.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
The benchmark builds weren't building the dependent DLLs due to missing dependencies in the cmake files.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
The version of Lua has updated - script canvas needs to rebuild
all of the scriptcanvas files with the new lua version.
This adds the lua version into the fingerprint of all scriptcanvas jobs
which will cause them to rebuild next time you start Asset Processor.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
The _FORTIFY_SOURCE option must be used with the -O optimization flag.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Don't show ${Name} gems and fix template names
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Fix overlay size so it doesn't overlap parent border
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Hide warning when building
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Fix gem download fail due to param type change
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Restore missing functionionality for gem repos
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Use the parent's width for the gem inspector
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Restore regressed code for gem repos and folders
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Revert home folder override
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
* Updated the SFINAE checks in concepts.h and range.h
To use conjunction and disjunction for short-circuiting behavior.
Replaced AZStd::optional implementation with std::optional alias
Added range adaptor support and the following views: ref_view,
owning_view
Added bitwise or(|) overload for chaining range adaptor closures together
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding indirectly invocable concepts.
These concepts are used to determine whether a callable can be invoked
with a dereferenced iterator instance.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add implementation of range relational function objects
Add implementation of range min max functions which uses the range
relation function objects(ranges::less, ranges::equal_to, etc...)
This is needed to implement ranges::zip_view
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding interface for zip_view which compiles successfully
The implementation for the zip view functions still need to be filled.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding function definitions for zip_view classes.
Adding empty header of subrange.h for the ranges::subrange class
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding additional view implementations.
The following range and view classes have been added: empty_view,
single_view and subrange.
Moved the AZ_NO_UNIQUE_ADDRESS macro to PlatformDef.h to allow other
code to specify the [[no_unique_address]] attribute.
Added additional test for view structures.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing includes for non-unity builds
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Workaround for NDK21 clang 9.0.9 compile issue.
The AZStd::ranges::zip_view::iterator::iter_swap friend function is in the
AZStd::ranges namespace, while the customization point object of
`AZStd::ranges::customization_point_object::iter_swap` is in the regular
namespace of `AZStd::ranges` and the inline namespace of
`customization_point`.
This issue is fixed in NDK23, but as Jenkins uses NDK21 at the time, the
entire zip_view implementation has moved to inline namespace of
`zip_view_internal`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added iterator algorithm requiremetn concepts
Fixed the ambiguity in the ranges::iter_swap exchange overload to
exclude itself as a candidate if the iterator reference types are
swappable with each other.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding type alias for borrowed_subrange_t
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed convertible to ref_view check in the ranges::all
customization_point
Updated SFINAE detection of whether AZStd::to_address is invocable
Moved the
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed private variable access in ranges::subrange get specialization.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing ranges::view constraint from the ranges::views::single
customization_point.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding C++23 range overload for string_view.
It is detailed in the [C++draft strings](https://eel.is/c++draft/strings#lib:basic_string_view,constructor____) section
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementations of ranges, find, search, mismatch and equal
functions.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementation of ranges split_view along with test.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding const overloads to SceneAPI ProxyPointer container
The Proxy Pointer class operator* and operator-> was unable to be
invoked with a const instance before. Now it returns a const view of the
pointer it contains.
This allows it to be invoked in `AZStd::to_address` as part of an SINAE
context for the contiguous_iterator concept
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored the to_address implementation to better work with SFINAE.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding general non-unity build fixes
This is unrelated to the RangeAdaptor changes.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Allow range algorithms to be used with rvalue ranges
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Workaround MSVC Internal Compiler erroy by removing enable_if
condition in the operator bool of the view_interface class.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected the non_propagating_cache helper class to have public
functions
Fixed the order of creating the perfect forwarding call wrapper for an
outer closure around another closure.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Specialized the borrowed_range and view concepts
For the AZ PathView class, since it is a immutable view around a path.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed inline namespace around the zip_view class.
It was needed to workaround a clang 10 or below issue where a friend
function in a namespace and a variable within underneath an inline
namespace within the function namespace would cause an improper symbol
redefinition.
The workaround is to create a placeholder namespace containing the
inline namespace and then bring that placeholder namespace into the
parent scope.
https://bugs.llvm.org/show_bug.cgi?id=37556
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementation of the elemetns_view and join_view classes
It is up to date with the standard as of the current draft:
https://eel.is/c++draft/ranges.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Separated definitions of concepts out of concepts.h
This allows the ranges::iter_swap and ranges::swap customization point to be moved
outside of the concepts folder and into the ranges folder.
The concepts.h header previously had to define those objects to avoid
circular dependencies.
Added the work around for ranges::iter_swap and ranges::iter_move
customization_point causing an improper symbol redefinition in clang 10
or below: https://bugs.llvm.org/show_bug.cgi?id=37556
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Alias more std:: names into the AZStd namespace.
Removed our custom implementation of toaddress.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding more range view test.
The join_view and elements_view classes now have UnitTest.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding deduction guides for AZStd associative containers
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved zip_view::sentinel iterator accessor function to zip_view.inl
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed variable shadowing issues with clang 12+
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Added new attribute "DisableEditButtonWheNoAssetSelected" to PropertyAssetCtrl. By default it's false, keeping the original behavior of leaving the edit button enabled and if it's clicked while there is no asset assigned it'll try to create a new one.
PhysX mesh asset property uses now this new feature.
Signed-off-by: moraaar moraaar@amazon.com
When `"Atom": {"GraphicsDevMode": true}` is found in a `.setreg` file,
PDBs for all shaders will be emitted to their corresponding output
locations. This allows global PDB generation without needing to
explicitly modify each `.shader` file to include the `GenerateDebugInfo`
compilation option.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Collects failed assets on LyTestTools test failures
Signed-off-by: evanchia <evanchia@amazon.com>
* Changed query to all lines because of current asset logging bug
Signed-off-by: evanchia <evanchia@amazon.com>
* fixes per pr feedback
Signed-off-by: evanchia <evanchia@amazon.com>
* testing removing change for AR failure
Signed-off-by: evanchia <evanchia@amazon.com>
* Moved asset log artifact collection to after the results have been collected
Signed-off-by: evanchia <evanchia@amazon.com>
* Adding debug line to help debug AR failure
Signed-off-by: evanchia <evanchia@amazon.com>
* Made asset log collection non failing
Signed-off-by: evanchia <evanchia@amazon.com>
* moved asset log collection after test result collection
Signed-off-by: evanchia <evanchia@amazon.com>
* changed asset saving to non failing
Signed-off-by: evanchia <evanchia@amazon.com>
* improved logging and comments
Signed-off-by: evanchia <evanchia@amazon.com>
Terrain default surface material
This adds the ability to set a default material on detail material regions as a fallback material for when there are no materials for an assigned surface tag, or there's only one surface tag but its weight is less than 1.0.
This also fixes some issues
- The terrain surface list component now correctly sends notifications on tag changes.
- The terrain area material notifications bus now has two separate change notifications - one for material, the other for tag
- The terrain renderer will now only consider a single region per point queried instead of any region that might have a matching surface tag.
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
When duplicating an entity with a Gradient SurfaceData Component, it's possible to get a hang/crash due to a race condition between entity deactivation and the gradient preview job refresh. This change ensures that the preview job is canceled on deactivation.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>