Commit Graph

355 Commits

Author SHA1 Message Date
John 0e0f266fdd Provisional implementation of PythonCoverage gem
Signed-off-by: John <jonawals@amazon.com>
2021-06-29 17:43:33 +01:00
yuriy0 372660f1bf Bug fix: reset the flag to false after checking that its current value is true (#1515) 2021-06-23 19:23:30 -05:00
mbalfour df648db62e Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
#	Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
#	Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
2021-06-22 12:55:18 -05:00
jjjoness 0aad6ad08d Merge pull request #1477 from aws-lumberyard-dev/LYN-2509b
Cherry picked from development
2021-06-22 14:46:18 +01:00
Benjamin Jillich 7d5a7b47ac [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities (#1392)
* [LYN-3717] When pulling in an actor FBX, two entities are spawned & [ATOM-15258] Clicking and Dragging fbx file into viewport produces 2 entities
* Added another operation to the CanSpawnEntityForProduct that checks the other products and can veto the creation process.
* The model product will not create an entity in case there is already an actor exported, which prevents the issue reported by two different teams/users.
2021-06-22 14:12:42 +02:00
Tom Hulton-Harrop dc343e2b65 Small camera updates (#1460, LYN-2315)
* add interpolation for goto position/orientation

* resize default camera look-at point
2021-06-22 12:53:20 +01:00
John Jones-Steele 66c4541e14 Fixed merge error in NewLevelDialog 2021-06-22 11:25:53 +01:00
jjjoness 1ec238685d Merge branch 'stabilization/2106' into LYN-2509b 2021-06-22 10:07:28 +01:00
John Jones-Steele 2dce6954a1 Cherry picked from development 2021-06-22 09:41:48 +01:00
sphrose 4d02e0b8bb Merge pull request #1454 from aws-lumberyard-dev/LYN-3619
New level dialog has no way to select a different folder
2021-06-22 09:15:08 +01:00
Esteban Papp bfd266db8f LYN-4659 OSX: Prebuilt Editor and Asset Processor fail to launch (#1446)
* LYN-4657 OSX: Building AutomatedTesting project fails

* forgot this file

* fixing lrelease patching in mac/windows

* reverting change and disabling warning, the intention of the test is to compare to unitialized values

* Fix for dxc

* no need to disable the warning, just remove the const

* missing dependency to EditorCommon
2021-06-21 18:24:29 -07:00
Terry Michaels ca76a4d1ab Moved helpers to the top level menu bar above viewport (#1464) 2021-06-21 16:11:50 -05:00
Nicholas Van Sickle b032177418 Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
Terry Michaels 74bb2737ca Replaced menu icon in secondary toolbar (#1459) 2021-06-21 12:50:26 -05:00
amzn-sean 9f934a6f63 add Draw Helpers changed notification + physx draw helpers listens to it (#1456) 2021-06-21 16:25:45 +01:00
sphrose a3b7cbeffc New level dialog has no way to select a different folder 2021-06-21 10:02:10 +01:00
IgnacioMartinezGarrido e4e22879b8 LYN-1767: Search View Crash Fix (#1430)
* Fixed crash in tableView when the filter goes empty and there is a selected entry.

* fixed consts

* Code Review Changes

* more minor fixes
2021-06-21 10:49:01 +02:00
Steve Pham f91ba1a80b Minor pre-license update cleanup of files (#1437)
- Remove legacy CryEngine.tip file
- Remove legacy WAF files
- Renamed Lumberyard to O3DE
- Updating "Amazon.com" to "Open 3D Foundation"
2021-06-18 16:09:18 -07:00
nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 2021-06-18 13:25:53 -07:00
Ken Pruiksma 2bc36aa6c6 [SPEC-5991] Removing ImageHDR.h/.cpp. These files are no longer needed and created a licensing issue. (#1420)
The only place this code was referenced was in using textured tooltips, if the texture used for that tooltip was a .hdr file. However, the few .hdr files in all of o3de are Atom material / lighting related - definitely not used for tooltips.

It's likely bitmap tooltips in general are not used at all anymore, so more code could probably be ripped out, but this solves the immediate problem without making too many changes.
2021-06-18 13:05:35 -05:00
Danilo Aimini 8fb0007201 Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 2021-06-17 15:12:14 -07:00
Esteban Papp 98767862af LYN-4071 Mac compile times are excessive 2021-06-17 13:41:36 -07:00
Tom Hulton-Harrop 8ffd16b0be Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 (#1362)
* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled

