Benjamin Jillich
733dc31518
Fixed emfx unit tests
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-09 09:44:56 +02:00
Benjamin Jillich
8a47476498
Merge branch 'development' into jillich/EmfxAabbImprovements
2021-08-05 15:13:29 +02:00
Benjamin Jillich
f65bf1a06b
Increased version in the actor group exporter to automatically reprocess all actors to use the new node chunks
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-05 15:10:16 +02:00
Benjamin Jillich
60fa18ec27
Added box expansion percentage to the (editor)actor components
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-05 15:09:00 +02:00
Benjamin Jillich
d134deee1d
Add bounding volume expansion to the actor instance
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-05 15:07:14 +02:00
Benjamin Jillich
1b002dcc82
Saving node chunk v2 and adapting the chunk processor and importer to it
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-04 11:48:47 +02:00
Benjamin Jillich
8190d61e18
Removed MCore::OBB
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-03 17:14:04 +02:00
Benjamin Jillich
b335285e19
Removed OBB rendering helpers and color options (was already hidden from the UI)
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-03 17:13:19 +02:00
Benjamin Jillich
aab8ab9706
Removed OBBs from Actor including the node infos
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-03 17:04:26 +02:00
Benjamin Jillich
f9d5a4a93b
Ported MCommon::RenderUtil
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* Removed collision mesh based AABB rendering.
* Ported to AZ::Aabb
* Reduced the number of triangles used for rendering default spheres for joints to improve rendering times.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-03 16:06:51 +02:00
Chris Burel
3a95243df5
Allow special characters in Actor node group names
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Relying on the command system's string processing syntax prevents certain
names from being used. This converts the AdjustNodeGroup command to be
directly invokable, so that arguments can be passed directly, instead of
going through the CommandLine string parsing.
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-02 11:33:55 -07:00
Chris Burel
02c16a318e
Prefer unique_ptr to a raw pointer for CommandAdjustNodeGroup's members
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Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-02 11:33:52 -07:00
Chris Burel
9e6832c6a9
Remove BaseObject as a base class from NodeGroup
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Nothing uses the use count that the `BaseObject` base class provides, so
there's no reason to keep it.
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-02 11:33:50 -07:00
Chris Burel
8730d5657f
Allow special characters in AnimGraph node group names
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Relying on the command system's string processing syntax prevents certain
names from being used. This converts the AnimGraphAdjustNodeGroup command
to be directly invokable, so that arguments can be passed directly, instead
of going through the CommandLine string parsing.
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-08-02 11:33:48 -07:00
Benjamin Jillich
b840b24de2
Ported the actor and a few other places
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* Fixed a bug with updating the static aabb for actors. It called that before the mesh was loaded resulting in an invalid aabb.
* Ported a few more places to AZ::Aabb from MCore::AABB
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-02 14:38:20 +02:00
Benjamin Jillich
e651f25577
Ported the render plugin, render update callback and render widget
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-08-02 13:17:34 +02:00
Benjamin Jillich
a1051b15ee
Merge branch 'development' into jillich/EmfxAabbImprovements
2021-08-02 10:58:20 +02:00
lumberyard-employee-dm
bb372f05cd
Fixed the emplace function implementations for stack and queue ( #2657 )
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* Fixed the emplace function implementations for stack and queue
Cleaned up several functions in the stack, queue and priority_queue
classes that were non-standard or weren't needed.
Updated the "style" of the code to use more modern concepts: "typedef" ->
"using", empty constructor body -> default keyword.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Replaced the custom implementations of AZStd stack, (proirity)queue
Theses classes now have a template alias to the standard library version
of the classes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-07-30 18:20:21 -05:00
Benjamin Jillich
cd25dbf71f
Removed MCore::Quaternion AZ::Quaternion comparison tests
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-29 17:09:57 +02:00
Benjamin Jillich
aa98be18b7
Removed leftover MCore::Quaternion usages and fixes some include issues
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-29 14:34:56 +02:00
Benjamin Jillich
5bb8a17d79
Removed MCore::Quaternion.h/.inl/.cpp files
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-29 14:17:29 +02:00
Benjamin Jillich
e80931185b
Ported RenderPlugin from MCore::AABB to AZ::AaBB
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* Containing functionality verified.
