Fixes crash in adding WireFrame/

This commit is contained in:
John Jones-Steele
2021-06-14 13:50:29 +01:00
parent 259542b3ca
commit 4dc9752620
3 changed files with 0 additions and 29 deletions
@@ -717,7 +717,6 @@ QMenu* LevelEditorMenuHandler::CreateViewMenu()
});
#endif
viewportViewsMenuWrapper.AddAction(ID_WIREFRAME);
viewportViewsMenuWrapper.AddSeparator();
if (CViewManager::IsMultiViewportEnabled())
-27
View File
@@ -400,8 +400,6 @@ void CCryEditApp::RegisterActionHandlers()
ON_COMMAND(ID_GAME_SYNCPLAYER, OnSyncPlayer)
ON_COMMAND(ID_RESOURCES_REDUCEWORKINGSET, OnResourcesReduceworkingset)
ON_COMMAND(ID_WIREFRAME, OnWireframe)
ON_COMMAND(ID_VIEW_CONFIGURELAYOUT, OnViewConfigureLayout)
ON_COMMAND(IDC_SELECTION, OnDummyCommand)
@@ -3466,31 +3464,6 @@ void CCryEditApp::OnResourcesReduceworkingset()
#endif
}
void CCryEditApp::OnWireframe()
{
int nWireframe(R_SOLID_MODE);
ICVar* r_wireframe(gEnv->pConsole->GetCVar("r_wireframe"));
if (r_wireframe)
{
nWireframe = r_wireframe->GetIVal();
}
if (nWireframe != R_WIREFRAME_MODE)
{
nWireframe = R_WIREFRAME_MODE;
}
else
{
nWireframe = R_SOLID_MODE;
}
if (r_wireframe)
{
r_wireframe->Set(nWireframe);
}
}
void CCryEditApp::OnUpdateWireframe(QAction* action)
{
Q_ASSERT(action->isCheckable());
-1
View File
@@ -372,7 +372,6 @@ private:
friend struct PythonTestOutputHandler;
void OpenProjectManager(const AZStd::string& screen);
void OnWireframe();
void OnUpdateWireframe(QAction* action);
void OnViewConfigureLayout();