Commit Graph

427 Commits (536ef46e2bc1e5e20e1f4f46ff6377c58726187f)

Author SHA1 Message Date
lumberyard-employee-dm b9d1af9f46
Fixed calculation of each archive file data offset. (#4204)
* Fixed calculation of each archive file data offset.

The location of a file entry in a Zip file is calculated after the local file
header + the length of the filename + the length of the extra field
length per the ZIP file spec.
https://pkware.cachefly.net/webdocs/casestudies/APPNOTE.TXT

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed bIndependentBlocks variable

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Chris Burel 3812e60ab6
Add support for keyboard events from xcb (#3971)
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
hultonha de9a27597b
Additional test support for Manipulator Ditto commands (#4191)
* additional test support for manipulator ditto

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* tidy-up to changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for non-unity build compile error

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp 22e43c9122
Nearly all build jobs fail with a missing function in Archive.cpp (#4195)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-koppersr b40e049429
Added array index operators to Spawnable(Const)EntityContainerView. (#4153)
* Added array index operators to Spawnable(Const)EntityContainerView.

This commit also includes some tweaks to the begin/end functions and unit tests.

Ticket: https://github.com/o3de/o3de/issues/4110

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>

* Fixed string formatter for assert in Spawnable(Const)EntityContainerView.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>

* Added empty() to Spawnable(Const)EntityContainerView and made move functions use [[nodiscard]]

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
bosnichd 86ccf1c86e
Input context component (#4152)
* Create a new InputContextComponent.

- An InputContextComponent is used to configure (at edit time) the data necessary to create an AzFrameowrk::InputContext (at run time). The lifecycle of any InputContextComponent is controlled by the AZ::Entity it is attached to (adhering to the same rules as any other AZ::Component), and the InputContext which it owns is created/destroyed when the component is activated/deactivated.

- The underlying AzFramework::InputContext and AzFramework::InputMapping* classes already exist, along with comprehensive unit tests (see Code/Framework/AzFramework/Tests/InputTests.cpp). All changes in this PR are simply to allow input contexts / input mappings to be defined/edited from the editor using data.

- The new InputContextComponent is similar in many respects to the InputConfigurationComponent found in the StartingPointInput Gem, the main difference being that the user-defined input mapping objects the new component creates are identical (from the perspective of any input consumer) to 'raw' engine-defined input channels (the existing AzFramework::InputMapping class inherits from the existing AzFramework::InputChannel class). This means that any system which consumes input (in either C++ or lua) can seamlessly interchange between obtaining input using either the 'raw' engine-defined input channels (eg. InputDeviceGamepad::Button::A, InputDeviceKeyboard::Key::AlphanumericA, etc.) or any user-defined input mapping, which can now be defined from the editor using data. Ultimately I would like to deprecate the StartingPointInput::InputConfigurationComponent in favour of this new InputContextComponent, which isn't realistic at present because the former is used pervasively throughout many different projects, and it integrates with ScriptCanvas in a way that I have yet to replicate, but this is a step towards the goal of a unified, engine-wide input context/input mapping solution that can be used interchangeably by any system, project, or Gem.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Edited some reflected property descriptions for clarity.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix clang builds:
- Add a missing virtual destructor.
- Fix the scope of two reflected property attribute functions.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Fix for InputContextComponent being reflected twice in some cirsumstances.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Updates in response to PR feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* More updates based on review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
lumberyard-employee-dm 58c227ceb1
Implemented C++23 deleted nullptr_t constructor/assignment for AZStd string classes (#4158)
* Added string and string_view class constructor overloads which is deleted that prevents initializing them from a nullptr or an integer type

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed locations where string and string_view were initialized with
nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix IArchive::IsInstalledToHDD signature

Updated calls to ConvertAbsolutePathToAliasedPath to use an
list initialization instead of nullptr

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp bbe437819b
Enables override/virtual warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Burel b53bf52e0d
Perform global deinitialization when exiting the game launcher (#4131)
* Fix code that deregisters the Atom Scene subsystem from the AzFramework Scene

The AzFramework Scene subsystem API is a generic container based on the
type of argument that is passed to it. It maintains a vector of typeids,
and only one object of any type is stored at a time. The Bootstrap system
component registers the Atom scene as a `ScenePtr` (aka
`AZStd::shared_ptr<RPI:Scene>`) with the AzFramework Scene's generic
subsystem. However, the component was previously deregistering the type by
value, `RPI::Scene`. Since no subsystem for the type `RPI::Scene` was set,
unsetting this type did nothing. The result was that the `RPI::Scene`
object would still be around by the time that all the Atom
`InstanceDatabse`s were being destroyed, resulting in a large number of
errors reported about leaked instances during global shutdown.