* Zoom to joints
* Normals scale multiplier
* View closeup
* Calculating the scene aabb
* Rendering the actor instance aabbs
* Selection aabb
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-28 15:59:11 +02:00
Benjamin Jillich
e9718d9ce8
Converted the EMFX Mesh to use AZ::Aabb instead of MCore::AABB
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-28 15:30:34 +02:00
Benjamin Jillich
416f9aecf7
Removed collision mesh aabb color from render option
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-28 15:09:38 +02:00
Benjamin Jillich
96aa9fde06
Removed legacy loading automated tests and ported file format for anim graph for remaining automated tests
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 10:00:07 +02:00
Benjamin Jillich
ff2649d0c8
Adapted loading calls to removed legacy file loading
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 09:59:19 +02:00
Benjamin Jillich
abc501e535
Removed legacy file format loading for anim graphs and motion sets
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 09:58:24 +02:00
Benjamin Jillich
c097d19215
Removed legacy chunk processors for anim graphs and motion sets together with unused shared data
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 09:57:51 +02:00
Benjamin Jillich
a287b67b43
Removed ReadDataSize/ReadData() helpers for attributes
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Used only by legacy binary file format
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 09:57:01 +02:00
Benjamin Jillich
a3e90b878c
Removed legacy anim graph node parsers and legacy file format chunks
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-26 09:55:37 +02:00
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
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* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-07-21 16:33:04 -07:00
Esteban Papp
a08f850766
Merge pull request #2284 from nemerle/header_inclution_reductions_pt1
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Reduce inclusion overhead a little bit
2021-07-20 10:51:25 -07:00
Benjamin Jillich
e85d6e9c4c
Fixing a crash for animated transforms having a bone as parent ( #2255 )
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Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-20 08:01:49 +02:00
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
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Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
2021-07-20 02:31:38 +02:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Benjamin Jillich
c1ebbbc176
EMotion FX: Root bone not initialized without opening Scene Settings #2088 ( #2231 )
...
User provided model was exporting correctly with an .assetinfo while it was not when just placing the .fbx file in the project folder.
Turned out that the best matching root bone was set by opening the Scene Settings for the first time, so after saving it again it worked correctly.
We're now chosing the best matching root bone when initializing the actor group, which fixes the issue.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-16 17:53:04 +02:00
Benjamin Jillich
d16b810075
Transform node animations ignored ( #2160 )
...
* Fixing user asset issue having a transform node as root rather than a bone making the whole character not animate.
* Enabled the ability to export animations for transform nodes.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-16 13:47:47 +02:00
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
2021-07-15 16:58:58 -07:00
Benjamin Jillich
3ea3d7a436
Data integrity issue, keyframe times need to be ascending ( #2130 )
...
* User provided animation resulted in a data integrity error.
* The first track had 0.66 as max time while another had a keyframe more resulting in 0.69.
* When updating the duration before fixing up the last keyframe for each of the tracks, the duration was returned early with 0.66 while there were other tracks having a keyframe more.
* We're now crawling through all tracks to determine the maximum duration.
* This results in a correct fixup of the last frame.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
2021-07-14 08:52:52 +02:00
Esteban Papp
316eb65c2c
Gems/EMotionFX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 15:20:42 -07:00
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 13:56:47 -05:00
Chris Galvan
cb069d68f0
Removed min/max settings that were just using the float min/max since these are the default.
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 11:54:51 -05:00
Chris Galvan
86c9c04c37
Fixed EMFX nodes min/max attributes.
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-08 08:02:27 -05:00
Chris Burel
80bdd4e17b
Clang compile fixes ( #1876 )
...
* Fix compile error from -Wwritable-strings
Signed-off-by: Chris Burel <burelc@amazon.com >
* Fix flags used to build MaskedOcclusionCulling with clang
Signed-off-by: Chris Burel <burelc@amazon.com >
* Fix class that has a final destructor, but the class itself was not final
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-07-07 14:34:45 -07:00
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
AMZN-stankowi
0c43493e29
FBX to Scene part 3, tangent generation rule FBX -> SourceScene ( #1747 )
...
* Tangent space FromFBX -> FromSourceScene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-07-02 07:56:54 -07:00
AMZN-stankowi
4c4be73bd5
First pass FBX -> Scene File conversion. ( #1699 )
...
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-07-01 08:53:47 -07:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Terry Michaels
149863c527
Removed Amazon as Company for QSettings ( #1649 )
...
* Removed Amazon as Company for QSettings
Signed-off-by: Terry Michaels <miterenc@amazon.com >
2021-06-29 14:00:11 -05:00