c1ebbbc176
User provided model was exporting correctly with an .assetinfo while it was not when just placing the .fbx file in the project folder. Turned out that the best matching root bone was set by opening the Scene Settings for the first time, so after saving it again it worked correctly. We're now chosing the best matching root bone when initializing the actor group, which fixes the issue. Signed-off-by: Benjamin Jillich <jillich@amazon.com>