This fixes the above issue by passing the `m_defaultScene` as a parameter
to `AzFramework::Scene::UnsetSubsystem`, the same value that is passed to
`SetSubsystem`. This is better, because instead of providing explicit
template arguments (which were specifying the incorrect type), this now
allows the compiler to deduce the correct type, and the syntax is symmetric
with the call to `SetSubsystem`.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Correctly release the AWS API from the `HttpRequestManager` module

This code was incorrectly assuming that
`AWSNativeSDKInit::InitializationManager::Shutdown()` would be called
automatically by the `InitializationManager` itself. However, all that
`InitAwsApi()` does is create an `AZ::EnvironmentVariable`, which is a
ref-counted type, and stores it in a global static. That global static is
defined in a static library (namely `AWSNativeSDKInit`), which is linked
in to the `HttpRequestManager` dynamic lib. Because it is a global static,
it has to be explicitly cleared with the call to `Shutdown()`. Otherwise
the destructor of the EnvironmentVariable doesn't happen until global
destruction, by which time the allocator that is supplied to the AWS SDK
has already been destroyed, and the shutdown of the AWS SDK attempts to use
the already-destroyed allocator.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Avoid blocking the remote console server thread if there are no connections

The Remote console server runs in a separate thread. Previously, it would
directly call `AzSock::Accept()` and block the server thread until some
client connected to it. However, if no client connected, the thread would
continue to be blocked, even if the game launcher tried to exit.

This adds a check to see if there's a client on the socket before calling
`Accept()`, to avoid the deadlock on launcher exit.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix a log message to print one message per line

Signed-off-by: Chris Burel <burelc@amazon.com>

* Allow pumping the event loop to close the launcher window

Events from the OS are handled in the game's main loop. The general loop
looks like this:

 * Read events from the OS
 * Tick the game application

One of the events that can come from the OS is that the window hosting the
game is closed. When this event happens, many resources provided by the
renderer are freed, and the game application's `shouldExit` bit is set.
However, when the game's `Tick()` is called, there is lots of code that
assumes the renderer is still there. To avoid crashing in the `Tick()`
call, check if the game should exit after pumping the system events.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Unload the level when exiting the launcher

This ensures that any resources held onto by the level are freed before the
launcher exits.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Add an explicit bus `Disconnect()` call to `AZCoreLogSink`

This is necessary because this bus has virtual functions and can be called
from multiple threads.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Allow normal cleanup to take place when exiting the game launcher

Previously, global cleanup was side-stepped by calling `TerminateProcess`
or `exit`, when quitting the game launcher. This is in contrast to the call
to `_exit` on Linux and Mac when exiting the Editor. That leading `_` makes
a big difference: the former runs object destruction, the latter does not.
Instead of making the launcher exit with `_exit` on Linux, instead, remove
that call and actually run all the atexit code.

