Move the existing Qt Toast Notification QWidgets, EBuses and logic from the GraphCanvas gem into AzQtComponents and AzToolsFramework so they can be re-used.
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
* {lyn7065} adding ProcPrefab Prefab::Tempate flag method
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* updated based on comments
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* moved validation logic to IsValid()
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* added more guards around the source string
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
The test was relying on immediate updates from the prefab system which are now scheduled for a later tick - this reworks the tests to wait for deferred updates before validating state
Signed-off-by: nvsickle <nvsickle@amazon.com>
* {lyn7251} Add material component example in Python
adds a AZ::Render::EditorMaterialComponent as an example of how to
override the default material from the scene building pipeline
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Only set the cube to a gray material
Skip loading the asset, instead just set the outPrefabAssetPath for the Prefab system to load
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* stablizing the sub-id of procedural prefab groups
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
The EntityOutlinerListModel was violating the QAbstractItemModel contract in a few cases, as reported by `QAbstractItemModelTester`. The important ones causing issues were:
- Entry order was not guaranteed, leading to model indices pointing at invalid data
- Parent/child relationships could be temporarily invalid due to a change I made in EditorEntityModel::RemoveEntity to try to avoid an unnecessary reparent operation - as it turned out, the parent/child data was being cached even for recreated entities and not clearing child data could cause issues
- `EntityOutlinerListModel::ProcessEntityUpdates` was emitting data changed between two indices that didn't necessarily share a parent, which is [undefined behavior](https://doc.qt.io/qt-5/qabstractitemmodel.html#dataChanged)
The other reported issues (that weren't really causing issues with `QTreeView`) were:
- The root index had flags other than `Qt::ItemIsDropEnabled`
- `rowCount` showed all columns as having children
- `parent` showed indices as being parented to a non-0 column
This change introduces fixes for the above issues, namely:
- Reverts my change to `EditorEntityModel::RemoveEntity` to ensure we don't have invalid parent/child references sitting in the cache
- Ensures `EditorEntityModelEntry` child ordering is guaranteed sorted by EntityId, to prevent the `EntityOutlinerListModel` from having indices pointed at invalid data*.
- Fixes various model sanity issues, such as `rowCount` being 0 for indices with a non-0 column
Two unit tests were added to reproduce the invalid behavior and validate the fix: TestCreateFlatHierarchyUndoAndRedoWorks and TestCreateNestedHierarchyUndoAndRedoWorks
This change focuses on correctness over performance. My subjective in-Editor outliner experience is about the same, but it may be worthwhile to expand the test coverage with a benchmarking suite to look into areas for optimization.
*As a rough illustration of the previous child ordering behavior, consider the following entity hierarchy:
```
Root (EID 9999)
|_ Child1 (EID 2)
|_ Child2 (EID 3)
|_ Child3 (EID 4)
```
With an representations like the following pseudocode:
```
// EditorEntityModel representation
EditorEntityModelEntry root;
root.children[0] = 2;
root.children[1] = 3;
root.children[2] = 4;
// EditorOutlinerListModel representation
// row, column, user data (64 bit uint)
child1 = QModelIndex(0, 0, 2)
child2 = QModelIndex(1, 0, 3)
child3 = QModelIndex(2, 0, 4)
```
When removing a child, the `EditorEntityModel` used to do roughly the following:
```
// Swap and pop the last child
int indexToRemove = 0;
swap(root.children[indexToRemove], root.children[root.children.size() - 1]);
root.children.resize(root.children.size() - 1);
model.notifyRemoved(root, indexToRemove); // model removes the row indicated
// Leading to this EditorEntityModel state
root.children[0] = 4;
root.children[1] = 3;
// And this EntityOutlinerListModel state, note that the row indices are swapped from the indices in the backing storage
child2 = QModelIndex(0, 0, 3)
child3 = QModelIndex(1, 0, 4)
```
A QModelIndex having a row that doesn't match its underlying data is undefined behavior, and was the source of an intermittent crash in our `QSortFilterProxyModel` as subsequent updates to the wrong row led to an invalid proxy state.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Delay propagation for all template updates in detach prefab workflow
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Some minor changes to the PrefabUndo constructor
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Parent top level entities to container entity when creating prefab
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add to_json method to PythonProxyObject to allow serializing any AZ serialializable type
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update scene_mesh_to_prefab.py to parent entities in a chain
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove redundant eval
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Improve error handling in ToJson
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add maybe_unused for commonRoot since it's not used
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* restore component mode border
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add viewport border for focus mode, remove dead code in ObjectManager
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* ensure the focus mode border is restored when leaving component mode
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update FocusModeNotification call order after merge from development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Disable ability to delete container entity of focused prefab. Default entity creation to parent to container entity of focused prefab.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable detach and duplicate operations for the container of the focused prefab. Update the context menu accordingly.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix spacing
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Address minor issues from PR (error message, optimization in RetrieveAndSortPrefabEntitiesAndInstances).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change FocusModeNotificationBus's OnEditorFocusChanged arguments to also pass the previous focus root entity id.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add focus mode and container entity states to the visibility cache for the viewport. Use that data to correctly select entities when a rect is dragged on the viewport.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor code adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes and optimizations
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Don't allow right clicking on a non selectable entity in the Outliner
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Also check that the index is valid to still allow the right click context menu to appear on empty areas of the widget.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change if check to a more readable bool.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Light refactoring of selection logic. Only draw helpers for selectable entities according to Editor Focus Mode and Container Entity systems.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* When Escape is pressed, clear the Prefab Focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Alter Ctrl+A and Ctrl+Shift+I to take editor focus mode and container entity behaviors into account.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove redundant comments and reduce footprint of tests.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce loop protection, as GetParentId is known to loop in some situations possibly causing timeouts.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
• PropertyAssetCtrl was previously extended with ThumbnailPropertyCtrl to optionally display a thumbnail and floating zoomed in preview of the selected asset.
• This change allows overriding the image that comes from the thumbnail system with a custom image provided as an attribute. The custom image can be specified as either a file path or a buffer containing a serialized QPixmap.
• This will be used by the material system in the editor to provide a dynamically rendered image of the material with property overrides applied so that the image will update as the user customizes their material.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Change SetContainerOpenState to SetContainerOpen.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor FocusMode fixture refactors to support ContainerEntity tests
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce tests for the ContainerEntity API
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add include to fix issue with EntityContextId not being defined.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor comment fixes. Moved environment clear functions to TearDown function of test fixture.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use default editor context id in ContainerEntitySystemComponent
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
- always show controls on top of main ui
- Tool window does not show visually in toolbar
issue: https://github.com/o3de/o3de/issues/4380
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* remove some unused code in RenderViewportWidget and make viewing devicePixelRatioF easier
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to how cursor positions are calculate to handle the viewport widget moving
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* remove optional for previous position
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test to capture error with moving the widget
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment updates before publishing PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>