* connect up editor settings callbacks

* minor polish changes

* api rename

* updates following review feedback
2021-06-17 18:31:56 +01:00
Danilo Aimini 62c70035f4 Change Editor Window name for Developer Preview (#1371) 2021-06-16 16:48:25 -07:00
amzn-hdoke b74a153f75 Update AWSAttribution endpoint to prod endpoint (#1335) 2021-06-16 14:25:26 -07:00
IgnacioMartinezGarrido d86e8b63c1 Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
LYN-1767 : Asset Browser Search View
2021-06-16 17:05:40 +01:00
Nicholas Van Sickle bfeb3e0ab9 Merge pull request #1306 from yuriy0/FullScreenGamePreview
Full screen game preview for Atom viewport
2021-06-16 08:40:29 -07:00
igarri 3ed6b318ab Merge branch 'develop' into LYN-1767-AB 2021-06-16 12:30:10 +01:00
pappeste 355c5ced1f fixing runtime dependencies for cases with multiple values 2021-06-15 17:33:21 -07:00
Yuriy Toporovskyy 7d1a12a14f Bug fix: crash after full screen preview due to dangling pointer 2021-06-15 18:33:44 -04:00
mnaumov 9ca0e731f4 Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
# Conflicts:
#	Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
2021-06-15 10:41:13 -07:00
yuriy0 aade48e751 Allow smaller values and increments for editor camera speed, allow custom speed values 2021-06-15 10:36:35 -07:00
Chris Galvan 1aad201a98 [LYN-4527] Make sure the PrefabIntegrationManager is only created when prefabs are enabled, otherwise could result in crashes. 2021-06-15 10:51:36 -05:00
rgba16f 0198f6121b Rebind the DebugDisplayRequestBus Instance to handle drawing in GameMode. (#1275) 2021-06-14 20:29:37 -05:00
Alex Peterson ecded991b5 Display error when unable to start Python
Added AzFramework Application, logging, unit tests
2021-06-14 17:02:22 -07:00
Yuriy Toporovskyy 84492dee48 Address some PR feedback
- Use AZ::IConsole instead of deprecated Cry IConsole.
- Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen
- Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
2021-06-14 16:19:37 -04:00
Yuriy Toporovskyy 5becf25a79 Address some PR feedback.
- Better comment explaining signal blocking
- Clang format
2021-06-14 12:14:58 -04:00
Yuriy Toporovskyy 37f70fb47c Address some PR feedback.
- Better variable names
- Close a parenthesis in a comment
- Check equality against nullptr instead of 0
- Add comment to document method of clearing a QLayout
- Format some things
- Const correctness
- Remove a TODO in a comment
- Attempt at removing concatenation of string literal AZ_FUNCTION_SIGNATURE, which might not be a literal on every compiler/platform
2021-06-14 12:08:55 -04:00
Yuriy Toporovskyy 074c3107cd Expose protected method required by full screen preview feature 2021-06-14 11:54:11 -04:00
jjjoness fb4cac08a3 Merge pull request #1304 from aws-lumberyard-dev/FixCrashInWireFrame
Fixes crash in adding WireFrame/
2021-06-14 15:36:37 +01:00
Yuriy Toporovskyy 73d5617af3 Full screen game preview for Atom viewport 2021-06-14 10:02:49 -04:00
John Jones-Steele 4dc9752620 Fixes crash in adding WireFrame/ 2021-06-14 13:50:29 +01:00
Tom Hulton-Harrop 0f09a6d8bf Move new camera settings to the Settings Registry and connect them to viewport border elements (#1267)
* ensure the new camera respects changing ui values and move camera settings to the settings registry

* factor out creation of modular camera controller

* small updates before posting PR

* updates following review feedback

* updates following review feedback
2021-06-14 12:32:35 +01:00
Danilo Aimini 9bb34a6121 Remove references to Wireframe menu item that was removed in a previous PR (#1263) 2021-06-11 11:48:59 -07:00
jackalbe 4818d1ce80 {LYN-4224} Fix for the file scan slowdown (#1252)
* {LYN-4224} Fix for the file scan slowdown (#1183)

* {LYN-4224} Fix for the file scan slowdown

* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%

Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest

old code:
=== 7 passed in 96.13s (0:01:36) ===

current code:
=== 7 passed in 160.45s (0:02:40) ====

newest code:
=== 7 passed in 52.91s ===

* fixing a unit test compile error

* unit test fixes

* another file improvement

* fix for legacy level loading taking too long

* making an enum for the search types

* switched the enum to "allow" types to make the input more clear

* got rid of orphaned const variables
2021-06-11 12:25:45 -05:00
hultonha 2d41a701af Merge branch 'stabilization/2106' into tomhh_stabilization-to-development 2021-06-11 09:43:11 +01:00
Terry Michaels 6fdf7b01a5 Updated camera speed display and bounds (#1251) 2021-06-10 17:23:39 -05:00
cgalvan 64ea419c5c Merge pull request #1243 from aws-lumberyard-dev/cgalvan/FixCreateCameraFromView
[LYN-4390] Implemented EditorCameraRequestBus::GetActiveCameraState on the EditorViewportWidget so that the "Create camera entity from view" action works again.
2021-06-10 15:51:50 -05:00
Terry Michaels 829a6fcc8d Removed Wireframe menu option since it doesn't work with Atom (#1248) 2021-06-10 15:42:06 -05:00
cgalvan c684714e4b Merge pull request #1241 from aws-lumberyard-dev/cgalvan/AddGameModeLogging
[LYN-3801] Added back log message when entering/exiting game mode.
2021-06-10 12:20:32 -05:00