->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeTransformNode::m_minTranslation,"Min Translation","The minimum translation value, used when the input translation amount equals zero.")
->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeTransformNode::m_maxTranslation,"Max Translation","The maximum translation value, used when the input translation amount equals one.")
->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeTransformNode::m_minRotation,"Min Rotation","The minimum rotation value, in degrees, used when the input rotation amount equals zero.")
->Attribute(AZ::Edit::Attributes::Min,-360.0f)
->Attribute(AZ::Edit::Attributes::Max,360.0f)
@ -273,11 +269,7 @@ namespace EMotionFX
->Attribute(AZ::Edit::Attributes::Min,-360.0f)
->Attribute(AZ::Edit::Attributes::Max,360.0f)
->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeTransformNode::m_minScale,"Min Scale","The minimum scale value, used when the input scale amount equals zero.")
->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeTransformNode::m_maxScale,"Max Scale","The maximum scale value, used when the input scale amount equals one.")
->DataElement(AZ::Edit::UIHandlers::Default,&BlendTreeVector3Math2Node::m_defaultValue,"Default Value","The default value for x or y when one of them has no incomming connection.")