This does not modify the Editor's behavior however. It still uses `_exit`
and `TerminateProcess`.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Mike Balfour 089391f761
Terrain System cleanups and unit tests (#4119)
* Remove the "TEST_SUPPORTED" traits.
Terrain unit tests should be usable on all platforms, so they shouldn't need a platform-specific trait to enable/disable.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix a few misc terrain bugs.
* Change Activate/Deactivate to happen immediately instead of deferring.  There were too many order-of-operation bugs caused by trying to defer this.
* Added implementation for calculating normals.
* Fixed bug where GetHeightSynchronous wasn't stopping at the highest-priority layer.
* Added locks for SurfaceData bus to help ensure we lock our mutexes in the correct order and avoid deadlocks.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Add trivial TerrainSystem tests.
Tests construction, Activate(), Deactivate(), and destruction.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Unified Terrain system calls on single bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added mock for TerrainDataNotificationBus listener.
Also added unit tests to verify the listener, and added in missing notification events.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Removed extra Sampler class.
Fixed up APIs to correctly pass Sampler and terrainExistsPtr around.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switched MockTerrainSystem to be proper gmock.
This makes it for flexible to use and easier to reuse from other test environments.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix settings bug caused by bad order of operations that occurred when the methods moved to a different bus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Eliminate extra EBus by simplifying area initialization.
Previously, there was a back-and-forth ebus signal used for the terrain system to find any terrain spawners that were created prior to the terrain system activation.  Now it uses the more simple technique of just grabbing all the spawners that are currently hooked up to the spawner ebus.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Switch to NiceMock so that "uninteresting" mock calls get ignored.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback.
Filled in terrainExistsPtr at the end, and added it to GetNormal as well.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed shader height calculation.
It was off by half a pixel, and it was interpolating, both of which were wrong.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Esteban Papp 36b7cb2814 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/Memory/HeapSchema.h
#	Code/Framework/AzCore/AzCore/Memory/HphaSchema.h
#	Code/Framework/AzCore/AzCore/Memory/MallocSchema.h
#	Code/Framework/AzCore/AzCore/Memory/OverrunDetectionAllocator.h
4 years ago
Steve Pham 2382b5cbd3
Linux fix launch project manager from editor (#4105)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 5965760612 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
lumberyard-employee-dm e638f27572
Fixed PathView `MakeRelativeTo` and `Append` functions path segment comparisons (#3628)
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons  when using the Windows path separator of '\'

The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class

Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Simplified the LocalFileIO::ConvertToAliasBuffer logic

Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.

Moved the PathParser logic to a PathParser.inl file

Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang PathIterable.inl build fix

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Normalize and Relative Path functions initialize the result paths

With the correct path separator for the paths being transformed

Ported over the Custom Path Root Separator logic to the PathParser.inl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated he Shader Preprocessor include path gather.

It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.

Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths

This fixes the Asset Processing issues with shader includes due to the
Path.inl changes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding reference qualifier overloads to the Path class Native function

Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Mike Balfour 0505f200e5
Remove extra/bad profile markers (#4031)
Many of these are just extra noise in the profile, but the one in Archive.cpp could also cause PIX to crash.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
Artur K 3a4937456a
Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Steve Pham cf4cb2750a
Adding missing pragma header guards to _xcb.h header files (#4029)
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Chris Burel 0445ec3956
Remove references to unsupported "xlib" windowing system support (#4028)
Support for X clients is provided by xcb instead.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Esteban Papp 9f6d4125b8 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd 9976ee2b8e
Miscellaneous fixes and PAL changes required for restricted platforms. (#4021)
* Miscellaneous fixes and PAL changes required for restricted platforms.

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Rename O3DE::ProjectManager::ProjectUtils::ReplaceFile -> ReplaceProjectFile to prevent conflict with Windows ReplaceFile #define

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Steve Pham 6cb2222da8
Linux native window (#3975)
Initial implementation of Native Window for Linux

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp f414cd3966 More fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
John Jones-Steele 817f8ce4c1
Terrain/jjjoness/3172 axis aligned box shape component (#3981)
* CHanges to Push/Pop Matrix

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed bad commit

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* REmoved the AxisAlignedBoxShapeComponentBux and AxisAlignedBoxShapeConfig

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed derivation of AxisAlignedBoxShape

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Added ShowChildrenOnly to Component

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed cmake file

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Added tests for AxisAlignedBoxShape

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Addressed PR comments and added one further test.

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Removed dead code.

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Spelling fix and changed link to docs

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed profile bug in Linux

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed problem with Unity Profile Build in Tests

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
Esteban Papp 860b28c10b more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
hultonha 6863e9cf9e
Camera orbit fix (#3963)
* Fix for camera look-at and position being the same when calculating orbit point

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add unit test to verify camera orbit behavior

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
hultonha 052ff90c9d
Preparatory work to allow for more viewport integration tests (#3961)
* preparatory work to allow for more viewport integration tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* minor grammatical fix

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for missed bus call update

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp c805d443d2 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
4 years ago
Esteban Papp cc00a535d7 more Code/Framework fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 46c6923bf7
Enabling warnings around format security
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b52fab0c0c fixes AzFramework
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 6773af91bc fixes windows warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp dc4424b131 Merge branch 'development' into issues/3202
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/RTTI/BehaviorContext.h
4 years ago
Artur K 567c0ae24d
Modernization + AZStd::function compare fix. (#3680)
* Modernization + small fix.

Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.

Fix nullptr comparison of AZStd::function.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review-based changes

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp 26d277cc14 Merge branch 'development' into issues/3202
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
amzn-phist f0fc906510
Misc fixes for Linux SDK (#3764)
* Fix rpath for lrelease binary

This fixes the rpath for lrelease which is used to compile the qt translation file.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Fix a LocalFileIO path casing issue

LocalFileIO was lowercasing the entire path after substituting aliases.
This caused files to not be found and many failures in AP.
Fixed to only lowercase the trailing relative path after the substitution.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>

* Removed a message line

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
Esteban Papp 2d2a7f4623
XCode doesnt support files per configuration, using the old method (#3789)
- some warn fixes
- fixed release linking issue

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c128760ed0 removes leftover of performance build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp e8fa1dca58
Improves runtime dependencies input dependency (#3665)
Changes how runtime dependencies are hooked as dependencies to create depenedencies to the inputs
This makes it that if an input to the runtime dependencies changes, it gets re-copied (e.g. a 3rdParty changes or a file added through ly_add_target_files)

Closes Issue #3391

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Galvan 3a9268c955
Merge pull request #3685 from aws-lumberyard-dev/cgalvan/UpdateProjectConfiguratorReferences
Updated remaining Project Configurator references to Project Manager and consolidated JsonUtils API usage.
4 years ago
Steve Pham fa0f2a1007
Fix unused warnings release (#3677)
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Chris Galvan 194205c453 Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan dbf12ae697 Updated remaining Project Configurator references to Project Manager.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
hultonha b0330ba26a
Expose camera input channels to the UI and ensure the cached values are refreshed when updated (#3607)
* expose camera input channels to the ui and ensure the cached values are refreshed when updated

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small fixes for tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Esteban Papp 1be95a1e76
Potential Memory Corruption in Release Build (#3559)
* Potential Memory Corruption in Release Build

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* @lumberyard-employee-dm suggested code

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* warnings as errors found in VS2022

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* simplifying some strucutres used and fixing a bug

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* some unused fixes for VS2022

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fix for other platforms

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixes check used in unit tests to be case-insensitive
fixes memory leaks/invalid memory operations in AWSCore tests

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CrySystem/Log.cpp
#	Code/Tools/Standalone/Source/Driller/Annotations/AnnotationHeaderView.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.cpp
#	Code/Tools/Standalone/Source/Driller/AreaChart.hxx
#	Code/Tools/Standalone/Source/Driller/ChannelDataView.cpp
#	Code/Tools/Standalone/Source/Driller/DrillerCaptureWindow.cpp
#	Code/Tools/Standalone/Source/Driller/Profiler/ProfilerDataView.cpp
4 years ago
Jeremy Ong e091450e80
Merge pull request #3394 from aws-lumberyard-dev/Budgets
Add budget registration/tracking system and prepare driller redcode
4 years ago
hultonha 7fbfda0371
Fix mouse capture behavior for Editor Viewport (#3417)
* first pass of fixes for cursor capture and context menu

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* restore previous behavior of HandleMouseMoveEvent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* tidy-up from previous cursor/input changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing casts

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small updates to support tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* additional tests and some tidy-up

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* small updates before publishing PR (comment/naming updates)

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing parameter to MouseInteractionEvent constructor

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Mikhail Naumov bb90c4ddfe
Disabling RootSpawnable warning (#3427)
* Disabling RootSpawnable warning

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* Revert "Disabling RootSpawnable warning"

This reverts commit c14e8d93945043498ab494bf608312cf5e1ad50d.

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>

* commenting out warning

Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
4 years ago
Chris Burel 86770deefa
Add linux equivalents for all the places that enumerate platforms (#3325)
* Add linux equivalents for all the places that enumerate platforms

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago