* WIP changes for viewport single select and better integration tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update test to verify single click selection in the viewport
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* temporarily remove changes for single select
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* temporarily remove ChangeSelectedEntity call
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* initial tests to validate current viewport selection model
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* some tidy-up before publishing PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add reference to const type in loop
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* temporarily disable box select test
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* preparatory work to allow for more viewport integration tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor grammatical fix
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix for missed bus call update
Signed-off-by: hultonha <hultonha@amazon.co.uk>
- Protected python execution of OnEventGenericHook by trying to lock the GIL and show a descriptive error when it was not possible to lock.
- Improved mechanism to lock python mutex and GIL in PhytonSystemComponent. Acquiring/releasing GIL once per thread.
- Added unit test to verify errors are fired when trying to execute OnEventGenericHook from another thread (as it should not able to acquire the GIL).
- Improved python threading tests to actually using python buses.
Signed-off-by: moraaar moraaar@amazon.com
* add a new implementation for cone/ray intersect to simplify and fix existing issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move new ray/cone intersection function to AzToolsFramework - repond to PR comments
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following PR feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional comment to give more context to the intersection function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update google test expect usage
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Modernization + small fix.
Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.
Fix nullptr comparison of AZStd::function.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review-based changes
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier).
- Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409
- Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders.
- Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots.
- Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities.
Signed-off-by: moraaar moraaar@amazon.com
-Fix a missing QPainter::restore call
-Remove 0px font sizes from our qss, which was just getting ignored by Qt and triggering a warning
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* updates to camera tests to support different delta times and some further tidy-up
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* support variable delta time in mouse move test
Signed-off-by: hultonha <hultonha@amazon.co.uk>
This is the initial Terrain Gem. In this PR, it doesn't do anything, but it contains all of the initial code, icons, and build scripts for the gem to compile and build successfully. The follow-up PR will contain the first round of functioning code.
Also, with the creation of the gem, the TerrainSurfaceDataSystemComponent is getting relocated from the SurfaceData Gem to the Terrain Gem. This should have no impact, as that component has provided no active functionality in o3de. (It will start working again with the initial terrain system code in the next PR)
This also adds a couple of null guards to prefab code to prevent AP crashes, and fixed an incorrect service dependency in the VegetationSystemComponent that was exposed by moving the TerrainSurfaceDataSystemComponent.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* fix for drift accumulating in the viewport camera
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix typo and update how events are stored
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* respond to PR feedback and fix linux and windows build issues
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix failing unit tests in camera input
Signed-off-by: hultonha <hultonha@amazon.co.uk>